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1 /*
2  *
3  * Copyright 2015 gRPC authors.
4  *
5  * Licensed under the Apache License, Version 2.0 (the "License");
6  * you may not use this file except in compliance with the License.
7  * You may obtain a copy of the License at
8  *
9  *     http://www.apache.org/licenses/LICENSE-2.0
10  *
11  * Unless required by applicable law or agreed to in writing, software
12  * distributed under the License is distributed on an "AS IS" BASIS,
13  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14  * See the License for the specific language governing permissions and
15  * limitations under the License.
16  *
17  */
18 
19 #include <iostream>
20 #include <memory>
21 #include <string>
22 
23 #include <grpcpp/grpcpp.h>
24 
25 #ifdef BAZEL_BUILD
26 #include "examples/protos/helloworld.grpc.pb.h"
27 #else
28 #include "helloworld.grpc.pb.h"
29 #endif
30 
31 using grpc::Server;
32 using grpc::ServerBuilder;
33 using grpc::ServerContext;
34 using grpc::Status;
35 using helloworld::HelloRequest;
36 using helloworld::HelloReply;
37 using helloworld::Greeter;
38 
39 // Logic and data behind the server's behavior.
40 class GreeterServiceImpl final : public Greeter::Service {
SayHello(ServerContext * context,const HelloRequest * request,HelloReply * reply)41   Status SayHello(ServerContext* context, const HelloRequest* request,
42                   HelloReply* reply) override {
43     std::string prefix("Hello ");
44     reply->set_message(prefix + request->name());
45     return Status::OK;
46   }
47 };
48 
RunServer()49 void RunServer() {
50   std::string server_address("0.0.0.0:50051");
51   GreeterServiceImpl service;
52 
53   ServerBuilder builder;
54   // Listen on the given address without any authentication mechanism.
55   builder.AddListeningPort(server_address, grpc::InsecureServerCredentials());
56   // Register "service" as the instance through which we'll communicate with
57   // clients. In this case it corresponds to an *synchronous* service.
58   builder.RegisterService(&service);
59   // Finally assemble the server.
60   std::unique_ptr<Server> server(builder.BuildAndStart());
61   std::cout << "Server listening on " << server_address << std::endl;
62 
63   // Wait for the server to shutdown. Note that some other thread must be
64   // responsible for shutting down the server for this call to ever return.
65   server->Wait();
66 }
67 
main(int argc,char ** argv)68 int main(int argc, char** argv) {
69   RunServer();
70 
71   return 0;
72 }
73