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1 /**************************************************************************
2  *
3  * Copyright 2003 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 
29 
30 #include "main/glheader.h"
31 #include "main/mtypes.h"
32 #include "main/imports.h"
33 #include "main/macros.h"
34 #include "main/renderbuffer.h"
35 #include "main/framebuffer.h"
36 
37 #include "tnl/tnl.h"
38 #include "tnl/t_context.h"
39 #include "tnl/t_vertex.h"
40 #include "swrast_setup/swrast_setup.h"
41 
42 #include "intel_batchbuffer.h"
43 #include "intel_mipmap_tree.h"
44 #include "intel_regions.h"
45 #include "intel_tris.h"
46 #include "intel_fbo.h"
47 #include "intel_buffers.h"
48 
49 #include "i915_reg.h"
50 #include "i915_context.h"
51 
52 static void
i915_render_prevalidate(struct intel_context * intel)53 i915_render_prevalidate(struct intel_context *intel)
54 {
55    struct i915_context *i915 = i915_context(&intel->ctx);
56 
57    i915ValidateFragmentProgram(i915);
58 }
59 
60 static void
i915_render_start(struct intel_context * intel)61 i915_render_start(struct intel_context *intel)
62 {
63    intel_prepare_render(intel);
64 }
65 
66 
67 static void
i915_reduced_primitive_state(struct intel_context * intel,GLenum rprim)68 i915_reduced_primitive_state(struct intel_context *intel, GLenum rprim)
69 {
70    struct i915_context *i915 = i915_context(&intel->ctx);
71    GLuint st1 = i915->state.Stipple[I915_STPREG_ST1];
72 
73    st1 &= ~ST1_ENABLE;
74 
75    switch (rprim) {
76    case GL_QUADS: /* from RASTERIZE(GL_QUADS) in t_dd_tritemp.h */
77    case GL_TRIANGLES:
78       if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple)
79          st1 |= ST1_ENABLE;
80       break;
81    case GL_LINES:
82    case GL_POINTS:
83    default:
84       break;
85    }
86 
87    i915->intel.reduced_primitive = rprim;
88 
89    if (st1 != i915->state.Stipple[I915_STPREG_ST1]) {
90       INTEL_FIREVERTICES(intel);
91 
92       I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
93       i915->state.Stipple[I915_STPREG_ST1] = st1;
94    }
95 }
96 
97 
98 /* Pull apart the vertex format registers and figure out how large a
99  * vertex is supposed to be.
100  */
101 static bool
i915_check_vertex_size(struct intel_context * intel,GLuint expected)102 i915_check_vertex_size(struct intel_context *intel, GLuint expected)
103 {
104    struct i915_context *i915 = i915_context(&intel->ctx);
105    int lis2 = i915->state.Ctx[I915_CTXREG_LIS2];
106    int lis4 = i915->state.Ctx[I915_CTXREG_LIS4];
107    int i, sz = 0;
108 
109    switch (lis4 & S4_VFMT_XYZW_MASK) {
110    case S4_VFMT_XY:
111       sz = 2;
112       break;
113    case S4_VFMT_XYZ:
114       sz = 3;
115       break;
116    case S4_VFMT_XYW:
117       sz = 3;
118       break;
119    case S4_VFMT_XYZW:
120       sz = 4;
121       break;
122    default:
123       fprintf(stderr, "no xyzw specified\n");
124       return 0;
125    }
126 
127    if (lis4 & S4_VFMT_SPEC_FOG)
128       sz++;
129    if (lis4 & S4_VFMT_COLOR)
130       sz++;
131    if (lis4 & S4_VFMT_DEPTH_OFFSET)
132       sz++;
133    if (lis4 & S4_VFMT_POINT_WIDTH)
134       sz++;
135    if (lis4 & S4_VFMT_FOG_PARAM)
136       sz++;
137 
138    for (i = 0; i < 8; i++) {
139       switch (lis2 & S2_TEXCOORD_FMT0_MASK) {
140       case TEXCOORDFMT_2D:
141          sz += 2;
142          break;
143       case TEXCOORDFMT_3D:
144          sz += 3;
145          break;
146       case TEXCOORDFMT_4D:
147          sz += 4;
148          break;
149       case TEXCOORDFMT_1D:
150          sz += 1;
151          break;
152       case TEXCOORDFMT_2D_16:
153          sz += 1;
154          break;
