• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2016 Intel Corporation
3  *
4  *  Permission is hereby granted, free of charge, to any person obtaining a
5  *  copy of this software and associated documentation files (the "Software"),
6  *  to deal in the Software without restriction, including without limitation
7  *  the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  *  and/or sell copies of the Software, and to permit persons to whom the
9  *  Software is furnished to do so, subject to the following conditions:
10  *
11  *  The above copyright notice and this permission notice (including the next
12  *  paragraph) shall be included in all copies or substantial portions of the
13  *  Software.
14  *
15  *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  *  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  *  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  *  THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  *  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  *  FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  *  IN THE SOFTWARE.
22  */
23 
24 #include <stdint.h>
25 
26 #define __gen_address_type uint64_t
27 #define __gen_user_data void
28 
29 static uint64_t
__gen_combine_address(void * data,void * loc,uint64_t addr,uint32_t delta)30 __gen_combine_address(void *data, void *loc, uint64_t addr, uint32_t delta)
31 {
32    return addr + delta;
33 }
34 
35 #include "genxml/gen_macros.h"
36 #include "genxml/genX_pack.h"
37 
38 #include "isl_priv.h"
39 
40 #if GEN_GEN >= 8
41 static const uint8_t isl_to_gen_halign[] = {
42     [4] = HALIGN4,
43     [8] = HALIGN8,
44     [16] = HALIGN16,
45 };
46 #elif GEN_GEN >= 7
47 static const uint8_t isl_to_gen_halign[] = {
48     [4] = HALIGN_4,
49     [8] = HALIGN_8,
50 };
51 #endif
52 
53 #if GEN_GEN >= 8
54 static const uint8_t isl_to_gen_valign[] = {
55     [4] = VALIGN4,
56     [8] = VALIGN8,
57     [16] = VALIGN16,
58 };
59 #elif GEN_GEN >= 6
60 static const uint8_t isl_to_gen_valign[] = {
61     [2] = VALIGN_2,
62     [4] = VALIGN_4,
63 };
64 #endif
65 
66 #if GEN_GEN >= 8
67 static const uint8_t isl_to_gen_tiling[] = {
68    [ISL_TILING_LINEAR]  = LINEAR,
69    [ISL_TILING_X]       = XMAJOR,
70    [ISL_TILING_Y0]      = YMAJOR,
71    [ISL_TILING_Yf]      = YMAJOR,
72    [ISL_TILING_Ys]      = YMAJOR,
73    [ISL_TILING_W]       = WMAJOR,
74 };
75 #endif
76 
77 #if GEN_GEN >= 7
78 static const uint32_t isl_to_gen_multisample_layout[] = {
79    [ISL_MSAA_LAYOUT_NONE]           = MSFMT_MSS,
80    [ISL_MSAA_LAYOUT_INTERLEAVED]    = MSFMT_DEPTH_STENCIL,
81    [ISL_MSAA_LAYOUT_ARRAY]          = MSFMT_MSS,
82 };
83 #endif
84 
85 #if GEN_GEN >= 9
86 static const uint32_t isl_to_gen_aux_mode[] = {
87    [ISL_AUX_USAGE_NONE] = AUX_NONE,
88    [ISL_AUX_USAGE_HIZ] = AUX_HIZ,
89    [ISL_AUX_USAGE_MCS] = AUX_CCS_D,
90    [ISL_AUX_USAGE_CCS_D] = AUX_CCS_D,
91    [ISL_AUX_USAGE_CCS_E] = AUX_CCS_E,
92 };
93 #elif GEN_GEN >= 8
94 static const uint32_t isl_to_gen_aux_mode[] = {
95    [ISL_AUX_USAGE_NONE] = AUX_NONE,
96    [ISL_AUX_USAGE_HIZ] = AUX_HIZ,
97    [ISL_AUX_USAGE_MCS] = AUX_MCS,
98    [ISL_AUX_USAGE_CCS_D] = AUX_MCS,
99 };
100 #endif
101 
102 static uint8_t
get_surftype(enum isl_surf_dim dim,isl_surf_usage_flags_t usage)103 get_surftype(enum isl_surf_dim dim, isl_surf_usage_flags_t usage)
104 {
105    switch (dim) {
106    default:
107       unreachable("bad isl_surf_dim");
108    case ISL_SURF_DIM_1D:
109       assert(!(usage & ISL_SURF_USAGE_CUBE_BIT));
110       return SURFTYPE_1D;
111    case ISL_SURF_DIM_2D:
112       if ((usage & ISL_SURF_USAGE_CUBE_BIT) &&
113           (usage & ISL_SURF_USAGE_TEXTURE_BIT)) {
114          /* We need SURFTYPE_CUBE to make cube sampling work */
115          return SURFTYPE_CUBE;
116       } else {
117          /* Everything else (render and storage) treat cubes as plain
118           * 2D array textures
119           */
120          return SURFTYPE_2D;
121       }
122    case ISL_SURF_DIM_3D:
123       assert(!(usage & ISL_SURF_USAGE_CUBE_BIT));
124       return SURFTYPE_3D;
125    }
126 }
127 
128 /**
129  * Get the horizontal and vertical alignment in the units expected by the
130  * hardware.  Note that this does NOT give you the actual hardware enum values
131  * but an index into the isl_to_gen_[hv]align arrays above.
