1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file shared.c
27 * Shared-context state
28 */
29
30 #include "imports.h"
31 #include "mtypes.h"
32 #include "hash.h"
33 #include "atifragshader.h"
34 #include "bufferobj.h"
35 #include "shared.h"
36 #include "program/program.h"
37 #include "dlist.h"
38 #include "samplerobj.h"
39 #include "shaderapi.h"
40 #include "shaderobj.h"
41 #include "syncobj.h"
42 #include "texturebindless.h"
43
44 #include "util/hash_table.h"
45 #include "util/set.h"
46
47 static void
48 free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared);
49
50 /**
51 * Allocate and initialize a shared context state structure.
52 * Initializes the display list, texture objects and vertex programs hash
53 * tables, allocates the texture objects. If it runs out of memory, frees
54 * everything already allocated before returning NULL.
55 *
56 * \return pointer to a gl_shared_state structure on success, or NULL on
57 * failure.
58 */
59 struct gl_shared_state *
_mesa_alloc_shared_state(struct gl_context * ctx)60 _mesa_alloc_shared_state(struct gl_context *ctx)
61 {
62 struct gl_shared_state *shared;
63 GLuint i;
64
65 shared = CALLOC_STRUCT(gl_shared_state);
66 if (!shared)
67 return NULL;
68
69 simple_mtx_init(&shared->Mutex, mtx_plain);
70
71 shared->DisplayList = _mesa_NewHashTable();
72 shared->BitmapAtlas = _mesa_NewHashTable();
73 shared->TexObjects = _mesa_NewHashTable();
74 shared->Programs = _mesa_NewHashTable();
75
76 shared->DefaultVertexProgram =
77 ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0, true);
78 shared->DefaultFragmentProgram =
79 ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0, true);
80
81 shared->ATIShaders = _mesa_NewHashTable();
82 shared->DefaultFragmentShader = _mesa_new_ati_fragment_shader(ctx, 0);
83
84 shared->ShaderObjects = _mesa_NewHashTable();
85
86 shared->BufferObjects = _mesa_NewHashTable();
87
88 /* GL_ARB_sampler_objects */
89 shared->SamplerObjects = _mesa_NewHashTable();
90
91 /* GL_ARB_bindless_texture */
92 _mesa_init_shared_handles(shared);
93
94 /* Allocate the default buffer object */
95 shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0);
96 if (!shared->NullBufferObj)
97 goto fail;
98
99 /* Create default texture objects */
100 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
101 /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */
102 static const GLenum targets[] = {
103 GL_TEXTURE_2D_MULTISAMPLE,
104 GL_TEXTURE_2D_MULTISAMPLE_ARRAY,
105 GL_TEXTURE_CUBE_MAP_ARRAY,
106 GL_TEXTURE_BUFFER,
107 GL_TEXTURE_2D_ARRAY_EXT,
108 GL_TEXTURE_1D_ARRAY_EXT,
109 GL_TEXTURE_EXTERNAL_OES,
110 GL_TEXTURE_CUBE_MAP,
111 GL_TEXTURE_3D,
112 GL_TEXTURE_RECTANGLE_NV,
113 GL_TEXTURE_2D,
114 GL_TEXTURE_1D
115 };
116 STATIC_ASSERT(ARRAY_SIZE(targets) == NUM_TEXTURE_TARGETS);
117 shared->DefaultTex[i] = ctx->Driver.NewTextureObject(ctx, 0, targets[i]);
118 /* Need to explicitly set/overwrite the TargetIndex field here since
119 * the call to _mesa_tex_target_to_index() in NewTextureObject() may
120 * fail if the texture target is not supported.
121 */
122 shared->DefaultTex[i]->TargetIndex = i;
123 }
124
125 /* sanity check */
126 assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1);
127
128 /* Mutex and timestamp for texobj state validation */
129 mtx_init(&shared->TexMutex, mtx_recursive);
130 shared->TextureStateStamp = 0;
131
132 shared->FrameBuffers = _mesa_NewHashTable();
133 shared->RenderBuffers = _mesa_NewHashTable();
134
135 shared->SyncObjects = _mesa_set_create(NULL, _mesa_hash_pointer,
136 _mesa_key_pointer_equal);
137
138 shared->MemoryObjects = _mesa_NewHashTable();
139 return shared;
140
141 fail:
142 free_shared_state(ctx, shared);
143 return NULL;
144 }
145
146
147 /**
148 * Callback for deleting a display list. Called by _mesa_HashDeleteAll().
149 */
150 static void
delete_displaylist_cb(GLuint id,void * data,void * userData)151 delete_displaylist_cb(GLuint id, void *data, void *userData)
152 {
153 struct gl_display_list *list = (struct gl_display_list *) data;
154 struct gl_context *ctx = (struct gl_context *) userData;
155 _mesa_delete_list(ctx, list);
156 }
157
158
159 /**
160 * Callback for deleting a bitmap atlas. Called by _mesa_HashDeleteAll().
