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1 /**************************************************************************
2  *
3  * Copyright 2009 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /**
29  * The rast code is concerned with rasterization of command bins.
30  * Each screen tile has a bin associated with it.  To render the
31  * scene we iterate over the tile bins and execute the commands
32  * in each bin.
33  * We'll do that with multiple threads...
34  */
35 
36 
37 #ifndef LP_RAST_H
38 #define LP_RAST_H
39 
40 #include "pipe/p_compiler.h"
41 #include "util/u_pack_color.h"
42 #include "lp_jit.h"
43 
44 
45 struct lp_rasterizer;
46 struct lp_scene;
47 struct lp_fence;
48 struct cmd_bin;
49 
50 #define FIXED_TYPE_WIDTH 64
51 /** For sub-pixel positioning */
52 #define FIXED_ORDER 8
53 #define FIXED_ONE (1<<FIXED_ORDER)
54 #define FIXED_SHIFT (FIXED_TYPE_WIDTH - 1)
55 /** Maximum length of an edge in a primitive in pixels.
56  *  If the framebuffer is large we have to think about fixed-point
57  *  integer overflow. Coordinates need ((FIXED_TYPE_WIDTH/2) - 1) bits
58  *  to be able to fit product of two such coordinates inside
59  *  FIXED_TYPE_WIDTH, any larger and we could overflow a
60  *  FIXED_TYPE_WIDTH_-bit int.
61  */
62 #define MAX_FIXED_LENGTH (1 << (((FIXED_TYPE_WIDTH/2) - 1) - FIXED_ORDER))
63 
64 #define MAX_FIXED_LENGTH32 (1 << (((32/2) - 1) - FIXED_ORDER))
65 
66 /* Rasterizer output size going to jit fs, width/height */
67 #define LP_RASTER_BLOCK_SIZE 4
68 
69 #define LP_MAX_ACTIVE_BINNED_QUERIES 64
70 
71 #define IMUL64(a, b) (((int64_t)(a)) * ((int64_t)(b)))
72 
73 struct lp_rasterizer_task;
74 
75 
76 /**
77  * Rasterization state.
78  * Objects of this type are put into the shared data bin and pointed
79  * to by commands in the per-tile bins.
80  */
81 struct lp_rast_state {
82    /* State for the shader.  This also contains state which feeds into
83     * the fragment shader, such as blend color and alpha ref value.
84     */
85    struct lp_jit_context jit_context;
86 
87    /* The shader itself.  Probably we also need to pass a pointer to
88     * the tile color/z/stencil data somehow
89      */
90    struct lp_fragment_shader_variant *variant;
91 };
92 
93 
94 /**
95  * Coefficients necessary to run the shader at a given location.
96  * First coefficient is position.
97  * These pointers point into the bin data buffer.
98  */
99 struct lp_rast_shader_inputs {
100    unsigned frontfacing:1;      /** True for front-facing */
101    unsigned disable:1;          /** Partially binned, disable this command */
102    unsigned opaque:1;           /** Is opaque */
103    unsigned pad0:29;            /* wasted space */
104    unsigned stride;             /* how much to advance data between a0, dadx, dady */
105    unsigned layer;              /* the layer to render to (from gs, already clamped) */
106    unsigned viewport_index;     /* the active viewport index (from gs, already clamped) */
107    /* followed by a0, dadx, dady and planes[] */
108 };
109 
110 struct lp_rast_plane {
111    /* edge function values at minx,miny ?? */
112    int64_t c;
113 
114    int32_t dcdx;
115    int32_t dcdy;
116 
117    /* one-pixel sized trivial reject offsets for each plane */
118    uint32_t eo;
119    /*
120     * We rely on this struct being 64bit aligned (ideally it would be 128bit
121     * but that's quite the waste) and therefore on 32bit we need padding
122     * since otherwise (even with the 64bit number in there) it wouldn't be.
123     */
124    uint32_t pad;
125 };
126 
127 /**
128  * Rasterization information for a triangle known to be in this bin,
129  * plus inputs to run the shader:
130  * These fields are tile- and bin-independent.
