1 //
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3 // Copyright (C) 2013 LunarG, Inc.
4 // Copyright (C) 2015-2018 Google, Inc.
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35 //
36 /****************************************************************************\
37 Copyright (c) 2002, NVIDIA Corporation.
38
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61 incorporated. No hardware is licensed hereunder.
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78 \****************************************************************************/
79
80 #include <cstdlib>
81 #include <locale>
82
83 #include "PpContext.h"
84
85 namespace glslang {
86
TPpContext(TParseContextBase & pc,const std::string & rootFileName,TShader::Includer & inclr)87 TPpContext::TPpContext(TParseContextBase& pc, const std::string& rootFileName, TShader::Includer& inclr) :
88 preamble(0), strings(0), previous_token('\n'), parseContext(pc), includer(inclr), inComment(false),
89 rootFileName(rootFileName),
90 currentSourceFile(rootFileName)
91 {
92 ifdepth = 0;
93 for (elsetracker = 0; elsetracker < maxIfNesting; elsetracker++)
94 elseSeen[elsetracker] = false;
95 elsetracker = 0;
96
97 strtodStream.imbue(std::locale::classic());
98 }
99
~TPpContext()100 TPpContext::~TPpContext()
101 {
102 delete [] preamble;
103
104 // free up the inputStack
105 while (! inputStack.empty())
106 popInput();
107 }
108
setInput(TInputScanner & input,bool versionWillBeError)109 void TPpContext::setInput(TInputScanner& input, bool versionWillBeError)
110 {
111 assert(inputStack.size() == 0);
112
113 pushInput(new tStringInput(this, input));
114
115 errorOnVersion = versionWillBeError;
116 versionSeen = false;
117 }
118
119 } // end namespace glslang
120