161 */
162 static void
delete_bitmap_atlas_cb(GLuint id,void * data,void * userData)163 delete_bitmap_atlas_cb(GLuint id, void *data, void *userData)
164 {
165 struct gl_bitmap_atlas *atlas = (struct gl_bitmap_atlas *) data;
166 struct gl_context *ctx = (struct gl_context *) userData;
167 _mesa_delete_bitmap_atlas(ctx, atlas);
168 }
169
170
171 /**
172 * Callback for deleting a texture object. Called by _mesa_HashDeleteAll().
173 */
174 static void
delete_texture_cb(GLuint id,void * data,void * userData)175 delete_texture_cb(GLuint id, void *data, void *userData)
176 {
177 struct gl_texture_object *texObj = (struct gl_texture_object *) data;
178 struct gl_context *ctx = (struct gl_context *) userData;
179 ctx->Driver.DeleteTexture(ctx, texObj);
180 }
181
182
183 /**
184 * Callback for deleting a program object. Called by _mesa_HashDeleteAll().
185 */
186 static void
delete_program_cb(GLuint id,void * data,void * userData)187 delete_program_cb(GLuint id, void *data, void *userData)
188 {
189 struct gl_program *prog = (struct gl_program *) data;
190 struct gl_context *ctx = (struct gl_context *) userData;
191 if(prog != &_mesa_DummyProgram) {
192 assert(prog->RefCount == 1); /* should only be referenced by hash table */
193 prog->RefCount = 0; /* now going away */
194 ctx->Driver.DeleteProgram(ctx, prog);
195 }
196 }
197
198
199 /**
200 * Callback for deleting an ATI fragment shader object.
201 * Called by _mesa_HashDeleteAll().
202 */
203 static void
delete_fragshader_cb(GLuint id,void * data,void * userData)204 delete_fragshader_cb(GLuint id, void *data, void *userData)
205 {
206 struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data;
207 struct gl_context *ctx = (struct gl_context *) userData;
208 _mesa_delete_ati_fragment_shader(ctx, shader);
209 }
210
211
212 /**
213 * Callback for deleting a buffer object. Called by _mesa_HashDeleteAll().
214 */
215 static void
delete_bufferobj_cb(GLuint id,void * data,void * userData)216 delete_bufferobj_cb(GLuint id, void *data, void *userData)
217 {
218 struct gl_buffer_object *bufObj = (struct gl_buffer_object *) data;
219 struct gl_context *ctx = (struct gl_context *) userData;
220
221 _mesa_buffer_unmap_all_mappings(ctx, bufObj);
222 _mesa_reference_buffer_object(ctx, &bufObj, NULL);
223 }
224
225
226 /**
227 * Callback for freeing shader program data. Call it before delete_shader_cb
228 * to avoid memory access error.
229 */
230 static void
free_shader_program_data_cb(GLuint id,void * data,void * userData)231 free_shader_program_data_cb(GLuint id, void *data, void *userData)
232 {
233 struct gl_context *ctx = (struct gl_context *) userData;
234 struct gl_shader_program *shProg = (struct gl_shader_program *) data;
235
236 if (shProg->Type == GL_SHADER_PROGRAM_MESA) {
237 _mesa_free_shader_program_data(ctx, shProg);
238 }
239 }
240
241
242 /**
243 * Callback for deleting shader and shader programs objects.
244 * Called by _mesa_HashDeleteAll().
245 */
246 static void
delete_shader_cb(GLuint id,void * data,void * userData)247 delete_shader_cb(GLuint id, void *data, void *userData)
248 {
249 struct gl_context *ctx = (struct gl_context *) userData;
250 struct gl_shader *sh = (struct gl_shader *) data;
251 if (_mesa_validate_shader_target(ctx, sh->Type)) {
252 _mesa_delete_shader(ctx, sh);
253 }
254 else {
255 struct gl_shader_program *shProg = (struct gl_shader_program *) data;
256 assert(shProg->Type == GL_SHADER_PROGRAM_MESA);
257 _mesa_delete_shader_program(ctx, shProg);
258 }
259 }
260
261
262 /**
263 * Callback for deleting a framebuffer object. Called by _mesa_HashDeleteAll()
264 */
265 static void
delete_framebuffer_cb(GLuint id,void * data,void * userData)266 delete_framebuffer_cb(GLuint id, void *data, void *userData)
267 {
268 struct gl_framebuffer *fb = (struct gl_framebuffer *) data;
269 /* The fact that the framebuffer is in the hashtable means its refcount
270 * is one, but we're removing from the hashtable now. So clear refcount.
271 */
272 /*assert(fb->RefCount == 1);*/
273 fb->RefCount = 0;
274
275 /* NOTE: Delete should always be defined but there are two reports
276 * of it being NULL (bugs 13507, 14293). Work-around for now.