155       case TEXCOORDFMT_4D_16:
156          sz += 2;
157          break;
158       case TEXCOORDFMT_NOT_PRESENT:
159          break;
160       default:
161          fprintf(stderr, "bad texcoord fmt %d\n", i);
162          return false;
163       }
164       lis2 >>= S2_TEXCOORD_FMT1_SHIFT;
165    }
166 
167    if (sz != expected)
168       fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected);
169 
170    return sz == expected;
171 }
172 
173 
174 static void
i915_emit_invarient_state(struct intel_context * intel)175 i915_emit_invarient_state(struct intel_context *intel)
176 {
177    BATCH_LOCALS;
178 
179    BEGIN_BATCH(15);
180 
181    OUT_BATCH(_3DSTATE_AA_CMD |
182              AA_LINE_ECAAR_WIDTH_ENABLE |
183              AA_LINE_ECAAR_WIDTH_1_0 |
184              AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
185 
186    OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
187    OUT_BATCH(0);
188 
189    OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
190    OUT_BATCH(0);
191 
192    OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
193    OUT_BATCH(0);
194 
195    /* Don't support texture crossbar yet */
196    OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
197              CSB_TCB(0, 0) |
198              CSB_TCB(1, 1) |
199              CSB_TCB(2, 2) |
200              CSB_TCB(3, 3) |
201              CSB_TCB(4, 4) | CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7));
202 
203    OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
204    OUT_BATCH(0);
205    OUT_BATCH(0);
206 
207    /* XXX: Use this */
208    OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
209 
210    OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
211 
212    OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0);       /* disable indirect state */
213    OUT_BATCH(0);
214 
215    ADVANCE_BATCH();
216 }
217 
218 
219 #define emit(intel, state, size )		     \
220    intel_batchbuffer_data(intel, state, size)
221 
222 static GLuint
get_dirty(struct i915_hw_state * state)223 get_dirty(struct i915_hw_state *state)
224 {
225    GLuint dirty;
226 
227    /* Workaround the multitex hang - if one texture unit state is
228     * modified, emit all texture units.
229     */
230    dirty = state->active & ~state->emitted;
231    if (dirty & I915_UPLOAD_TEX_ALL)
232       state->emitted &= ~I915_UPLOAD_TEX_ALL;
233    dirty = state->active & ~state->emitted;
234    return dirty;
235 }
236 
237 
238 static GLuint
get_state_size(struct i915_hw_state * state)239 get_state_size(struct i915_hw_state *state)
240 {
241    GLuint dirty = get_dirty(state);
242    GLuint i;
243    GLuint sz = 0;
244 
245    if (dirty & I915_UPLOAD_INVARIENT)
246       sz += 30 * 4;
247 
248    if (dirty & I915_UPLOAD_RASTER_RULES)
249       sz += sizeof(state->RasterRules);
250 
251    if (dirty & I915_UPLOAD_CTX)
252       sz += sizeof(state->Ctx);
253 
254    if (dirty & I915_UPLOAD_BLEND)
255       sz += sizeof(state->Blend);
256 
257    if (dirty & I915_UPLOAD_BUFFERS)
258       sz += sizeof(state->Buffer);
259 
260    if (dirty & I915_UPLOAD_STIPPLE)
261       sz += sizeof(state->Stipple);
262 
263    if (dirty & I915_UPLOAD_TEX_ALL) {
264       int nr = 0;
265       for (i = 0; i < I915_TEX_UNITS; i++)
266          if (dirty & I915_UPLOAD_TEX(i))
267             nr++;
268 
269       sz += (2 + nr * 3) * sizeof(GLuint) * 2;
270    }
271 
272    if (dirty & I915_UPLOAD_CONSTANTS)
273       sz += state->ConstantSize * sizeof(GLuint);
274 
275    if (dirty & I915_UPLOAD_PROGRAM)
276       sz += state->ProgramSize * sizeof(GLuint);
277 
278    return sz;
279 }
280 
281 /* Push the state into the sarea and/or texture memory.
