1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef egl_Context_hpp 16 #define egl_Context_hpp 17 18 #include "common/Object.hpp" 19 #include "Renderer/Surface.hpp" 20 21 #include <EGL/egl.h> 22 #include <GLES/gl.h> 23 24 namespace gl { class Surface; } 25 26 namespace egl 27 { 28 class Display; 29 class Image; 30 31 class [[clang::lto_visibility_public]] Context : public gl::Object 32 { 33 public: 34 virtual void makeCurrent(gl::Surface *surface) = 0; 35 virtual void bindTexImage(gl::Surface *surface) = 0; 36 virtual EGLenum validateSharedImage(EGLenum target, GLuint name, GLuint textureLevel) = 0; 37 virtual Image *createSharedImage(EGLenum target, GLuint name, GLuint textureLevel) = 0; 38 virtual EGLint getClientVersion() const = 0; 39 virtual EGLint getConfigID() const = 0; 40 virtual void finish() = 0; 41 virtual void blit(sw::Surface *source, const sw::SliceRect &sRect, sw::Surface *dest, const sw::SliceRect &dRect) = 0; 42 getDisplay() const43 Display *getDisplay() const { return display; } 44 45 protected: Context(egl::Display * display)46 Context(egl::Display *display) : display(display) {} ~Context()47 virtual ~Context() {}; 48 49 egl::Display *const display; 50 }; 51 } 52 53 #endif // egl_Context_hpp 54