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1 /*
2  * Copyright 2013 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  *
23  * Authors:
24  *    Francisco Jerez <currojerez@riseup.net>
25  */
26 
27 #ifndef SHADERIMAGE_H
28 #define SHADERIMAGE_H
29 
30 #include "glheader.h"
31 #include "formats.h"
32 
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36 
37 struct gl_context;
38 
39 /**
40  * Get the matching mesa_format for a shader image format GL enum.
41  */
42 mesa_format
43 _mesa_get_shader_image_format(GLenum format);
44 
45 /**
46  * Get the GL image format class for a shader image format GL enum
47  */
48 GLenum
49 _mesa_get_image_format_class(GLenum format);
50 
51 /**
52  * Return whether an image format should be supported based on the current API
53  * version of the context.
54  */
55 bool
56 _mesa_is_shader_image_format_supported(const struct gl_context *ctx,
57                                        GLenum format);
58 
59 /**
60  * Get a single image unit struct with the default state.
61  */
62 struct gl_image_unit
63 _mesa_default_image_unit(struct gl_context *ctx);
64 
65 /**
66  * Initialize a context's shader image units to the default state.
67  */
68 void
69 _mesa_init_image_units(struct gl_context *ctx);
70 
71 /**
72  * Return GL_TRUE if the state of the image unit passed as argument is valid
73  * and access from the shader is allowed.  Otherwise loads from this unit
74  * should return zero and stores should have no effect.
75  *
76  * The result depends on context state other than the passed image unit, part
77  * of the _NEW_TEXTURE_OBJECT set.
78  */
79 GLboolean
80 _mesa_is_image_unit_valid(struct gl_context *ctx, struct gl_image_unit *u);
81 
82 void GLAPIENTRY
83 _mesa_BindImageTexture_no_error(GLuint unit, GLuint texture, GLint level,
84                                 GLboolean layered, GLint layer, GLenum access,
85                                 GLenum format);
86 
87 void GLAPIENTRY
88 _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
89                        GLboolean layered, GLint layer, GLenum access,
90                        GLenum format);
91 
92 void GLAPIENTRY
93 _mesa_BindImageTextures_no_error(GLuint first, GLsizei count,
94                                  const GLuint *textures);
95 
96 void GLAPIENTRY
97 _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures);
98 
99 #ifdef __cplusplus
100 }
101 #endif
102 
103 #endif
104