282  */
283 static void
i915_emit_state(struct intel_context * intel)284 i915_emit_state(struct intel_context *intel)
285 {
286    struct i915_context *i915 = i915_context(&intel->ctx);
287    struct i915_hw_state *state = &i915->state;
288    int i, count, aper_count;
289    GLuint dirty;
290    drm_intel_bo *aper_array[3 + I915_TEX_UNITS];
291    GET_CURRENT_CONTEXT(ctx);
292    BATCH_LOCALS;
293 
294    /* We don't hold the lock at this point, so want to make sure that
295     * there won't be a buffer wrap between the state emits and the primitive
296     * emit header.
297     *
298     * It might be better to talk about explicit places where
299     * scheduling is allowed, rather than assume that it is whenever a
300     * batchbuffer fills up.
301     */
302    intel_batchbuffer_require_space(intel,
303 				   get_state_size(state) +
304                                    INTEL_PRIM_EMIT_SIZE);
305    count = 0;
306  again:
307    if (intel->batch.bo == NULL) {
308       _mesa_error(ctx, GL_OUT_OF_MEMORY, "i915 emit state");
309       assert(0);
310    }
311    aper_count = 0;
312    dirty = get_dirty(state);
313 
314    aper_array[aper_count++] = intel->batch.bo;
315    if (dirty & I915_UPLOAD_BUFFERS) {
316       if (state->draw_region)
317 	 aper_array[aper_count++] = state->draw_region->bo;
318       if (state->depth_region)
319 	 aper_array[aper_count++] = state->depth_region->bo;
320    }
321 
322    if (dirty & I915_UPLOAD_TEX_ALL) {
323       for (i = 0; i < I915_TEX_UNITS; i++) {
324 	 if (dirty & I915_UPLOAD_TEX(i)) {
325 	    if (state->tex_buffer[i]) {
326 	       aper_array[aper_count++] = state->tex_buffer[i];
327 	    }
328 	 }
329       }
330    }
331 
332    if (dri_bufmgr_check_aperture_space(aper_array, aper_count)) {
333        if (count == 0) {
334 	   count++;
335 	   intel_batchbuffer_flush(intel);
336 	   goto again;
337        } else {
338 	   _mesa_error(ctx, GL_OUT_OF_MEMORY, "i915 emit state");
339 	   assert(0);
340        }
341    }
342 
343    /* work out list of buffers to emit */
344 
345    /* Do this here as we may have flushed the batchbuffer above,
346     * causing more state to be dirty!
347     */
348    dirty = get_dirty(state);
349    state->emitted |= dirty;
350    assert(get_dirty(state) == 0);
351 
352    if (INTEL_DEBUG & DEBUG_STATE)
353       fprintf(stderr, "%s dirty: %x\n", __func__, dirty);
354 
355    if (dirty & I915_UPLOAD_INVARIENT) {
356       if (INTEL_DEBUG & DEBUG_STATE)
357          fprintf(stderr, "I915_UPLOAD_INVARIENT:\n");
358       i915_emit_invarient_state(intel);
359    }
360 
361    if (dirty & I915_UPLOAD_RASTER_RULES) {
362       if (INTEL_DEBUG & DEBUG_STATE)
363          fprintf(stderr, "I915_UPLOAD_RASTER_RULES:\n");
364       emit(intel, state->RasterRules, sizeof(state->RasterRules));
365    }
366 
367    if (dirty & I915_UPLOAD_CTX) {
368       if (INTEL_DEBUG & DEBUG_STATE)
369          fprintf(stderr, "I915_UPLOAD_CTX:\n");
370 
371       emit(intel, state->Ctx, sizeof(state->Ctx));
372    }
373 
374    if (dirty & I915_UPLOAD_BLEND) {
375       if (INTEL_DEBUG & DEBUG_STATE)
376          fprintf(stderr, "I915_UPLOAD_BLEND:\n");
377 
378       emit(intel, state->Blend, sizeof(state->Blend));
379    }
380 
381    if (dirty & I915_UPLOAD_BUFFERS) {
382       GLuint count;
383 
384       if (INTEL_DEBUG & DEBUG_STATE)
385          fprintf(stderr, "I915_UPLOAD_BUFFERS:\n");
386 
387       count = 17;
388       if (state->Buffer[I915_DESTREG_DRAWRECT0] != MI_NOOP)
389          count++;
390 
391       BEGIN_BATCH(count);
392       OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR0]);
393       OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR1]);
394       if (state->draw_region) {
395 	 OUT_RELOC(state->draw_region->bo,
396 		   I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
397       } else {
