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1 /*
2  * Copyright (C) 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef LB2_SOUND_SYSTEM_AAUDIO_H_
18 #define LB2_SOUND_SYSTEM_AAUDIO_H_
19 
20 #include <memory>
21 
22 #include "lb2/sound_system.h"
23 #include "lb2/test_context.h"
24 
25 // Implementation of a sound system via AAudio API.
26 class SoundSystemAAudio : public SoundSystem {
27   public:
28     // Default constructor--for probing.
29     SoundSystemAAudio();
30     // Constructor with a test context--for testing.
31     explicit SoundSystemAAudio(const TestContext *testCtx);
32     SoundSystemAAudio(const SoundSystemAAudio&) = delete;
33     SoundSystemAAudio& operator=(const SoundSystemAAudio&) = delete;
34     virtual ~SoundSystemAAudio();
35 
36     bool probeDefaultSettings(PerformanceMode performanceMode, int *samplingRate,
37             int *playerBufferFrameCount, int *recorderBufferFrameCount) override;
38     bool init(WriteCallback callback) override;
39     bool drainInput() override;
40     ssize_t readAudio(AudioBufferView<sample_t> buffer) override;
41     void shutdown() override;
42 
43   private:
44     struct Impl;  // AAudio-specific details.
45 
46     const TestContext* mTestCtx;
47     const std::unique_ptr<Impl> mImpl;
48 };
49 
50 #endif  // LB2_SOUND_SYSTEM_AAUDIO_H_
51