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1 /*
2  * Copyright © 2014 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  *
23  * Authors:
24  *    Connor Abbott (cwabbott0@gmail.com)
25  *
26  */
27 
28 #ifndef GLSL_TO_NIR_H
29 #define GLSL_TO_NIR_H
30 
31 #include "compiler/nir/nir.h"
32 
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36 
37 struct gl_shader_program;
38 
39 nir_shader *glsl_to_nir(const struct gl_shader_program *shader_prog,
40                         gl_shader_stage stage,
41                         const nir_shader_compiler_options *options);
42 
43 #ifdef __cplusplus
44 }
45 #endif
46 
47 #endif /* GLSL_TO_NIR_H */
48