398 	 OUT_BATCH(0);
399       }
400 
401       OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR0]);
402       OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR1]);
403       if (state->depth_region) {
404          OUT_RELOC(state->depth_region->bo,
405 		   I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
406       } else {
407 	 OUT_BATCH(0);
408       }
409 
410       OUT_BATCH(state->Buffer[I915_DESTREG_DV0]);
411       OUT_BATCH(state->Buffer[I915_DESTREG_DV1]);
412       OUT_BATCH(state->Buffer[I915_DESTREG_SR0]);
413       OUT_BATCH(state->Buffer[I915_DESTREG_SR1]);
414       OUT_BATCH(state->Buffer[I915_DESTREG_SR2]);
415       OUT_BATCH(state->Buffer[I915_DESTREG_SENABLE]);
416 
417       if (state->Buffer[I915_DESTREG_DRAWRECT0] != MI_NOOP)
418          OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT0]);
419       OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT1]);
420       OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT2]);
421       OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT3]);
422       OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT4]);
423       OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT5]);
424 
425       ADVANCE_BATCH();
426    }
427 
428    if (dirty & I915_UPLOAD_STIPPLE) {
429       if (INTEL_DEBUG & DEBUG_STATE)
430          fprintf(stderr, "I915_UPLOAD_STIPPLE:\n");
431       emit(intel, state->Stipple, sizeof(state->Stipple));
432    }
433 
434    /* Combine all the dirty texture state into a single command to
435     * avoid lockups on I915 hardware.
436     */
437    if (dirty & I915_UPLOAD_TEX_ALL) {
438       int nr = 0;
439       GLuint unwind;
440 
441       for (i = 0; i < I915_TEX_UNITS; i++)
442          if (dirty & I915_UPLOAD_TEX(i))
443             nr++;
444 
445       BEGIN_BATCH(2 + nr * 3);
446       OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr));
447       OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
448       for (i = 0; i < I915_TEX_UNITS; i++)
449          if (dirty & I915_UPLOAD_TEX(i)) {
450 	    OUT_RELOC(state->tex_buffer[i],
451 		      I915_GEM_DOMAIN_SAMPLER, 0,
452 		      state->tex_offset[i]);
453 
454             OUT_BATCH(state->Tex[i][I915_TEXREG_MS3]);
455             OUT_BATCH(state->Tex[i][I915_TEXREG_MS4]);
456          }
457       ADVANCE_BATCH();
458 
459       unwind = intel->batch.used;
460       BEGIN_BATCH(2 + nr * 3);
461       OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3 * nr));
462       OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
463       for (i = 0; i < I915_TEX_UNITS; i++)
464          if (dirty & I915_UPLOAD_TEX(i)) {
465             OUT_BATCH(state->Tex[i][I915_TEXREG_SS2]);
466             OUT_BATCH(state->Tex[i][I915_TEXREG_SS3]);
467             OUT_BATCH(state->Tex[i][I915_TEXREG_SS4]);
468          }
469       ADVANCE_BATCH();
470       if (i915->last_sampler &&
471 	  memcmp(intel->batch.map + i915->last_sampler,
472 		 intel->batch.map + unwind,
473 		 (2 + nr*3)*sizeof(int)) == 0)
474 	  intel->batch.used = unwind;
475       else
476 	  i915->last_sampler = unwind;
477    }
478 
479    if (dirty & I915_UPLOAD_CONSTANTS) {
480       if (INTEL_DEBUG & DEBUG_STATE)
481          fprintf(stderr, "I915_UPLOAD_CONSTANTS:\n");
482       emit(intel, state->Constant, state->ConstantSize * sizeof(GLuint));
483    }
484 
485    if (dirty & I915_UPLOAD_PROGRAM) {
486       if (state->ProgramSize) {
487          if (INTEL_DEBUG & DEBUG_STATE)
488             fprintf(stderr, "I915_UPLOAD_PROGRAM:\n");
489 
490          assert((state->Program[0] & 0x1ff) + 2 == state->ProgramSize);
491 
492          emit(intel, state->Program, state->ProgramSize * sizeof(GLuint));
493          if (INTEL_DEBUG & DEBUG_STATE)
494             i915_disassemble_program(state->Program, state->ProgramSize);
495       }
