1 /* 2 * Copyright © 2014 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 * 23 * Authors: 24 * Connor Abbott (cwabbott0@gmail.com) 25 * 26 */ 27 28 #ifndef GLSL_TO_NIR_H 29 #define GLSL_TO_NIR_H 30 31 #include "compiler/nir/nir.h" 32 33 #ifdef __cplusplus 34 extern "C" { 35 #endif 36 37 struct gl_shader_program; 38 39 nir_shader *glsl_to_nir(const struct gl_shader_program *shader_prog, 40 gl_shader_stage stage, 41 const nir_shader_compiler_options *options); 42 43 #ifdef __cplusplus 44 } 45 #endif 46 47 #endif /* GLSL_TO_NIR_H */ 48