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1 /**
2  * \file hash.h
3  * Generic hash table.
4  */
5 
6 /*
7  * Mesa 3-D graphics library
8  *
9  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
10  *
11  * Permission is hereby granted, free of charge, to any person obtaining a
12  * copy of this software and associated documentation files (the "Software"),
13  * to deal in the Software without restriction, including without limitation
14  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15  * and/or sell copies of the Software, and to permit persons to whom the
16  * Software is furnished to do so, subject to the following conditions:
17  *
18  * The above copyright notice and this permission notice shall be included
19  * in all copies or substantial portions of the Software.
20  *
21  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
24  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27  * OTHER DEALINGS IN THE SOFTWARE.
28  */
29 
30 
31 #ifndef HASH_H
32 #define HASH_H
33 
34 
35 #include "glheader.h"
36 #include "imports.h"
37 
38 /**
39  * Magic GLuint object name that gets stored outside of the struct hash_table.
40  *
41  * The hash table needs a particular pointer to be the marker for a key that
42  * was deleted from the table, along with NULL for the "never allocated in the
43  * table" marker.  Legacy GL allows any GLuint to be used as a GL object name,
44  * and we use a 1:1 mapping from GLuints to key pointers, so we need to be
45  * able to track a GLuint that happens to match the deleted key outside of
46  * struct hash_table.  We tell the hash table to use "1" as the deleted key
47  * value, so that we test the deleted-key-in-the-table path as best we can.
48  */
49 #define DELETED_KEY_VALUE 1
50 
51 /** @{
52  * Mapping from our use of GLuint as both the key and the hash value to the
53  * hash_table.h API
54  *
55  * There exist many integer hash functions, designed to avoid collisions when
56  * the integers are spread across key space with some patterns.  In GL, the
57  * pattern (in the case of glGen*()ed object IDs) is that the keys are unique
58  * contiguous integers starting from 1.  Because of that, we just use the key
59  * as the hash value, to minimize the cost of the hash function.  If objects
60  * are never deleted, we will never see a collision in the table, because the
61  * table resizes itself when it approaches full, and thus key % table_size ==
62  * key.
63  *
64  * The case where we could have collisions for genned objects would be
65  * something like: glGenBuffers(&a, 100); glDeleteBuffers(&a + 50, 50);
66  * glGenBuffers(&b, 100), because objects 1-50 and 101-200 are allocated at
67  * the end of that sequence, instead of 1-150.  So far it doesn't appear to be
68  * a problem.
69  */
70 static inline bool
uint_key_compare(const void * a,const void * b)71 uint_key_compare(const void *a, const void *b)
72 {
73    return a == b;
74 }
75 
76 static inline uint32_t
uint_hash(GLuint id)77 uint_hash(GLuint id)
78 {
79    return id;
80 }
81 
82 static inline uint32_t
uint_key_hash(const void * key)83 uint_key_hash(const void *key)
84 {
85    return uint_hash((uintptr_t)key);
86 }
87 
88 static inline void *
uint_key(GLuint id)89 uint_key(GLuint id)
90 {
91    return (void *)(uintptr_t) id;
92 }
93 /** @} */
94 
95 /**
96  * The hash table data structure.
97  */
98 struct _mesa_HashTable {
99    struct hash_table *ht;
100    GLuint MaxKey;                        /**< highest key inserted so far */
101    mtx_t Mutex;                          /**< mutual exclusion lock */
102    GLboolean InDeleteAll;                /**< Debug check */
103    /** Value that would be in the table for DELETED_KEY_VALUE. */
104    void *deleted_key_data;
105 };
106 
107 extern struct _mesa_HashTable *_mesa_NewHashTable(void);
108 
109 extern void _mesa_DeleteHashTable(struct _mesa_HashTable *table);
110 
111 extern void *_mesa_HashLookup(struct _mesa_HashTable *table, GLuint key);
112 
113 extern void _mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data);
114 
115 extern void _mesa_HashRemove(struct _mesa_HashTable *table, GLuint key);
116 
117 /**
118  * Lock the hash table mutex.
119  *
120  * This function should be used when multiple objects need
121  * to be looked up in the hash table, to avoid having to lock
122  * and unlock the mutex each time.
123  *
124  * \param table the hash table.
125  */
126 static inline void
_mesa_HashLockMutex(struct _mesa_HashTable * table)127 _mesa_HashLockMutex(struct _mesa_HashTable *table)
128 {
129    assert(table);
130    mtx_lock(&table->Mutex);
131 }
132 
133 
134 /**
135  * Unlock the hash table mutex.
136  *
137  * \param table the hash table.
138  */
139 static inline void
_mesa_HashUnlockMutex(struct _mesa_HashTable * table)140 _mesa_HashUnlockMutex(struct _mesa_HashTable *table)
141 {
142    assert(table);
143    mtx_unlock(&table->Mutex);
144 }
145 
146 extern void *_mesa_HashLookupLocked(struct _mesa_HashTable *table, GLuint key);
147 
148 extern void _mesa_HashInsertLocked(struct _mesa_HashTable *table,
149                                    GLuint key, void *data);
150 
151 extern void _mesa_HashRemoveLocked(struct _mesa_HashTable *table, GLuint key);
152 
153 extern void
154 _mesa_HashDeleteAll(struct _mesa_HashTable *table,
155                     void (*callback)(GLuint key, void *data, void *userData),
156                     void *userData);
157 
158 extern void
159 _mesa_HashWalk(const struct _mesa_HashTable *table,
160                void (*callback)(GLuint key, void *data, void *userData),
161                void *userData);
162 
163 extern void
164 _mesa_HashWalkLocked(const struct _mesa_HashTable *table,
165                      void (*callback)(GLuint key, void *data, void *userData),
166                      void *userData);
167 
168 extern void _mesa_HashPrint(const struct _mesa_HashTable *table);
169 
170 extern GLuint _mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys);
171 
172 extern GLuint
173 _mesa_HashNumEntries(const struct _mesa_HashTable *table);
174 
175 extern void _mesa_test_hash_functions(void);
176 
177 
178 #endif
179