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1 /*
2  * Copyright 2017 Advanced Micro Devices, Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #ifndef GLSPIRV_H
25 #define GLSPIRV_H
26 
27 #include "mtypes.h"
28 
29 #ifdef __cplusplus
30 extern "C" {
31 #endif
32 
33 /**
34  * A SPIR-V module contains the raw SPIR-V binary as set by ShaderBinary.
35  *
36  * It is reference-counted, because the same module can be attached to multiple
37  * shader objects simultaneously.
38  */
39 struct gl_spirv_module {
40    unsigned RefCount;
41    GLint Length;
42    char Binary[0];
43 };
44 
45 /**
46  * SPIR-V data needed to compile and link a SPIR-V shader.
47  *
48  * It includes a SPIR-V binary that is potentially shared among different
49  * shaders; and shader-specific specialization constants and entry point.
50  *
51  * It is reference-counted because it is shared between gl_shader and its
52  * corresponding gl_linked_shader.
53  */
54 struct gl_shader_spirv_data {
55    GLint RefCount;
56 
57    struct gl_spirv_module *SpirVModule;
58 
59    GLchar *SpirVEntryPoint;
60 
61    GLuint NumSpecializationConstants;
62    GLuint *SpecializationConstantsIndex;
63    GLuint *SpecializationConstantsValue;
64 };
65 
66 void
67 _mesa_spirv_module_reference(struct gl_spirv_module **dest,
68                              struct gl_spirv_module *src);
69 
70 void
71 _mesa_shader_spirv_data_reference(struct gl_shader_spirv_data **dest,
72                                   struct gl_shader_spirv_data *src);
73 
74 void
75 _mesa_spirv_shader_binary(struct gl_context *ctx,
76                           unsigned n, struct gl_shader **shaders,
77                           const void* binary, size_t length);
78 
79 /**
80  * \name API functions
81  */
82 /*@{*/
83 
84 void GLAPIENTRY
85 _mesa_SpecializeShaderARB(GLuint shader,
86                           const GLchar *pEntryPoint,
87                           GLuint numSpecializationConstants,
88                           const GLuint *pConstantIndex,
89                           const GLuint *pConstantValue);
90 
91 /*@}*/
92 
93 #ifdef __cplusplus
94 }
95 #endif
96 
97 #endif /* GLSPIRV_H */
98