132  */
133 UNUSED static struct isl_extent3d
get_image_alignment(const struct isl_surf * surf)134 get_image_alignment(const struct isl_surf *surf)
135 {
136    if (GEN_GEN >= 9) {
137       if (isl_tiling_is_std_y(surf->tiling) ||
138           surf->dim_layout == ISL_DIM_LAYOUT_GEN9_1D) {
139          /* The hardware ignores the alignment values. Anyway, the surface's
140           * true alignment is likely outside the enum range of HALIGN* and
141           * VALIGN*.
142           */
143          return isl_extent3d(4, 4, 1);
144       } else {
145          /* In Skylake, RENDER_SUFFACE_STATE.SurfaceVerticalAlignment is in units
146           * of surface elements (not pixels nor samples). For compressed formats,
147           * a "surface element" is defined as a compression block.  For example,
148           * if SurfaceVerticalAlignment is VALIGN_4 and SurfaceFormat is an ETC2
149           * format (ETC2 has a block height of 4), then the vertical alignment is
150           * 4 compression blocks or, equivalently, 16 pixels.
151           */
152          return isl_surf_get_image_alignment_el(surf);
153       }
154    } else {
155       /* Pre-Skylake, RENDER_SUFFACE_STATE.SurfaceVerticalAlignment is in
156        * units of surface samples.  For example, if SurfaceVerticalAlignment
157        * is VALIGN_4 and the surface is singlesampled, then for any surface
158        * format (compressed or not) the vertical alignment is
159        * 4 pixels.
160        */
161       return isl_surf_get_image_alignment_sa(surf);
162    }
163 }
164 
165 #if GEN_GEN >= 8
166 static uint32_t
get_qpitch(const struct isl_surf * surf)167 get_qpitch(const struct isl_surf *surf)
168 {
169    switch (surf->dim_layout) {
170    default:
171       unreachable("Bad isl_surf_dim");
172    case ISL_DIM_LAYOUT_GEN4_2D:
173       if (GEN_GEN >= 9) {
174          if (surf->dim == ISL_SURF_DIM_3D && surf->tiling == ISL_TILING_W) {
175             /* This is rather annoying and completely undocumented.  It
176              * appears that the hardware has a bug (or undocumented feature)
177              * regarding stencil buffers most likely related to the way
178              * W-tiling is handled as modified Y-tiling.  If you bind a 3-D
179              * stencil buffer normally, and use texelFetch on it, the z or
180              * array index will get implicitly multiplied by 2 for no obvious
181              * reason.  The fix appears to be to divide qpitch by 2 for
182              * W-tiled surfaces.
183              */
184             return isl_surf_get_array_pitch_el_rows(surf) / 2;
185          } else {
186             return isl_surf_get_array_pitch_el_rows(surf);
187          }
188       } else {
189          /* From the Broadwell PRM for RENDER_SURFACE_STATE.QPitch
190           *
191           *    "This field must be set to an integer multiple of the Surface
192           *    Vertical Alignment. For compressed textures (BC*, FXT1,
193           *    ETC*, and EAC* Surface Formats), this field is in units of
194           *    rows in the uncompressed surface, and must be set to an
195           *    integer multiple of the vertical alignment parameter "j"
196           *    defined in the Common Surface Formats section."
197           */
198          return isl_surf_get_array_pitch_sa_rows(surf);
199       }
200    case ISL_DIM_LAYOUT_GEN9_1D:
201       /* QPitch is usually expressed as rows of surface elements (where
202        * a surface element is an compression block or a single surface
203        * sample). Skylake 1D is an outlier.
