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1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2 
3 /*
4  * Copyright (C) 2015 Rob Clark <robclark@freedesktop.org>
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the next
14  * paragraph) shall be included in all copies or substantial portions of the
15  * Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23  * SOFTWARE.
24  *
25  * Authors:
26  *    Rob Clark <robclark@freedesktop.org>
27  */
28 
29 #ifndef IR3_NIR_H_
30 #define IR3_NIR_H_
31 
32 #include "compiler/nir/nir.h"
33 #include "compiler/shader_enums.h"
34 
35 #include "ir3_shader.h"
36 
37 void ir3_nir_scan_driver_consts(nir_shader *shader, struct ir3_driver_const_layout *layout);
38 
39 bool ir3_nir_lower_if_else(nir_shader *shader);
40 bool ir3_nir_apply_trig_workarounds(nir_shader *shader);
41 bool ir3_nir_lower_tg4_to_tex(nir_shader *shader);
42 
43 struct nir_shader * ir3_tgsi_to_nir(const struct tgsi_token *tokens);
44 const nir_shader_compiler_options * ir3_get_compiler_options(struct ir3_compiler *compiler);
45 bool ir3_key_lowers_nir(const struct ir3_shader_key *key);
46 struct nir_shader * ir3_optimize_nir(struct ir3_shader *shader, nir_shader *s,
47 		const struct ir3_shader_key *key);
48 
49 #endif /* IR3_NIR_H_ */
50