131  * Objects of this type are put into the lp_setup_context::data buffer.
132  */
133 struct lp_rast_triangle {
134 #ifdef DEBUG
135    float v[3][2];
136    float pad0;
137    float pad1;
138 #endif
139 
140    /* inputs for the shader */
141    struct lp_rast_shader_inputs inputs;
142    /* planes are also allocated here */
143 };
144 
145 
146 struct lp_rast_clear_rb {
147    union util_color color_val;
148    unsigned cbuf;
149 };
150 
151 
152 #define GET_A0(inputs) ((float (*)[4])((inputs)+1))
153 #define GET_DADX(inputs) ((float (*)[4])((char *)((inputs) + 1) + (inputs)->stride))
154 #define GET_DADY(inputs) ((float (*)[4])((char *)((inputs) + 1) + 2 * (inputs)->stride))
155 #define GET_PLANES(tri) ((struct lp_rast_plane *)((char *)(&(tri)->inputs + 1) + 3 * (tri)->inputs.stride))
156 
157 
158 
159 struct lp_rasterizer *
160 lp_rast_create( unsigned num_threads );
161 
162 void
163 lp_rast_destroy( struct lp_rasterizer * );
164 
165 void
166 lp_rast_queue_scene( struct lp_rasterizer *rast,
167                      struct lp_scene *scene );
168 
169 void
170 lp_rast_finish( struct lp_rasterizer *rast );
171 
172 
173 union lp_rast_cmd_arg {
174    const struct lp_rast_shader_inputs *shade_tile;
175    struct {
176       const struct lp_rast_triangle *tri;
177       unsigned plane_mask;
178    } triangle;
179    const struct lp_rast_state *set_state;
180    const struct lp_rast_clear_rb *clear_rb;
181    struct {
182       uint64_t value;
183       uint64_t mask;
184    } clear_zstencil;
185    const struct lp_rast_state *state;
186    struct lp_fence *fence;
187    struct llvmpipe_query *query_obj;
188 };
189 
190 
191 /* Cast wrappers.  Hopefully these compile to noops!
192  */
193 static inline union lp_rast_cmd_arg
lp_rast_arg_inputs(const struct lp_rast_shader_inputs * shade_tile)194 lp_rast_arg_inputs( const struct lp_rast_shader_inputs *shade_tile )
195 {
196    union lp_rast_cmd_arg arg;
197    arg.shade_tile = shade_tile;
198    return arg;
199 }
200 
201 static inline union lp_rast_cmd_arg
lp_rast_arg_triangle(const struct lp_rast_triangle * triangle,unsigned plane_mask)202 lp_rast_arg_triangle( const struct lp_rast_triangle *triangle,
203                       unsigned plane_mask)
204 {
205    union lp_rast_cmd_arg arg;
206    arg.triangle.tri = triangle;
207    arg.triangle.plane_mask = plane_mask;
208    return arg;
209 }
210 
211 /**
212  * Build argument for a contained triangle.
213  *
214  * All planes are enabled, so instead of the plane mask we pass the upper
215  * left coordinates of the a block that fully encloses the triangle.