204        *
205        * From the Skylake BSpec >> Memory Views >> Common Surface
206        * Formats >> Surface Layout and Tiling >> 1D Surfaces:
207        *
208        *    Surface QPitch specifies the distance in pixels between array
209        *    slices.
210        */
211       return isl_surf_get_array_pitch_el(surf);
212    case ISL_DIM_LAYOUT_GEN4_3D:
213       /* QPitch doesn't make sense for ISL_DIM_LAYOUT_GEN4_3D since it uses a
214        * different pitch at each LOD.  Also, the QPitch field is ignored for
215        * these surfaces.  From the Broadwell PRM documentation for QPitch:
216        *
217        *    This field specifies the distance in rows between array slices. It
218        *    is used only in the following cases:
219        *     - Surface Array is enabled OR
220        *     - Number of Mulitsamples is not NUMSAMPLES_1 and Multisampled
221        *       Surface Storage Format set to MSFMT_MSS OR
222        *     - Surface Type is SURFTYPE_CUBE
223        *
224        * None of the three conditions above can possibly apply to a 3D surface
225        * so it is safe to just set QPitch to 0.
226        */
227       return 0;
228    }
229 }
230 #endif /* GEN_GEN >= 8 */
231 
232 void
isl_genX(surf_fill_state_s)233 isl_genX(surf_fill_state_s)(const struct isl_device *dev, void *state,
234                             const struct isl_surf_fill_state_info *restrict info)
235 {
236    struct GENX(RENDER_SURFACE_STATE) s = { 0 };
237 
238    s.SurfaceType = get_surftype(info->surf->dim, info->view->usage);
239 
240    if (info->view->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT)
241       assert(isl_format_supports_rendering(dev->info, info->view->format));
242    else if (info->view->usage & ISL_SURF_USAGE_TEXTURE_BIT)
243       assert(isl_format_supports_sampling(dev->info, info->view->format));
244 
245    /* From the Sky Lake PRM Vol. 2d, RENDER_SURFACE_STATE::SurfaceFormat
246     *
247     *    This field cannot be a compressed (BC*, DXT*, FXT*, ETC*, EAC*)
248     *    format if the Surface Type is SURFTYPE_1D
249     */
250    if (info->surf->dim == ISL_SURF_DIM_1D)
251       assert(!isl_format_is_compressed(info->view->format));
252 
253    if (isl_format_is_compressed(info->surf->format)) {
254       /* You're not allowed to make a view of a compressed format with any
255        * format other than the surface format.  None of the userspace APIs
256        * allow for this directly and doing so would mess up a number of
257        * surface parameters such as Width, Height, and alignments.  Ideally,
258        * we'd like to assert that the two formats match.  However, we have an
259        * S3TC workaround that requires us to do reinterpretation.  So assert
260        * that they're at least the same bpb and block size.
261        */
262       MAYBE_UNUSED const struct isl_format_layout *surf_fmtl =
263          isl_format_get_layout(info->surf->format);
264       MAYBE_UNUSED const struct isl_format_layout *view_fmtl =
265          isl_format_get_layout(info->surf->format);
266       assert(surf_fmtl->bpb == view_fmtl->bpb);
267       assert(surf_fmtl->bw == view_fmtl->bw);
268       assert(surf_fmtl->bh == view_fmtl->bh);
269    }
270 
271    s.SurfaceFormat = (enum GENX(SURFACE_FORMAT)) info->view->format;
272 
273 #if GEN_GEN <= 5
274    s.ColorBufferComponentWriteDisables = info->write_disables;
275 #else
276    assert(info->write_disables == 0);
277 #endif
278 
279 #if GEN_IS_HASWELL
280    s.IntegerSurfaceFormat =
281       isl_format_has_int_channel((enum isl_format) s.SurfaceFormat);
282 #endif
283 
284    assert(info->surf->logical_level0_px.width > 0 &&
285           info->surf->logical_level0_px.height > 0);
286 
287    s.Width = info->surf->logical_level0_px.width - 1;
288    s.Height = info->surf->logical_level0_px.height - 1;
289 
290    /* In the gen6 PRM Volume 1 Part 1: Graphics Core, Section 7.18.3.7.1
291     * (Surface Arrays For all surfaces other than separate stencil buffer):
292     *
293     * "[DevSNB] Errata: Sampler MSAA Qpitch will be 4 greater than the value
294     *  calculated in the equation above , for every other odd Surface Height
295     *  starting from 1 i.e. 1,5,9,13"
296     *
297     * Since this Qpitch errata only impacts the sampler, we have to adjust the
298     * input for the rendering surface to achieve the same qpitch. For the
299     * affected heights, we increment the height by 1 for the rendering
300     * surface.