496    }
497 
498    assert(get_dirty(state) == 0);
499 }
500 
501 static void
i915_destroy_context(struct intel_context * intel)502 i915_destroy_context(struct intel_context *intel)
503 {
504    GLuint i;
505    struct i915_context *i915 = i915_context(&intel->ctx);
506 
507    intel_region_release(&i915->state.draw_region);
508    intel_region_release(&i915->state.depth_region);
509 
510    for (i = 0; i < I915_TEX_UNITS; i++) {
511       if (i915->state.tex_buffer[i] != NULL) {
512 	 drm_intel_bo_unreference(i915->state.tex_buffer[i]);
513 	 i915->state.tex_buffer[i] = NULL;
514       }
515    }
516 
517    _tnl_free_vertices(&intel->ctx);
518 }
519 
520 void
i915_set_buf_info_for_region(uint32_t * state,struct intel_region * region,uint32_t buffer_id)521 i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region,
522 			     uint32_t buffer_id)
523 {
524    state[0] = _3DSTATE_BUF_INFO_CMD;
525    state[1] = buffer_id;
526 
527    if (region != NULL) {
528       state[1] |= BUF_3D_PITCH(region->pitch);
529 
530       if (region->tiling != I915_TILING_NONE) {
531 	 state[1] |= BUF_3D_TILED_SURFACE;
532 	 if (region->tiling == I915_TILING_Y)
533 	    state[1] |= BUF_3D_TILE_WALK_Y;
534       }
535    } else {
536       /* Fill in a default pitch, since 0 is invalid.  We'll be
537        * setting the buffer offset to 0 and not referencing the
538        * buffer, so the pitch could really be any valid value.
539        */
540       state[1] |= BUF_3D_PITCH(4096);
541    }
542 }
543 
544 static uint32_t i915_render_target_format_for_mesa_format[MESA_FORMAT_COUNT] =
545 {
546    [MESA_FORMAT_B8G8R8A8_UNORM] = DV_PF_8888,
547    [MESA_FORMAT_B8G8R8X8_UNORM] = DV_PF_8888,
548    [MESA_FORMAT_B5G6R5_UNORM] = DV_PF_565 | DITHER_FULL_ALWAYS,
549    [MESA_FORMAT_B5G5R5A1_UNORM] = DV_PF_1555 | DITHER_FULL_ALWAYS,
550    [MESA_FORMAT_B4G4R4A4_UNORM] = DV_PF_4444 | DITHER_FULL_ALWAYS,
551 };
552 
553 static bool
i915_render_target_supported(struct intel_context * intel,struct gl_renderbuffer * rb)554 i915_render_target_supported(struct intel_context *intel,
555 			     struct gl_renderbuffer *rb)
556 {
557    mesa_format format = rb->Format;
558 
559    if (format == MESA_FORMAT_Z24_UNORM_S8_UINT ||
560        format == MESA_FORMAT_Z24_UNORM_X8_UINT ||
561        format == MESA_FORMAT_Z_UNORM16) {
562       return true;
563    }
564 
565    return i915_render_target_format_for_mesa_format[format] != 0;
566 }
567 
568 static void
i915_set_draw_region(struct intel_context * intel,struct intel_region * color_regions[],struct intel_region * depth_region,GLuint num_regions)569 i915_set_draw_region(struct intel_context *intel,
570                      struct intel_region *color_regions[],
571                      struct intel_region *depth_region,
572 		     GLuint num_regions)
573 {
574    struct i915_context *i915 = i915_context(&intel->ctx);
575    struct gl_context *ctx = &intel->ctx;
576    struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
577    struct intel_renderbuffer *irb = intel_renderbuffer(rb);
578    struct gl_renderbuffer *drb;
579    struct intel_renderbuffer *idrb = NULL;
580    GLuint value;
581    struct i915_hw_state *state = &i915->state;
582    uint32_t draw_x, draw_y, draw_offset;
583 
584    if (state->draw_region != color_regions[0]) {
585       intel_region_reference(&state->draw_region, color_regions[0]);
586    }
587    if (state->depth_region != depth_region) {
588       intel_region_reference(&state->depth_region, depth_region);
589    }
590 
591    /*
592     * Set stride/cpp values
593     */
594    i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_CBUFADDR0],
595 				color_regions[0], BUF_3D_ID_COLOR_BACK);
596 
597    i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_DBUFADDR0],
598 				depth_region, BUF_3D_ID_DEPTH);
599 
600    /*
