• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright © 2012 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 /** \file marshal.h
25  *
26  * Declarations of functions related to marshalling GL calls from a client
27  * thread to a server thread.
28  */
29 
30 #ifndef MARSHAL_H
31 #define MARSHAL_H
32 
33 #include "main/glthread.h"
34 #include "main/context.h"
35 #include "main/macros.h"
36 
37 struct marshal_cmd_base
38 {
39    /**
40     * Type of command.  See enum marshal_dispatch_cmd_id.
41     */
42    uint16_t cmd_id;
43 
44    /**
45     * Size of command, in multiples of 4 bytes, including cmd_base.
46     */
47    uint16_t cmd_size;
48 };
49 
50 static inline void *
_mesa_glthread_allocate_command(struct gl_context * ctx,uint16_t cmd_id,size_t size)51 _mesa_glthread_allocate_command(struct gl_context *ctx,
52                                 uint16_t cmd_id,
53                                 size_t size)
54 {
55    struct glthread_state *glthread = ctx->GLThread;
56    struct glthread_batch *next = &glthread->batches[glthread->next];
57    struct marshal_cmd_base *cmd_base;
58    const size_t aligned_size = ALIGN(size, 8);
59 
60    if (unlikely(next->used + size > MARSHAL_MAX_CMD_SIZE)) {
61       _mesa_glthread_flush_batch(ctx);
62       next = &glthread->batches[glthread->next];
63    }
64 
65    cmd_base = (struct marshal_cmd_base *)&next->buffer[next->used];
66    next->used += aligned_size;
67    cmd_base->cmd_id = cmd_id;
68    cmd_base->cmd_size = aligned_size;
69    return cmd_base;
70 }
71 
72 /**
73  * Instead of conditionally handling marshaling previously-bound user vertex
74  * array data in draw calls (deprecated and removed in GL core), we just
75  * disable threading at the point where the user sets a user vertex array.
76  */
77 static inline bool
_mesa_glthread_is_non_vbo_vertex_attrib_pointer(const struct gl_context * ctx)78 _mesa_glthread_is_non_vbo_vertex_attrib_pointer(const struct gl_context *ctx)
79 {
80    struct glthread_state *glthread = ctx->GLThread;
81 
82    return ctx->API != API_OPENGL_CORE && !glthread->vertex_array_is_vbo;
83 }
84 
85 /**
86  * Instead of conditionally handling marshaling immediate index data in draw
87  * calls (deprecated and removed in GL core), we just disable threading.
88  */
89 static inline bool
_mesa_glthread_is_non_vbo_draw_elements(const struct gl_context * ctx)90 _mesa_glthread_is_non_vbo_draw_elements(const struct gl_context *ctx)
91 {
92    struct glthread_state *glthread = ctx->GLThread;
93 
94    return ctx->API != API_OPENGL_CORE && !glthread->element_array_is_vbo;
95 }
96 
97 #define DEBUG_MARSHAL_PRINT_CALLS 0
98 
99 /**
100  * This is printed when we have fallen back to a sync. This can happen when
101  * MARSHAL_MAX_CMD_SIZE is exceeded.
102  */
103 static inline void
debug_print_sync_fallback(const char * func)104 debug_print_sync_fallback(const char *func)
105 {
106 #if DEBUG_MARSHAL_PRINT_CALLS
107    printf("fallback to sync: %s\n", func);
108 #endif
109 }
110 
111 
112 static inline void
debug_print_sync(const char * func)113 debug_print_sync(const char *func)
114 {
115 #if DEBUG_MARSHAL_PRINT_CALLS
116    printf("sync: %s\n", func);
117 #endif
118 }
119 
120 static inline void
debug_print_marshal(const char * func)121 debug_print_marshal(const char *func)
122 {
123 #if DEBUG_MARSHAL_PRINT_CALLS
124    printf("marshal: %s\n", func);
125 #endif
126 }
127 
128 static inline void
debug_print_unmarshal(const char * func)129 debug_print_unmarshal(const char *func)
130 {
131 #if DEBUG_MARSHAL_PRINT_CALLS
132    printf("unmarshal: %s\n", func);
133 #endif
134 }
135 
136 struct _glapi_table *
137 _mesa_create_marshal_table(const struct gl_context *ctx);
138 
139 size_t
140 _mesa_unmarshal_dispatch_cmd(struct gl_context *ctx, const void *cmd);
141 
142 static inline void
_mesa_post_marshal_hook(struct gl_context * ctx)143 _mesa_post_marshal_hook(struct gl_context *ctx)
144 {
145    /* This can be enabled for debugging whether a failure is a synchronization
146     * problem between the main thread and the worker thread, or a failure in
147     * how we actually marshal.
148     */
149    if (false)
150       _mesa_glthread_finish(ctx);
151 }
152 
153 
154 /**
155  * Checks whether we're on a compat context for code-generated
156  * glBindVertexArray().
157  *
158  * In order to decide whether a draw call uses only VBOs for vertex and index
159  * buffers, we track the current vertex and index buffer bindings by
160  * glBindBuffer().  However, the index buffer binding is stored in the vertex
161  * array as opposed to the context.  If we were to accurately track whether
162  * the index buffer was a user pointer ot not, we'd have to track it per
163  * vertex array, which would mean synchronizing with the client thread and
164  * looking into the hash table to find the actual vertex array object.  That's
165  * more tracking than we'd like to do in the main thread, if possible.
