1 2 /* 3 * Mesa 3-D graphics library 4 * 5 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 23 * OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26 27 #ifndef API_VALIDATE_H 28 #define API_VALIDATE_H 29 30 #include <stdbool.h> 31 #include "glheader.h" 32 33 struct gl_buffer_object; 34 struct gl_context; 35 struct gl_transform_feedback_object; 36 37 38 extern GLboolean 39 _mesa_valid_to_render(struct gl_context *ctx, const char *where); 40 41 extern bool 42 _mesa_is_valid_prim_mode(const struct gl_context *ctx, GLenum mode); 43 44 extern GLboolean 45 _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name); 46 47 48 extern GLboolean 49 _mesa_validate_DrawArrays(struct gl_context *ctx, GLenum mode, GLsizei count); 50 51 extern bool 52 _mesa_validate_MultiDrawArrays(struct gl_context *ctx, GLenum mode, 53 const GLsizei *count, GLsizei primcount); 54 55 extern GLboolean 56 _mesa_validate_DrawElements(struct gl_context *ctx, 57 GLenum mode, GLsizei count, GLenum type, 58 const GLvoid *indices); 59 60 extern GLboolean 61 _mesa_validate_MultiDrawElements(struct gl_context *ctx, 62 GLenum mode, const GLsizei *count, 63 GLenum type, const GLvoid * const *indices, 64 GLsizei primcount); 65 66 extern GLboolean 67 _mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode, 68 GLuint start, GLuint end, 69 GLsizei count, GLenum type, 70 const GLvoid *indices); 71 72 73 extern GLboolean 74 _mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first, 75 GLsizei count, GLsizei primcount); 76 77 extern GLboolean 78 _mesa_validate_DrawElementsInstanced(struct gl_context *ctx, 79 GLenum mode, GLsizei count, GLenum type, 80 const GLvoid *indices, GLsizei primcount); 81 82 extern GLboolean 83 _mesa_validate_DrawTransformFeedback(struct gl_context *ctx, 84 GLenum mode, 85 struct gl_transform_feedback_object *obj, 86 GLuint stream, 87 GLsizei numInstances); 88 89 extern GLboolean 90 _mesa_validate_DrawArraysIndirect(struct gl_context *ctx, 91 GLenum mode, 92 const GLvoid *indirect); 93 94 extern GLboolean 95 _mesa_validate_DrawElementsIndirect(struct gl_context *ctx, 96 GLenum mode, 97 GLenum type, 98 const GLvoid *indirect); 99 100 extern GLboolean 101 _mesa_validate_MultiDrawArraysIndirect(struct gl_context *ctx, 102 GLenum mode, 103 const GLvoid *indirect, 104 GLsizei primcount, 105 GLsizei stride); 106 107 extern GLboolean 108 _mesa_validate_MultiDrawElementsIndirect(struct gl_context *ctx, 109 GLenum mode, 110 GLenum type, 111 const GLvoid *indirect, 112 GLsizei primcount, 113 GLsizei stride); 114 115 extern GLboolean 116 _mesa_validate_MultiDrawArraysIndirectCount(struct gl_context *ctx, 117 GLenum mode, 118 GLintptr indirect, 119 GLintptr drawcount, 120 GLsizei maxdrawcount, 121 GLsizei stride); 122 123 extern GLboolean 124 _mesa_validate_MultiDrawElementsIndirectCount(struct gl_context *ctx, 125 GLenum mode, GLenum type, 126 GLintptr indirect, 127 GLintptr drawcount, 128 GLsizei maxdrawcount, 129 GLsizei stride); 130 131 #endif 132