301     */
302    if (GEN_GEN == 6 && (info->view->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) &&
303        info->surf->samples > 1 &&
304        (info->surf->logical_level0_px.height % 4) == 1)
305       s.Height++;
306 
307    switch (s.SurfaceType) {
308    case SURFTYPE_1D:
309    case SURFTYPE_2D:
310       /* From the Ivy Bridge PRM >> RENDER_SURFACE_STATE::MinimumArrayElement:
311        *
312        *    "If Number of Multisamples is not MULTISAMPLECOUNT_1, this field
313        *    must be set to zero if this surface is used with sampling engine
314        *    messages."
315        *
316        * This restriction appears to exist only on Ivy Bridge.
317        */
318       if (GEN_GEN == 7 && !GEN_IS_HASWELL && !ISL_DEV_IS_BAYTRAIL(dev) &&
319           (info->view->usage & ISL_SURF_USAGE_TEXTURE_BIT) &&
320           info->surf->samples > 1)
321          assert(info->view->base_array_layer == 0);
322 
323       s.MinimumArrayElement = info->view->base_array_layer;
324 
325       /* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth:
326        *
327        *    For SURFTYPE_1D, 2D, and CUBE: The range of this field is reduced
328        *    by one for each increase from zero of Minimum Array Element. For
329        *    example, if Minimum Array Element is set to 1024 on a 2D surface,
330        *    the range of this field is reduced to [0,1023].
331        *
332        * In other words, 'Depth' is the number of array layers.
333        */
334       s.Depth = info->view->array_len - 1;
335 
336       /* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent:
337        *
338        *    For Render Target and Typed Dataport 1D and 2D Surfaces:
339        *    This field must be set to the same value as the Depth field.
340        */
341       if (info->view->usage & (ISL_SURF_USAGE_RENDER_TARGET_BIT |
342                                ISL_SURF_USAGE_STORAGE_BIT))
343          s.RenderTargetViewExtent = s.Depth;
344       break;
345    case SURFTYPE_CUBE:
346       s.MinimumArrayElement = info->view->base_array_layer;
347       /* Same as SURFTYPE_2D, but divided by 6 */
348       s.Depth = info->view->array_len / 6 - 1;
349       if (info->view->usage & (ISL_SURF_USAGE_RENDER_TARGET_BIT |
350                                ISL_SURF_USAGE_STORAGE_BIT))
351          s.RenderTargetViewExtent = s.Depth;
352       break;
353    case SURFTYPE_3D:
354       /* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth:
355        *
356        *    If the volume texture is MIP-mapped, this field specifies the
357        *    depth of the base MIP level.
358        */
359       s.Depth = info->surf->logical_level0_px.depth - 1;
360 
361       /* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent:
362        *
363        *    For Render Target and Typed Dataport 3D Surfaces: This field
364        *    indicates the extent of the accessible 'R' coordinates minus 1 on
365        *    the LOD currently being rendered to.
366        *
367        * The docs specify that this only matters for render targets and
368        * surfaces used with typed dataport messages.  Prior to Ivy Bridge, the
369        * Depth field has more bits than RenderTargetViewExtent so we can have
370        * textures with more levels than we can render to.  In order to prevent
371        * assert-failures in the packing function below, we only set the field
372        * when it's actually going to be used by the hardware.
373        *
374        * Similaraly, the MinimumArrayElement field is ignored by all hardware
375        * prior to Sky Lake when texturing and we want it set to 0 anyway.
376        * Since it's already initialized to 0, we can just leave it alone for
377        * texture surfaces.
378        */
379       if (info->view->usage & (ISL_SURF_USAGE_RENDER_TARGET_BIT |
380                                ISL_SURF_USAGE_STORAGE_BIT)) {
381          s.MinimumArrayElement = info->view->base_array_layer;
382          s.RenderTargetViewExtent = info->view->array_len - 1;
383       }
384       break;
385    default:
386       unreachable("bad SurfaceType");
387    }
388 
389 #if GEN_GEN >= 7
390    s.SurfaceArray = info->surf->dim != ISL_SURF_DIM_3D;
391 #endif
392 
393    if (info->view->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) {
394       /* For render target surfaces, the hardware interprets field
395        * MIPCount/LOD as LOD. The Broadwell PRM says:
396        *
397        *    MIPCountLOD defines the LOD that will be rendered into.