216  */
217 static inline union lp_rast_cmd_arg
lp_rast_arg_triangle_contained(const struct lp_rast_triangle * triangle,unsigned x,unsigned y)218 lp_rast_arg_triangle_contained( const struct lp_rast_triangle *triangle,
219                                 unsigned x, unsigned y)
220 {
221    union lp_rast_cmd_arg arg;
222    arg.triangle.tri = triangle;
223    arg.triangle.plane_mask = x | (y << 8);
224    return arg;
225 }
226 
227 static inline union lp_rast_cmd_arg
lp_rast_arg_state(const struct lp_rast_state * state)228 lp_rast_arg_state( const struct lp_rast_state *state )
229 {
230    union lp_rast_cmd_arg arg;
231    arg.set_state = state;
232    return arg;
233 }
234 
235 static inline union lp_rast_cmd_arg
lp_rast_arg_fence(struct lp_fence * fence)236 lp_rast_arg_fence( struct lp_fence *fence )
237 {
238    union lp_rast_cmd_arg arg;
239    arg.fence = fence;
240    return arg;
241 }
242 
243 
244 static inline union lp_rast_cmd_arg
lp_rast_arg_clearzs(uint64_t value,uint64_t mask)245 lp_rast_arg_clearzs( uint64_t value, uint64_t mask )
246 {
247    union lp_rast_cmd_arg arg;
248    arg.clear_zstencil.value = value;
249    arg.clear_zstencil.mask = mask;
250    return arg;
251 }
252 
253 
254 static inline union lp_rast_cmd_arg
lp_rast_arg_query(struct llvmpipe_query * pq)255 lp_rast_arg_query( struct llvmpipe_query *pq )
256 {
257    union lp_rast_cmd_arg arg;
258    arg.query_obj = pq;
259    return arg;
260 }
261 
262 static inline union lp_rast_cmd_arg
lp_rast_arg_null(void)263 lp_rast_arg_null( void )
264 {
265    union lp_rast_cmd_arg arg;
266    arg.set_state = NULL;
267    return arg;
268 }
269 
270 
271 /**
272  * Binnable Commands.
273  * These get put into bins by the setup code and are called when
274  * the bins are executed.
275  */
276 #define LP_RAST_OP_CLEAR_COLOR       0x0
277 #define LP_RAST_OP_CLEAR_ZSTENCIL    0x1
278 #define LP_RAST_OP_TRIANGLE_1        0x2
279 #define LP_RAST_OP_TRIANGLE_2        0x3
280 #define LP_RAST_OP_TRIANGLE_3        0x4
281 #define LP_RAST_OP_TRIANGLE_4        0x5
282 #define LP_RAST_OP_TRIANGLE_5        0x6
283 #define LP_RAST_OP_TRIANGLE_6        0x7
284 #define LP_RAST_OP_TRIANGLE_7        0x8
285 #define LP_RAST_OP_TRIANGLE_8        0x9
286 #define LP_RAST_OP_TRIANGLE_3_4      0xa
287 #define LP_RAST_OP_TRIANGLE_3_16     0xb
288 #define LP_RAST_OP_TRIANGLE_4_16     0xc
289 #define LP_RAST_OP_SHADE_TILE        0xd
290 #define LP_RAST_OP_SHADE_TILE_OPAQUE 0xe
291 #define LP_RAST_OP_BEGIN_QUERY       0xf
292 #define LP_RAST_OP_END_QUERY         0x10
293 #define LP_RAST_OP_SET_STATE         0x11
294 #define LP_RAST_OP_TRIANGLE_32_1     0x12
295 #define LP_RAST_OP_TRIANGLE_32_2     0x13
296 #define LP_RAST_OP_TRIANGLE_32_3     0x14
297 #define LP_RAST_OP_TRIANGLE_32_4     0x15
298 #define LP_RAST_OP_TRIANGLE_32_5     0x16
299 #define LP_RAST_OP_TRIANGLE_32_6     0x17
300 #define LP_RAST_OP_TRIANGLE_32_7     0x18
301 #define LP_RAST_OP_TRIANGLE_32_8     0x19
302 #define LP_RAST_OP_TRIANGLE_32_3_4   0x1a
303 #define LP_RAST_OP_TRIANGLE_32_3_16  0x1b
304 #define LP_RAST_OP_TRIANGLE_32_4_16  0x1c
305 
306 #define LP_RAST_OP_MAX               0x1d
307 #define LP_RAST_OP_MASK              0xff
308 
309 void
310 lp_debug_bins( struct lp_scene *scene );
311 void
312 lp_debug_draw_bins_by_cmd_length( struct lp_scene *scene );
313 void
314 lp_debug_draw_bins_by_coverage( struct lp_scene *scene );
315 
316 
317 #endif
318