601     * Compute/set I915_DESTREG_DV1 value
602     */
603    value = (DSTORG_HORT_BIAS(0x8) |     /* .5 */
604             DSTORG_VERT_BIAS(0x8) |     /* .5 */
605             LOD_PRECLAMP_OGL | TEX_DEFAULT_COLOR_OGL);
606    if (irb != NULL) {
607       value |= i915_render_target_format_for_mesa_format[intel_rb_format(irb)];
608    } else {
609       value |= DV_PF_8888;
610    }
611 
612    /* This isn't quite safe, thus being hidden behind an option.  When changing
613     * the value of this bit, the pipeline needs to be MI_FLUSHed.  And it
614     * can only be set when a depth buffer is already defined.
615     */
616    if (intel->is_945 && intel->use_early_z &&
617        depth_region->tiling != I915_TILING_NONE)
618       value |= CLASSIC_EARLY_DEPTH;
619 
620    if (depth_region && depth_region->cpp == 4) {
621       value |= DEPTH_FRMT_24_FIXED_8_OTHER;
622    }
623    else {
624       value |= DEPTH_FRMT_16_FIXED;
625    }
626    state->Buffer[I915_DESTREG_DV1] = value;
627 
628    drb = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
629    if (!drb)
630       drb = ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
631 
632    if (drb)
633       idrb = intel_renderbuffer(drb);
634 
635    /* We set up the drawing rectangle to be offset into the color
636     * region's location in the miptree.  If it doesn't match with
637     * depth's offsets, we can't render to it.
638     *
639     * (Well, not actually true -- the hw grew a bit to let depth's
640     * offset get forced to 0,0.  We may want to use that if people are
641     * hitting that case.  Also, some configurations may be supportable
642     * by tweaking the start offset of the buffers around, which we
643     * can't do in general due to tiling)
644     */
645    FALLBACK(intel, I915_FALLBACK_DRAW_OFFSET,
646 	    idrb && irb && (idrb->draw_x != irb->draw_x ||
647 			    idrb->draw_y != irb->draw_y));
648 
649    if (irb) {
650       draw_x = irb->draw_x;
651       draw_y = irb->draw_y;
652    } else if (idrb) {
653       draw_x = idrb->draw_x;
654       draw_y = idrb->draw_y;
655    } else {
656       draw_x = 0;
657       draw_y = 0;
658    }
659 
660    draw_offset = (draw_y << 16) | draw_x;
661 
662    FALLBACK(intel, I915_FALLBACK_DRAW_OFFSET,
663             (ctx->DrawBuffer->Width + draw_x > 2048) ||
664             (ctx->DrawBuffer->Height + draw_y > 2048));
665    /* When changing drawing rectangle offset, an MI_FLUSH is first required. */
666    if (draw_offset != i915->last_draw_offset) {
667       state->Buffer[I915_DESTREG_DRAWRECT0] = MI_FLUSH | INHIBIT_FLUSH_RENDER_CACHE;
668       i915->last_draw_offset = draw_offset;
669    } else
670       state->Buffer[I915_DESTREG_DRAWRECT0] = MI_NOOP;
671 
672    state->Buffer[I915_DESTREG_DRAWRECT1] = _3DSTATE_DRAWRECT_INFO;
673    state->Buffer[I915_DESTREG_DRAWRECT2] = 0;
674    state->Buffer[I915_DESTREG_DRAWRECT3] = draw_offset;
675    state->Buffer[I915_DESTREG_DRAWRECT4] =
676       ((ctx->DrawBuffer->Width + draw_x - 1) & 0xffff) |
677       ((ctx->DrawBuffer->Height + draw_y - 1) << 16);
678    state->Buffer[I915_DESTREG_DRAWRECT5] = draw_offset;
679 
680    I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
681 }
682 
683 static void
i915_update_color_write_enable(struct i915_context * i915,bool enable)684 i915_update_color_write_enable(struct i915_context *i915, bool enable)
685 {
686    uint32_t dw = i915->state.Ctx[I915_CTXREG_LIS6];
687    if (enable)
688       dw |= S6_COLOR_WRITE_ENABLE;
689    else
690       dw &= ~S6_COLOR_WRITE_ENABLE;
691    if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) {
692       I915_STATECHANGE(i915, I915_UPLOAD_CTX);
693       i915->state.Ctx[I915_CTXREG_LIS6] = dw;
694    }
695 }
696 
697 /**
698  * Update the hardware state for drawing into a window or framebuffer object.
699  *