398        *    SurfaceMinLOD is ignored.
399        */
400       s.MIPCountLOD = info->view->base_level;
401       s.SurfaceMinLOD = 0;
402    } else {
403       /* For non render target surfaces, the hardware interprets field
404        * MIPCount/LOD as MIPCount.  The range of levels accessible by the
405        * sampler engine is [SurfaceMinLOD, SurfaceMinLOD + MIPCountLOD].
406        */
407       s.SurfaceMinLOD = info->view->base_level;
408       s.MIPCountLOD = MAX(info->view->levels, 1) - 1;
409    }
410 
411 #if GEN_GEN >= 9
412    /* We don't use miptails yet.  The PRM recommends that you set "Mip Tail
413     * Start LOD" to 15 to prevent the hardware from trying to use them.
414     */
415    s.TiledResourceMode = NONE;
416    s.MipTailStartLOD = 15;
417 #endif
418 
419 #if GEN_GEN >= 6
420    const struct isl_extent3d image_align = get_image_alignment(info->surf);
421    s.SurfaceVerticalAlignment = isl_to_gen_valign[image_align.height];
422 #if GEN_GEN >= 7
423    s.SurfaceHorizontalAlignment = isl_to_gen_halign[image_align.width];
424 #endif
425 #endif
426 
427    if (info->surf->dim_layout == ISL_DIM_LAYOUT_GEN9_1D) {
428       /* For gen9 1-D textures, surface pitch is ignored */
429       s.SurfacePitch = 0;
430    } else {
431       s.SurfacePitch = info->surf->row_pitch - 1;
432    }
433 
434 #if GEN_GEN >= 8
435    s.SurfaceQPitch = get_qpitch(info->surf) >> 2;
436 #elif GEN_GEN == 7
437    s.SurfaceArraySpacing = info->surf->array_pitch_span ==
438                            ISL_ARRAY_PITCH_SPAN_COMPACT;
439 #endif
440 
441 #if GEN_GEN >= 8
442    s.TileMode = isl_to_gen_tiling[info->surf->tiling];
443 #else
444    s.TiledSurface = info->surf->tiling != ISL_TILING_LINEAR,
445    s.TileWalk = info->surf->tiling == ISL_TILING_Y0 ? TILEWALK_YMAJOR :
446                                                       TILEWALK_XMAJOR,
447 #endif
448 
449 #if GEN_GEN >= 8
450    s.RenderCacheReadWriteMode = WriteOnlyCache;
451 #else
452    s.RenderCacheReadWriteMode = 0;
453 #endif
454 
455    s.CubeFaceEnablePositiveZ = 1;
456    s.CubeFaceEnableNegativeZ = 1;
457    s.CubeFaceEnablePositiveY = 1;
458    s.CubeFaceEnableNegativeY = 1;
459    s.CubeFaceEnablePositiveX = 1;
460    s.CubeFaceEnableNegativeX = 1;
461 
462 #if GEN_GEN >= 6
463    s.NumberofMultisamples = ffs(info->surf->samples) - 1;
464 #if GEN_GEN >= 7
465    s.MultisampledSurfaceStorageFormat =
466       isl_to_gen_multisample_layout[info->surf->msaa_layout];
467 #endif
468 #endif
469 
470 #if (GEN_GEN >= 8 || GEN_IS_HASWELL)
471    if (info->view->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) {
472       /* From the Sky Lake PRM Vol. 2d,
473        * RENDER_SURFACE_STATE::Shader Channel Select Red
474        *
475        *    "For Render Target, Red, Green and Blue Shader Channel Selects
476        *    MUST be such that only valid components can be swapped i.e. only
477        *    change the order of components in the pixel. Any other values for
478        *    these Shader Channel Select fields are not valid for Render
479        *    Targets. This also means that there MUST not be multiple shader
480        *    channels mapped to the same RT channel."
