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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 #include "glheader.h"
27 #include "imports.h"
28 #include "context.h"
29 #include "depth.h"
30 #include "enums.h"
31 #include "macros.h"
32 #include "mtypes.h"
33 
34 
35 /**********************************************************************/
36 /*****                          API Functions                     *****/
37 /**********************************************************************/
38 
39 
40 
41 void GLAPIENTRY
_mesa_ClearDepth(GLclampd depth)42 _mesa_ClearDepth( GLclampd depth )
43 {
44    GET_CURRENT_CONTEXT(ctx);
45 
46    if (MESA_VERBOSE & VERBOSE_API)
47       _mesa_debug(ctx, "glClearDepth(%f)\n", depth);
48 
49    ctx->Depth.Clear = CLAMP( depth, 0.0, 1.0 );
50 }
51 
52 
53 void GLAPIENTRY
_mesa_ClearDepthf(GLclampf depth)54 _mesa_ClearDepthf( GLclampf depth )
55 {
56    _mesa_ClearDepth(depth);
57 }
58 
59 
60 static ALWAYS_INLINE void
depth_func(struct gl_context * ctx,GLenum func,bool no_error)61 depth_func(struct gl_context *ctx, GLenum func, bool no_error)
62 {
63    if (ctx->Depth.Func == func)
64       return;
65 
66    if (!no_error) {
67       switch (func) {
68       case GL_LESS:    /* (default) pass if incoming z < stored z */
69       case GL_GEQUAL:
70       case GL_LEQUAL:
71       case GL_GREATER:
72       case GL_NOTEQUAL:
73       case GL_EQUAL:
74       case GL_ALWAYS:
75       case GL_NEVER:
76          break;
77       default:
78          _mesa_error(ctx, GL_INVALID_ENUM, "glDepth.Func");
79          return;
80       }
81    }
82 
83    FLUSH_VERTICES(ctx, ctx->DriverFlags.NewDepth ? 0 : _NEW_DEPTH);
84    ctx->NewDriverState |= ctx->DriverFlags.NewDepth;
85    ctx->Depth.Func = func;
86 
87    if (ctx->Driver.DepthFunc)
88       ctx->Driver.DepthFunc(ctx, func);
89 }
90 
91 
92 void GLAPIENTRY
_mesa_DepthFunc_no_error(GLenum func)93 _mesa_DepthFunc_no_error(GLenum func)
94 {
95    GET_CURRENT_CONTEXT(ctx);
96    depth_func(ctx, func, true);
97 }
98 
99 
100 void GLAPIENTRY
_mesa_DepthFunc(GLenum func)101 _mesa_DepthFunc(GLenum func)
102 {
103    GET_CURRENT_CONTEXT(ctx);
104 
105    if (MESA_VERBOSE & VERBOSE_API)
106       _mesa_debug(ctx, "glDepthFunc %s\n", _mesa_enum_to_string(func));
107 
108    depth_func(ctx, func, false);
109 }
110 
111 
112 
113 void GLAPIENTRY
_mesa_DepthMask(GLboolean flag)114 _mesa_DepthMask( GLboolean flag )
115 {
116    GET_CURRENT_CONTEXT(ctx);
117 
118    if (MESA_VERBOSE & VERBOSE_API)
119       _mesa_debug(ctx, "glDepthMask %d\n", flag);
120 
121    /*
122     * GL_TRUE indicates depth buffer writing is enabled (default)
123     * GL_FALSE indicates depth buffer writing is disabled
124     */
125    if (ctx->Depth.Mask == flag)
126       return;
127 
128    FLUSH_VERTICES(ctx, ctx->DriverFlags.NewDepth ? 0 : _NEW_DEPTH);
129    ctx->NewDriverState |= ctx->DriverFlags.NewDepth;
130    ctx->Depth.Mask = flag;
131 
132    if (ctx->Driver.DepthMask)
133       ctx->Driver.DepthMask( ctx, flag );
134 }
135 
136 
137 
138 /**
139  * Specified by the GL_EXT_depth_bounds_test extension.
140  */
141 void GLAPIENTRY
_mesa_DepthBoundsEXT(GLclampd zmin,GLclampd zmax)142 _mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax )
143 {
144    GET_CURRENT_CONTEXT(ctx);
145 
146    if (MESA_VERBOSE & VERBOSE_API)
147       _mesa_debug(ctx, "glDepthBounds(%f, %f)\n", zmin, zmax);
148 
149    if (zmin > zmax) {
150       _mesa_error(ctx, GL_INVALID_VALUE, "glDepthBoundsEXT(zmin > zmax)");
151       return;
152    }
153 
154    zmin = CLAMP(zmin, 0.0, 1.0);
155    zmax = CLAMP(zmax, 0.0, 1.0);
156 
157    if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax)
158       return;
159 
160    FLUSH_VERTICES(ctx, ctx->DriverFlags.NewDepth ? 0 : _NEW_DEPTH);
161    ctx->NewDriverState |= ctx->DriverFlags.NewDepth;
162    ctx->Depth.BoundsMin = (GLfloat) zmin;
163    ctx->Depth.BoundsMax = (GLfloat) zmax;
164 }
165 
166 
167 /**********************************************************************/
168 /*****                      Initialization                        *****/
169 /**********************************************************************/
170 
171 
172 /**
173  * Initialize the depth buffer attribute group in the given context.
174  */
175 void
_mesa_init_depth(struct gl_context * ctx)176 _mesa_init_depth(struct gl_context *ctx)
177 {
178    ctx->Depth.Test = GL_FALSE;
179    ctx->Depth.Clear = 1.0;
180    ctx->Depth.Func = GL_LESS;
181    ctx->Depth.Mask = GL_TRUE;
182 }
183