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1 /*
2  * Copyright © 2014 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 /**
25  * \file lower_vertex_id.cpp
26  *
27  * There exists hardware, such as i965, that does not implement the OpenGL
28  * semantic for gl_VertexID.  Instead, that hardware does not include the
29  * value of basevertex in the gl_VertexID value.  To implement the OpenGL
30  * semantic, we'll have to convert gl_Vertex_ID to
31  * gl_VertexIDMESA+gl_BaseVertexMESA.
32  */
33 
34 #include "glsl_symbol_table.h"
35 #include "ir_hierarchical_visitor.h"
36 #include "ir.h"
37 #include "ir_builder.h"
38 #include "linker.h"
39 #include "program/prog_statevars.h"
40 #include "builtin_functions.h"
41 
42 namespace {
43 
44 class lower_vertex_id_visitor : public ir_hierarchical_visitor {
45 public:
lower_vertex_id_visitor(ir_function_signature * main_sig,exec_list * ir_list)46    explicit lower_vertex_id_visitor(ir_function_signature *main_sig,
47                                     exec_list *ir_list)
48       : progress(false), VertexID(NULL), gl_VertexID(NULL),
49         gl_BaseVertex(NULL), main_sig(main_sig), ir_list(ir_list)
50    {
51       foreach_in_list(ir_instruction, ir, ir_list) {
52          ir_variable *const var = ir->as_variable();
53 
54          if (var != NULL && var->data.mode == ir_var_system_value &&
55              var->data.location == SYSTEM_VALUE_BASE_VERTEX) {
56             gl_BaseVertex = var;
57             break;
58          }
59       }
60    }
61 
62    virtual ir_visitor_status visit(ir_dereference_variable *);
63 
64    bool progress;
65 
66 private:
67    ir_variable *VertexID;
68    ir_variable *gl_VertexID;
69    ir_variable *gl_BaseVertex;
70 
71    ir_function_signature *main_sig;
72    exec_list *ir_list;
73 };
74 
75 } /* anonymous namespace */
76 
77 ir_visitor_status
visit(ir_dereference_variable * ir)78 lower_vertex_id_visitor::visit(ir_dereference_variable *ir)
79 {
80    if (ir->var->data.mode != ir_var_system_value ||
81        ir->var->data.location != SYSTEM_VALUE_VERTEX_ID)
82       return visit_continue;
83 
84    if (VertexID == NULL) {
85       const glsl_type *const int_t = glsl_type::int_type;
86       void *const mem_ctx = ralloc_parent(ir);
87 
88       VertexID = new(mem_ctx) ir_variable(int_t, "__VertexID",
89                                           ir_var_temporary);
90       ir_list->push_head(VertexID);
91 
92       gl_VertexID = new(mem_ctx) ir_variable(int_t, "gl_VertexIDMESA",
93                                              ir_var_system_value);
94       gl_VertexID->data.how_declared = ir_var_declared_implicitly;
95       gl_VertexID->data.read_only = true;
96       gl_VertexID->data.location = SYSTEM_VALUE_VERTEX_ID_ZERO_BASE;
97       gl_VertexID->data.explicit_location = true;
98       gl_VertexID->data.explicit_index = 0;
99       ir_list->push_head(gl_VertexID);
100 
101       if (gl_BaseVertex == NULL) {
102          gl_BaseVertex = new(mem_ctx) ir_variable(int_t, "gl_BaseVertex",
103                                                   ir_var_system_value);
104          gl_BaseVertex->data.how_declared = ir_var_hidden;
105          gl_BaseVertex->data.read_only = true;
106          gl_BaseVertex->data.location = SYSTEM_VALUE_BASE_VERTEX;
107          gl_BaseVertex->data.explicit_location = true;
108          gl_BaseVertex->data.explicit_index = 0;
109          ir_list->push_head(gl_BaseVertex);
110       }
111 
112       ir_instruction *const inst =
113          ir_builder::assign(VertexID,
114                             ir_builder::add(gl_VertexID, gl_BaseVertex));
115 
116       main_sig->body.push_head(inst);
117    }
118 
119    ir->var = VertexID;
120    progress = true;
121 
122    return visit_continue;
123 }
124 
125 bool
lower_vertex_id(gl_linked_shader * shader)126 lower_vertex_id(gl_linked_shader *shader)
127 {
128    /* gl_VertexID only exists in the vertex shader.
129     */
130    if (shader->Stage != MESA_SHADER_VERTEX)
131       return false;
132 
133    ir_function_signature *const main_sig =
134       _mesa_get_main_function_signature(shader->symbols);
135    if (main_sig == NULL) {
136       assert(main_sig != NULL);
137       return false;
138    }
139 
140    lower_vertex_id_visitor v(main_sig, shader->ir);
141 
142    v.run(shader->ir);
143 
144    return v.progress;
145 }
146