1# Copyright (c) 2012 The Chromium OS Authors. All rights reserved. 2# Use of this source code is governed by a BSD-style license that can be 3# found in the LICENSE file. 4 5NAME = 'graphics_GLBench.hwqual' 6AUTHOR = 'chromeos-gfx' 7PURPOSE = 'Benchmark the graphics library performance.' 8CRITERIA = """ 9On hwqual this test is run as a benchmark with a large confidence intervals. 10The test also generates output images and verifies their bit accuracy using 11MD5 checksums which are stored in 12../../deps/glbench/glbench_reference_images.txt (for known good images) 13and in ../../deps/glbench/glbench_knownbad_images.txt (for ignored failures - 14this should be very rare though). 15 16If unknown images are encountered the test fails. To resolve this use an 17image diffing tool like Beyond Compare and visually check differences between 18the unknown image and older versions in ../../deps/glbench-images/. 19Note: it should nearly never be required to remove old versions of good/bad 20images from these directories. 21""" 22ATTRIBUTES = "suite:hwqual" 23TIME='FAST' 24TEST_CATEGORY = 'Performance' 25TEST_CLASS = "gl" 26TEST_TYPE = 'client' 27BUG_TEMPLATE = { 28 'components': ['OS>Kernel>Graphics'], 29} 30 31DOC = """ 32On hwqual we do not upload performance numbers to the chrome dashboard. We run 33glbench with the "-hasty" option to stay well below the BVT limit of 20 34minutes. This option will run each test at 512x512 resolution only, run it 35only for a fraction of the loops we normally do, and not cool down the 36machine between tests. For this PerfControl is disabled. 37 38This benchmark executes glbench, a graphics benchmark designed to time how long 39various graphic intensive activities take, which includes measuring: 40 - fill rate 41 - blended 42 - opaque 43 -Z reject rate 44 -triangle rate 45 - no cull 46 - half cull (half triangles backface culled) 47 - full cull (mix of back face and degenerates) 48 - blend rate 49 - texture fetch 50 - nearest 51 - bilinear 52 - trilinear 53 - compute 54 - vertex shader 55 - pixel shader 56 - *fragement shader to test ddx and ddy 57 - attribute fetch 58 - color depth stencil test 59 - *state change 60 - texture upload 61 - read back 62 63* Not yet implemented. 64""" 65 66job.run_test('graphics_GLBench', 67 hasty=True, 68 constraints=[ 69 'mpixels_sec_fill_solid >= 190', 70 'mpixels_sec_fill_tex_nearest >= 190', 71 'mpixels_sec_fill_tex_bilinear >= 190', 72 ]) 73