700  * Called by glDrawBuffer, glBindFramebufferEXT, MakeCurrent, and other
701  * places within the driver.
702  *
703  * Basically, this needs to be called any time the current framebuffer
704  * changes, the renderbuffers change, or we need to draw into different
705  * color buffers.
706  */
707 static void
i915_update_draw_buffer(struct intel_context * intel)708 i915_update_draw_buffer(struct intel_context *intel)
709 {
710    struct i915_context *i915 = (struct i915_context *)intel;
711    struct gl_context *ctx = &intel->ctx;
712    struct gl_framebuffer *fb = ctx->DrawBuffer;
713    struct intel_region *colorRegion = NULL, *depthRegion = NULL;
714    struct intel_renderbuffer *irbDepth = NULL, *irbStencil = NULL;
715 
716    if (!fb) {
717       /* this can happen during the initial context initialization */
718       return;
719    }
720 
721    irbDepth = intel_get_renderbuffer(fb, BUFFER_DEPTH);
722    irbStencil = intel_get_renderbuffer(fb, BUFFER_STENCIL);
723 
724    /* Do this here, not core Mesa, since this function is called from
725     * many places within the driver.
726     */
727    if (ctx->NewState & _NEW_BUFFERS) {
728       /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
729       _mesa_update_framebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer);
730       /* this updates the DrawBuffer's Width/Height if it's a FBO */
731       _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
732    }
733 
734    if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
735       /* this may occur when we're called by glBindFrameBuffer() during
736        * the process of someone setting up renderbuffers, etc.
737        */
738       /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/
739       return;
740    }
741 
742    /* How many color buffers are we drawing into?
743     *
744     * If there is more than one drawbuffer (GL_FRONT_AND_BACK), or the
745     * drawbuffers are too big, we have to fallback to software.
746     */
747    if ((fb->Width > ctx->Const.MaxRenderbufferSize)
748        || (fb->Height > ctx->Const.MaxRenderbufferSize)) {
749       FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, true);
750    } else if (fb->_NumColorDrawBuffers > 1) {
751       FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, true);
752    } else {
753       struct intel_renderbuffer *irb;
754       irb = intel_renderbuffer(fb->_ColorDrawBuffers[0]);
755       colorRegion = (irb && irb->mt) ? irb->mt->region : NULL;
756       FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, false);
757    }
758 
759    /* Check for depth fallback. */
760    if (irbDepth && irbDepth->mt) {
761       FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, false);
762       depthRegion = irbDepth->mt->region;
763    } else if (irbDepth && !irbDepth->mt) {
764       FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, true);
765       depthRegion = NULL;
766    } else { /* !irbDepth */
767       /* No fallback is needed because there is no depth buffer. */
768       FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, false);
769       depthRegion = NULL;
770    }
771 
772    /* Check for stencil fallback. */
773    if (irbStencil && irbStencil->mt) {
774       assert(intel_rb_format(irbStencil) == MESA_FORMAT_Z24_UNORM_S8_UINT);
775       FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, false);
776    } else if (irbStencil && !irbStencil->mt) {
777       FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, true);
778    } else { /* !irbStencil */
779       /* No fallback is needed because there is no stencil buffer. */
780       FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, false);
781    }
782 
783    /* If we have a (packed) stencil buffer attached but no depth buffer,
784     * we still need to set up the shared depth/stencil state so we can use it.
