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1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef egl_Context_hpp
16 #define egl_Context_hpp
17 
18 #include "common/Object.hpp"
19 #include "Renderer/Surface.hpp"
20 
21 #include <EGL/egl.h>
22 #include <GLES/gl.h>
23 
24 namespace gl { class Surface; }
25 
26 namespace egl
27 {
28 class Display;
29 class Image;
30 
31 class [[clang::lto_visibility_public]] Context : public gl::Object
32 {
33 public:
34 	virtual void makeCurrent(gl::Surface *surface) = 0;
35 	virtual void bindTexImage(gl::Surface *surface) = 0;
36 	virtual EGLenum validateSharedImage(EGLenum target, GLuint name, GLuint textureLevel) = 0;
37 	virtual Image *createSharedImage(EGLenum target, GLuint name, GLuint textureLevel) = 0;
38 	virtual EGLint getClientVersion() const = 0;
39 	virtual EGLint getConfigID() const = 0;
40 	virtual void finish() = 0;
41 	virtual void blit(sw::Surface *source, const sw::SliceRect &sRect, sw::Surface *dest, const sw::SliceRect &dRect) = 0;
42 
getDisplay() const43 	Display *getDisplay() const { return display; }
44 
45 protected:
Context(egl::Display * display)46 	Context(egl::Display *display) : display(display) {}
~Context()47 	virtual ~Context() {};
48 
49 	egl::Display *const display;
50 };
51 }
52 
53 #endif   // egl_Context_hpp
54