481        */
482       assert(info->view->swizzle.r == ISL_CHANNEL_SELECT_RED ||
483              info->view->swizzle.r == ISL_CHANNEL_SELECT_GREEN ||
484              info->view->swizzle.r == ISL_CHANNEL_SELECT_BLUE);
485       assert(info->view->swizzle.g == ISL_CHANNEL_SELECT_RED ||
486              info->view->swizzle.g == ISL_CHANNEL_SELECT_GREEN ||
487              info->view->swizzle.g == ISL_CHANNEL_SELECT_BLUE);
488       assert(info->view->swizzle.b == ISL_CHANNEL_SELECT_RED ||
489              info->view->swizzle.b == ISL_CHANNEL_SELECT_GREEN ||
490              info->view->swizzle.b == ISL_CHANNEL_SELECT_BLUE);
491       assert(info->view->swizzle.r != info->view->swizzle.g);
492       assert(info->view->swizzle.r != info->view->swizzle.b);
493       assert(info->view->swizzle.g != info->view->swizzle.b);
494 
495       /* From the Sky Lake PRM Vol. 2d,
496        * RENDER_SURFACE_STATE::Shader Channel Select Alpha
497        *
498        *    "For Render Target, this field MUST be programmed to
499        *    value = SCS_ALPHA."
500        */
501       assert(info->view->swizzle.a == ISL_CHANNEL_SELECT_ALPHA);
502    }
503    s.ShaderChannelSelectRed = (enum GENX(ShaderChannelSelect)) info->view->swizzle.r;
504    s.ShaderChannelSelectGreen = (enum GENX(ShaderChannelSelect)) info->view->swizzle.g;
505    s.ShaderChannelSelectBlue = (enum GENX(ShaderChannelSelect)) info->view->swizzle.b;
506    s.ShaderChannelSelectAlpha = (enum GENX(ShaderChannelSelect)) info->view->swizzle.a;
507 #endif
508 
509    s.SurfaceBaseAddress = info->address;
510 
511 #if GEN_GEN >= 6
512    s.MOCS = info->mocs;
513 #endif
514 
515 #if GEN_GEN > 4 || GEN_IS_G4X
516    if (info->x_offset_sa != 0 || info->y_offset_sa != 0) {
517       /* There are fairly strict rules about when the offsets can be used.
518        * These are mostly taken from the Sky Lake PRM documentation for
519        * RENDER_SURFACE_STATE.
520        */
521       assert(info->surf->tiling != ISL_TILING_LINEAR);
522       assert(info->surf->dim == ISL_SURF_DIM_2D);
523       assert(isl_is_pow2(isl_format_get_layout(info->view->format)->bpb));
524       assert(info->surf->levels == 1);
525       assert(info->surf->logical_level0_px.array_len == 1);
526       assert(info->aux_usage == ISL_AUX_USAGE_NONE);
527 
528       if (GEN_GEN >= 8) {
529          /* Broadwell added more rules. */
530          assert(info->surf->samples == 1);
531          if (isl_format_get_layout(info->view->format)->bpb == 8)
532             assert(info->x_offset_sa % 16 == 0);
533          if (isl_format_get_layout(info->view->format)->bpb == 16)
534             assert(info->x_offset_sa % 8 == 0);
535       }
536 
537 #if GEN_GEN >= 7
538       s.SurfaceArray = false;
539 #endif
540    }
541 
542    const unsigned x_div = 4;
543    const unsigned y_div = GEN_GEN >= 8 ? 4 : 2;
544    assert(info->x_offset_sa % x_div == 0);
545    assert(info->y_offset_sa % y_div == 0);
546    s.XOffset = info->x_offset_sa / x_div;
547    s.YOffset = info->y_offset_sa / y_div;
548 #else
549    assert(info->x_offset_sa == 0);
550    assert(info->y_offset_sa == 0);
551 #endif
552 
553 #if GEN_GEN >= 7
554    if (info->aux_surf && info->aux_usage != ISL_AUX_USAGE_NONE) {
555       /* The docs don't appear to say anything whatsoever about compression
556        * and the data port.  Testing seems to indicate that the data port
557        * completely ignores the AuxiliarySurfaceMode field.
558        */
559       assert(!(info->view->usage & ISL_SURF_USAGE_STORAGE_BIT));
560 
561       struct isl_tile_info tile_info;
562       isl_surf_get_tile_info(info->aux_surf, &tile_info);
563       uint32_t pitch_in_tiles =
564          info->aux_surf->row_pitch / tile_info.phys_extent_B.width;
565 
566       s.AuxiliarySurfaceBaseAddress = info->aux_address;
567       s.AuxiliarySurfacePitch = pitch_in_tiles - 1;
568 
569 #if GEN_GEN >= 8
570       assert(GEN_GEN >= 9 || info->aux_usage != ISL_AUX_USAGE_CCS_E);
571       /* Auxiliary surfaces in ISL have compressed formats but the hardware
572        * doesn't expect our definition of the compression, it expects qpitch
573        * in units of samples on the main surface.