785     */
786    if (depthRegion == NULL && irbStencil && irbStencil->mt
787        && intel_rb_format(irbStencil) == MESA_FORMAT_Z24_UNORM_S8_UINT) {
788       depthRegion = irbStencil->mt->region;
789    }
790 
791    /*
792     * Update depth and stencil test state
793     */
794    ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
795    ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
796 
797    i915_update_color_write_enable(i915, colorRegion != NULL);
798 
799    intel->vtbl.set_draw_region(intel, &colorRegion, depthRegion,
800                                fb->_NumColorDrawBuffers);
801    intel->NewGLState |= _NEW_BUFFERS;
802 
803    /* Set state we know depends on drawable parameters:
804     */
805    intelCalcViewport(ctx);
806    ctx->Driver.Scissor(ctx);
807 
808    /* Update culling direction which changes depending on the
809     * orientation of the buffer:
810     */
811    ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
812 }
813 
814 static void
i915_new_batch(struct intel_context * intel)815 i915_new_batch(struct intel_context *intel)
816 {
817    struct i915_context *i915 = i915_context(&intel->ctx);
818 
819    /* Mark all state as needing to be emitted when starting a new batchbuffer.
820     * Using hardware contexts would be an alternative, but they have some
821     * difficulties associated with them (physical address requirements).
822     */
823    i915->state.emitted = 0;
824    i915->last_draw_offset = 0;
825    i915->last_sampler = 0;
826 
827    i915->current_vb_bo = NULL;
828    i915->current_vertex_size = 0;
829 }
830 
831 static void
i915_assert_not_dirty(struct intel_context * intel)832 i915_assert_not_dirty( struct intel_context *intel )
833 {
834    struct i915_context *i915 = i915_context(&intel->ctx);
835    GLuint dirty = get_dirty(&i915->state);
836    assert(!dirty);
837    (void) dirty;
838 }
839 
840 static void
i915_invalidate_state(struct intel_context * intel,GLuint new_state)841 i915_invalidate_state(struct intel_context *intel, GLuint new_state)
842 {
843    struct gl_context *ctx = &intel->ctx;
844 
845    _swsetup_InvalidateState(ctx, new_state);
846    _tnl_InvalidateState(ctx, new_state);
847    _tnl_invalidate_vertex_state(ctx, new_state);
848 }
849 
850 void
i915InitVtbl(struct i915_context * i915)851 i915InitVtbl(struct i915_context *i915)
852 {
853    i915->intel.vtbl.check_vertex_size = i915_check_vertex_size;
854    i915->intel.vtbl.destroy = i915_destroy_context;
855    i915->intel.vtbl.emit_state = i915_emit_state;
856    i915->intel.vtbl.new_batch = i915_new_batch;
857    i915->intel.vtbl.reduced_primitive_state = i915_reduced_primitive_state;
858    i915->intel.vtbl.render_start = i915_render_start;
859    i915->intel.vtbl.render_prevalidate = i915_render_prevalidate;
860    i915->intel.vtbl.set_draw_region = i915_set_draw_region;
861    i915->intel.vtbl.update_draw_buffer = i915_update_draw_buffer;
862    i915->intel.vtbl.update_texture_state = i915UpdateTextureState;
863    i915->intel.vtbl.assert_not_dirty = i915_assert_not_dirty;
864    i915->intel.vtbl.finish_batch = intel_finish_vb;
865    i915->intel.vtbl.invalidate_state = i915_invalidate_state;
866    i915->intel.vtbl.render_target_supported = i915_render_target_supported;
867 }
868