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1 //
2 // Copyright (C) 2002-2005  3Dlabs Inc. Ltd.
3 // Copyright (C) 2013 LunarG, Inc.
4 // All rights reserved.
5 //
6 // Redistribution and use in source and binary forms, with or without
7 // modification, are permitted provided that the following conditions
8 // are met:
9 //
10 //    Redistributions of source code must retain the above copyright
11 //    notice, this list of conditions and the following disclaimer.
12 //
13 //    Redistributions in binary form must reproduce the above
14 //    copyright notice, this list of conditions and the following
15 //    disclaimer in the documentation and/or other materials provided
16 //    with the distribution.
17 //
18 //    Neither the name of 3Dlabs Inc. Ltd. nor the names of its
19 //    contributors may be used to endorse or promote products derived
20 //    from this software without specific prior written permission.
21 //
22 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
23 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
24 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
25 // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
26 // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
27 // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
28 // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
29 // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
30 // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
32 // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
33 // POSSIBILITY OF SUCH DAMAGE.
34 //
35 /****************************************************************************\
36 Copyright (c) 2002, NVIDIA Corporation.
37 
38 NVIDIA Corporation("NVIDIA") supplies this software to you in
39 consideration of your agreement to the following terms, and your use,
40 installation, modification or redistribution of this NVIDIA software
41 constitutes acceptance of these terms.  If you do not agree with these
42 terms, please do not use, install, modify or redistribute this NVIDIA
43 software.
44 
45 In consideration of your agreement to abide by the following terms, and
46 subject to these terms, NVIDIA grants you a personal, non-exclusive
47 license, under NVIDIA's copyrights in this original NVIDIA software (the
48 "NVIDIA Software"), to use, reproduce, modify and redistribute the
49 NVIDIA Software, with or without modifications, in source and/or binary
50 forms; provided that if you redistribute the NVIDIA Software, you must
51 retain the copyright notice of NVIDIA, this notice and the following
52 text and disclaimers in all such redistributions of the NVIDIA Software.
53 Neither the name, trademarks, service marks nor logos of NVIDIA
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55 NVIDIA Software without specific prior written permission from NVIDIA.
56 Except as expressly stated in this notice, no other rights or licenses
57 express or implied, are granted by NVIDIA herein, including but not
58 limited to any patent rights that may be infringed by your derivative
59 works or by other works in which the NVIDIA Software may be
60 incorporated. No hardware is licensed hereunder.
61 
62 THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
63 WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
64 INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
65 NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
66 ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
67 PRODUCTS.
68 
69 IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
70 INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
71 TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
72 USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
73 OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE
74 NVIDIA SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT,
75 TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
76 NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
77 \****************************************************************************/
78 
79 #ifndef _CRT_SECURE_NO_WARNINGS
80 #define _CRT_SECURE_NO_WARNINGS
81 #endif
82 
83 #include <cassert>
84 #include <cstdlib>
85 #include <cstring>
86 
87 #include "PpContext.h"
88 #include "PpTokens.h"
89 
90 namespace {
91 
92 using namespace glslang;
93 
94 const struct {
95     int val;
96     const char* str;
97 } tokens[] = {
98 
99     { PPAtomAddAssign,      "+=" },
100     { PPAtomSubAssign,      "-=" },
101     { PPAtomMulAssign,      "*=" },
102     { PPAtomDivAssign,      "/=" },
103     { PPAtomModAssign,      "%=" },
104 
105     { PpAtomRight,          ">>" },
106     { PpAtomLeft,           "<<" },
107     { PpAtomAnd,            "&&" },
108     { PpAtomOr,             "||" },
109     { PpAtomXor,            "^^" },
110 
111     { PpAtomRightAssign,    ">>=" },
112     { PpAtomLeftAssign,     "<<=" },
113     { PpAtomAndAssign,      "&=" },
114     { PpAtomOrAssign,       "|=" },
115     { PpAtomXorAssign,      "^=" },
116 
117     { PpAtomEQ,             "==" },
118     { PpAtomNE,             "!=" },
119     { PpAtomGE,             ">=" },
120     { PpAtomLE,             "<=" },
121 
122     { PpAtomDecrement,      "--" },
123     { PpAtomIncrement,      "++" },
124 
125     { PpAtomColonColon,     "::" },
126 
127     { PpAtomDefine,         "define" },
128     { PpAtomUndef,          "undef" },
129     { PpAtomIf,             "if" },
130     { PpAtomElif,           "elif" },
131     { PpAtomElse,           "else" },
132     { PpAtomEndif,          "endif" },
133     { PpAtomIfdef,          "ifdef" },
134     { PpAtomIfndef,         "ifndef" },
135     { PpAtomLine,           "line" },
136     { PpAtomPragma,         "pragma" },
137     { PpAtomError,          "error" },
138 
139     { PpAtomVersion,        "version" },
140     { PpAtomCore,           "core" },
141     { PpAtomCompatibility,  "compatibility" },
142     { PpAtomEs,             "es" },
143     { PpAtomExtension,      "extension" },
144 
145     { PpAtomLineMacro,       "__LINE__" },
146     { PpAtomFileMacro,       "__FILE__" },
147     { PpAtomVersionMacro,    "__VERSION__" },
148 
149     { PpAtomInclude,         "include" },
150 };
151 
152 } // end anonymous namespace
153 
154 namespace glslang {
155 
156 //
157 // Initialize the atom table.
158 //
TStringAtomMap()159 TStringAtomMap::TStringAtomMap()
160 {
161     badToken.assign("<bad token>");
162 
163     // Add single character tokens to the atom table:
164     const char* s = "~!%^&*()-+=|,.<>/?;:[]{}#\\";
165     char t[2];
166 
167     t[1] = '\0';
168     while (*s) {
169         t[0] = *s;
170         addAtomFixed(t, s[0]);
171         s++;
172     }
173 
174     // Add multiple character scanner tokens :
175     for (size_t ii = 0; ii < sizeof(tokens)/sizeof(tokens[0]); ii++)
176         addAtomFixed(tokens[ii].str, tokens[ii].val);
177 
178     nextAtom = PpAtomLast;
179 }
180 
181 } // end namespace glslang
182