574        */
575       s.AuxiliarySurfaceQPitch =
576          isl_surf_get_array_pitch_sa_rows(info->aux_surf) >> 2;
577 
578       if (info->aux_usage == ISL_AUX_USAGE_HIZ) {
579          /* The number of samples must be 1 */
580          assert(info->surf->samples == 1);
581 
582          /* The dimension must not be 3D */
583          assert(info->surf->dim != ISL_SURF_DIM_3D);
584 
585          /* The format must be one of the following: */
586          switch (info->view->format) {
587          case ISL_FORMAT_R32_FLOAT:
588          case ISL_FORMAT_R24_UNORM_X8_TYPELESS:
589          case ISL_FORMAT_R16_UNORM:
590             break;
591          default:
592             assert(!"Incompatible HiZ Sampling format");
593             break;
594          }
595       }
596 
597       s.AuxiliarySurfaceMode = isl_to_gen_aux_mode[info->aux_usage];
598 #else
599       assert(info->aux_usage == ISL_AUX_USAGE_MCS ||
600              info->aux_usage == ISL_AUX_USAGE_CCS_D);
601       s.MCSEnable = true;
602 #endif
603    }
604 #endif
605 
606 #if GEN_GEN >= 8
607    /* From the CHV PRM, Volume 2d, page 321 (RENDER_SURFACE_STATE dword 0
608     * bit 9 "Sampler L2 Bypass Mode Disable" Programming Notes):
609     *
610     *    This bit must be set for the following surface types: BC2_UNORM
611     *    BC3_UNORM BC5_UNORM BC5_SNORM BC7_UNORM
612     */
613    if (GEN_GEN >= 9 || dev->info->is_cherryview) {
614       switch (info->view->format) {
615       case ISL_FORMAT_BC2_UNORM:
616       case ISL_FORMAT_BC3_UNORM:
617       case ISL_FORMAT_BC5_UNORM:
618       case ISL_FORMAT_BC5_SNORM:
619       case ISL_FORMAT_BC7_UNORM:
620          s.SamplerL2BypassModeDisable = true;
621          break;
622       default:
623          /* From the SKL PRM, Programming Note under Sampler Output Channel
624           * Mapping:
625           *
626           *    If a surface has an associated HiZ Auxilliary surface, the
627           *    Sampler L2 Bypass Mode Disable field in the RENDER_SURFACE_STATE
628           *    must be set.
629           */
630          if (GEN_GEN >= 9 && info->aux_usage == ISL_AUX_USAGE_HIZ)
631             s.SamplerL2BypassModeDisable = true;
632          break;
633       }
634    }
635 #endif
636 
637    if (info->aux_usage != ISL_AUX_USAGE_NONE) {
638 #if GEN_GEN >= 9
639       s.RedClearColor = info->clear_color.u32[0];
640       s.GreenClearColor = info->clear_color.u32[1];
641       s.BlueClearColor = info->clear_color.u32[2];
642       s.AlphaClearColor = info->clear_color.u32[3];
643 #elif GEN_GEN >= 7
644       /* Prior to Sky Lake, we only have one bit for the clear color which
645        * gives us 0 or 1 in whatever the surface's format happens to be.
646        */
647       if (isl_format_has_int_channel(info->view->format)) {
648          for (unsigned i = 0; i < 4; i++) {
649             assert(info->clear_color.u32[i] == 0 ||
650                    info->clear_color.u32[i] == 1);
651          }
652          s.RedClearColor = info->clear_color.u32[0] != 0;
653          s.GreenClearColor = info->clear_color.u32[1] != 0;
654          s.BlueClearColor = info->clear_color.u32[2] != 0;
655          s.AlphaClearColor = info->clear_color.u32[3] != 0;
656       } else {
657          for (unsigned i = 0; i < 4; i++) {
658             assert(info->clear_color.f32[i] == 0.0f ||
659                    info->clear_color.f32[i] == 1.0f);
660          }
661          s.RedClearColor = info->clear_color.f32[0] != 0.0f;
662          s.GreenClearColor = info->clear_color.f32[1] != 0.0f;
663          s.BlueClearColor = info->clear_color.f32[2] != 0.0f;
664          s.AlphaClearColor = info->clear_color.f32[3] != 0.0f;
665       }
666 #endif
667    }
668 
669    GENX(RENDER_SURFACE_STATE_pack)(NULL, state, &s);
670 }
671 
672 void
isl_genX(buffer_fill_state_s)673 isl_genX(buffer_fill_state_s)(void *state,
674                               const struct isl_buffer_fill_state_info *restrict info)
675 {
676    uint32_t num_elements = info->size / info->stride;
677 
678    if (GEN_GEN >= 7) {
679       /* From the IVB PRM, SURFACE_STATE::Height,
680        *
681        *    For typed buffer and structured buffer surfaces, the number
682        *    of entries in the buffer ranges from 1 to 2^27. For raw buffer
683        *    surfaces, the number of entries in the buffer is the number of bytes
684        *    which can range from 1 to 2^30.