166  *
167  * Instead, just punt for now and disable threading on apps using vertex
168  * arrays and compat contexts.  Apps using vertex arrays can probably use a
169  * core context.
170  */
171 static inline bool
_mesa_glthread_is_compat_bind_vertex_array(const struct gl_context * ctx)172 _mesa_glthread_is_compat_bind_vertex_array(const struct gl_context *ctx)
173 {
174    return ctx->API != API_OPENGL_CORE;
175 }
176 
177 struct marshal_cmd_Enable;
178 struct marshal_cmd_ShaderSource;
179 struct marshal_cmd_Flush;
180 struct marshal_cmd_BindBuffer;
181 struct marshal_cmd_BufferData;
182 struct marshal_cmd_BufferSubData;
183 struct marshal_cmd_NamedBufferData;
184 struct marshal_cmd_NamedBufferSubData;
185 struct marshal_cmd_ClearBuffer;
186 #define marshal_cmd_ClearBufferfv   marshal_cmd_ClearBuffer
187 #define marshal_cmd_ClearBufferiv   marshal_cmd_ClearBuffer
188 #define marshal_cmd_ClearBufferuiv  marshal_cmd_ClearBuffer
189 #define marshal_cmd_ClearBufferfi   marshal_cmd_ClearBuffer
190 
191 void
192 _mesa_unmarshal_Enable(struct gl_context *ctx,
193                        const struct marshal_cmd_Enable *cmd);
194 
195 void GLAPIENTRY
196 _mesa_marshal_Enable(GLenum cap);
197 
198 void GLAPIENTRY
199 _mesa_marshal_ShaderSource(GLuint shader, GLsizei count,
200                            const GLchar * const *string, const GLint *length);
201 
202 void
203 _mesa_unmarshal_ShaderSource(struct gl_context *ctx,
204                              const struct marshal_cmd_ShaderSource *cmd);
205 
206 void GLAPIENTRY
207 _mesa_marshal_Flush(void);
208 
209 void
210 _mesa_unmarshal_Flush(struct gl_context *ctx,
211                       const struct marshal_cmd_Flush *cmd);
212 
213 void GLAPIENTRY
214 _mesa_marshal_BindBuffer(GLenum target, GLuint buffer);
215 
216 void
217 _mesa_unmarshal_BindBuffer(struct gl_context *ctx,
218                            const struct marshal_cmd_BindBuffer *cmd);
219 
220 void
221 _mesa_unmarshal_BufferData(struct gl_context *ctx,
222                            const struct marshal_cmd_BufferData *cmd);
223 
224 void GLAPIENTRY
225 _mesa_marshal_BufferData(GLenum target, GLsizeiptr size, const GLvoid * data,
226                          GLenum usage);
227 
228 void
229 _mesa_unmarshal_BufferSubData(struct gl_context *ctx,
230                               const struct marshal_cmd_BufferSubData *cmd);
231 
232 void GLAPIENTRY
233 _mesa_marshal_BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
234                             const GLvoid * data);
235 
236 void
237 _mesa_unmarshal_NamedBufferData(struct gl_context *ctx,
238                                 const struct marshal_cmd_NamedBufferData *cmd);
239 
240 void GLAPIENTRY
241 _mesa_marshal_NamedBufferData(GLuint buffer, GLsizeiptr size,
242                               const GLvoid * data, GLenum usage);
243 
244 void
245 _mesa_unmarshal_NamedBufferSubData(struct gl_context *ctx,
246                                    const struct marshal_cmd_NamedBufferSubData *cmd);
247 
248 void GLAPIENTRY
249 _mesa_marshal_NamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size,
250                                  const GLvoid * data);
251 
252 void
253 _mesa_unmarshal_ClearBufferfv(struct gl_context *ctx,
254                               const struct marshal_cmd_ClearBuffer *cmd);
255 
256 void GLAPIENTRY
257 _mesa_marshal_ClearBufferfv(GLenum buffer, GLint drawbuffer,
258                             const GLfloat *value);
259 
260 void
261 _mesa_unmarshal_ClearBufferiv(struct gl_context *ctx,
262                               const struct marshal_cmd_ClearBuffer *cmd);
263 
264 void GLAPIENTRY
265 _mesa_marshal_ClearBufferiv(GLenum buffer, GLint drawbuffer,
266                             const GLint *value);
267 
268 void
269 _mesa_unmarshal_ClearBufferuiv(struct gl_context *ctx,
270                                const struct marshal_cmd_ClearBuffer *cmd);
271 
272 void GLAPIENTRY
273 _mesa_marshal_ClearBufferuiv(GLenum buffer, GLint drawbuffer,
274                              const GLuint *value);
275 
276 void
277 _mesa_unmarshal_ClearBufferfi(struct gl_context *ctx,
278                               const struct marshal_cmd_ClearBuffer *cmd);
279 
280 void GLAPIENTRY
281 _mesa_marshal_ClearBufferfi(GLenum buffer, GLint drawbuffer,
282                             const GLfloat depth, const GLint stencil);
283 
284 #endif /* MARSHAL_H */
285