685        */
686       if (info->format == ISL_FORMAT_RAW) {
687          assert(num_elements <= (1ull << 30));
688          assert(num_elements > 0);
689       } else {
690          assert(num_elements <= (1ull << 27));
691       }
692    } else {
693       assert(num_elements <= (1ull << 27));
694    }
695 
696    struct GENX(RENDER_SURFACE_STATE) s = { 0, };
697 
698    s.SurfaceType = SURFTYPE_BUFFER;
699    s.SurfaceFormat = (enum GENX(SURFACE_FORMAT)) info->format;
700 
701 #if GEN_GEN >= 6
702    s.SurfaceVerticalAlignment = isl_to_gen_valign[4];
703 #if GEN_GEN >= 7
704    s.SurfaceHorizontalAlignment = isl_to_gen_halign[4];
705    s.SurfaceArray = false;
706 #endif
707 #endif
708 
709 #if GEN_GEN >= 7
710    s.Height = ((num_elements - 1) >> 7) & 0x3fff;
711    s.Width = (num_elements - 1) & 0x7f;
712    s.Depth = ((num_elements - 1) >> 21) & 0x3ff;
713 #else
714    s.Height = ((num_elements - 1) >> 7) & 0x1fff;
715    s.Width = (num_elements - 1) & 0x7f;
716    s.Depth = ((num_elements - 1) >> 20) & 0x7f;
717 #endif
718 
719    s.SurfacePitch = info->stride - 1;
720 
721 #if GEN_GEN >= 6
722    s.NumberofMultisamples = MULTISAMPLECOUNT_1;
723 #endif
724 
725 #if (GEN_GEN >= 8)
726    s.TileMode = LINEAR;
727 #else
728    s.TiledSurface = false;
729 #endif
730 
731 #if (GEN_GEN >= 8)
732    s.RenderCacheReadWriteMode = WriteOnlyCache;
733 #else
734    s.RenderCacheReadWriteMode = 0;
735 #endif
736 
737    s.SurfaceBaseAddress = info->address;
738 #if GEN_GEN >= 6
739    s.MOCS = info->mocs;
740 #endif
741 
742 #if (GEN_GEN >= 8 || GEN_IS_HASWELL)
743    s.ShaderChannelSelectRed = SCS_RED;
744    s.ShaderChannelSelectGreen = SCS_GREEN;
745    s.ShaderChannelSelectBlue = SCS_BLUE;
746    s.ShaderChannelSelectAlpha = SCS_ALPHA;
747 #endif
748 
749    GENX(RENDER_SURFACE_STATE_pack)(NULL, state, &s);
750 }
751 
752 void
isl_genX(null_fill_state)753 isl_genX(null_fill_state)(void *state, struct isl_extent3d size)
754 {
755    struct GENX(RENDER_SURFACE_STATE) s = {
756       .SurfaceType = SURFTYPE_NULL,
757       .SurfaceFormat = (enum GENX(SURFACE_FORMAT)) ISL_FORMAT_B8G8R8A8_UNORM,
758 #if GEN_GEN >= 7
759       .SurfaceArray = size.depth > 0,
760 #endif
761 #if GEN_GEN >= 8
762       .TileMode = YMAJOR,
763 #else
764       .TiledSurface = true,
765       .TileWalk = TILEWALK_YMAJOR,
766 #endif
767       .Width = size.width - 1,
768       .Height = size.height - 1,
769       .Depth = size.depth - 1,
770       .RenderTargetViewExtent = size.depth - 1,
771 #if GEN_GEN <= 5
772       .ColorBufferComponentWriteDisables = 0xf,
773 #endif
774    };
775    GENX(RENDER_SURFACE_STATE_pack)(NULL, state, &s);
776 }
777