277 */
278 if (fb->Delete)
279 fb->Delete(fb);
280 }
281
282
283 /**
284 * Callback for deleting a renderbuffer object. Called by _mesa_HashDeleteAll()
285 */
286 static void
delete_renderbuffer_cb(GLuint id,void * data,void * userData)287 delete_renderbuffer_cb(GLuint id, void *data, void *userData)
288 {
289 struct gl_context *ctx = (struct gl_context *) userData;
290 struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data;
291 rb->RefCount = 0; /* see comment for FBOs above */
292 if (rb->Delete)
293 rb->Delete(ctx, rb);
294 }
295
296
297 /**
298 * Callback for deleting a sampler object. Called by _mesa_HashDeleteAll()
299 */
300 static void
delete_sampler_object_cb(GLuint id,void * data,void * userData)301 delete_sampler_object_cb(GLuint id, void *data, void *userData)
302 {
303 struct gl_context *ctx = (struct gl_context *) userData;
304 struct gl_sampler_object *sampObj = (struct gl_sampler_object *) data;
305 _mesa_reference_sampler_object(ctx, &sampObj, NULL);
306 }
307
308 /**
309 * Callback for deleting a memory object. Called by _mesa_HashDeleteAll().
310 */
311 static void
delete_memory_object_cb(GLuint id,void * data,void * userData)312 delete_memory_object_cb(GLuint id, void *data, void *userData)
313 {
314 struct gl_memory_object *memObj = (struct gl_memory_object *) data;
315 struct gl_context *ctx = (struct gl_context *) userData;
316 ctx->Driver.DeleteMemoryObject(ctx, memObj);
317 }
318
319
320 /**
321 * Deallocate a shared state object and all children structures.
322 *
323 * \param ctx GL context.
324 * \param shared shared state pointer.
325 *
326 * Frees the display lists, the texture objects (calling the driver texture
327 * deletion callback to free its private data) and the vertex programs, as well
328 * as their hash tables.
329 *
330 * \sa alloc_shared_state().
331 */
332 static void
free_shared_state(struct gl_context * ctx,struct gl_shared_state * shared)333 free_shared_state(struct gl_context *ctx, struct gl_shared_state *shared)
334 {
335 GLuint i;
336
337 /* Free the dummy/fallback texture objects */
338 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
339 if (shared->FallbackTex[i])
340 ctx->Driver.DeleteTexture(ctx, shared->FallbackTex[i]);
341 }
342
343 /*
344 * Free display lists
345 */
346 if (shared->DisplayList) {
347 _mesa_HashDeleteAll(shared->DisplayList, delete_displaylist_cb, ctx);
348 _mesa_DeleteHashTable(shared->DisplayList);
349 }
350
351 if (shared->BitmapAtlas) {
352 _mesa_HashDeleteAll(shared->BitmapAtlas, delete_bitmap_atlas_cb, ctx);
353 _mesa_DeleteHashTable(shared->BitmapAtlas);
354 }
355
356 if (shared->ShaderObjects) {
357 _mesa_HashWalk(shared->ShaderObjects, free_shader_program_data_cb, ctx);
358 _mesa_HashDeleteAll(shared->ShaderObjects, delete_shader_cb, ctx);
359 _mesa_DeleteHashTable(shared->ShaderObjects);
360 }
361
362 if (shared->Programs) {
363 _mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx);
364 _mesa_DeleteHashTable(shared->Programs);
365 }
366
367 if (shared->DefaultVertexProgram)
368 _mesa_reference_program(ctx, &shared->DefaultVertexProgram, NULL);
369
370 if (shared->DefaultFragmentProgram)
371 _mesa_reference_program(ctx, &shared->DefaultFragmentProgram, NULL);
372
373 if (shared->DefaultFragmentShader)
374 _mesa_delete_ati_fragment_shader(ctx, shared->DefaultFragmentShader);
375
376 if (shared->ATIShaders) {
377 _mesa_HashDeleteAll(shared->ATIShaders, delete_fragshader_cb, ctx);
378 _mesa_DeleteHashTable(shared->ATIShaders);
379 }
380
381 if (shared->BufferObjects) {
382 _mesa_HashDeleteAll(shared->BufferObjects, delete_bufferobj_cb, ctx);
383 _mesa_DeleteHashTable(shared->BufferObjects);
384 }
385
386 if (shared->FrameBuffers) {
387 _mesa_HashDeleteAll(shared->FrameBuffers, delete_framebuffer_cb, ctx);
388 _mesa_DeleteHashTable(shared->FrameBuffers);
389 }
390
391 if (shared->RenderBuffers) {
392 _mesa_HashDeleteAll(shared->RenderBuffers, delete_renderbuffer_cb, ctx);
393 _mesa_DeleteHashTable(shared->RenderBuffers);
394 }
395
396 if (shared->NullBufferObj)
397 _mesa_reference_buffer_object(ctx, &shared->NullBufferObj, NULL);
398
399 if (shared->SyncObjects) {
400 struct set_entry *entry;
401 set_foreach(shared->SyncObjects, entry) {
402 _mesa_unref_sync_object(ctx, (struct gl_sync_object *) entry->key, 1);
403 }
404
405 _mesa_set_destroy(shared->SyncObjects, NULL);
406 }
407
408 if (shared->SamplerObjects) {
409 _mesa_HashDeleteAll(shared->SamplerObjects, delete_sampler_object_cb,
410 ctx);
411 _mesa_DeleteHashTable(shared->SamplerObjects);
412 }
413
414 /*
415 * Free texture objects (after FBOs since some textures might have
416 * been bound to FBOs).
417 */
418 assert(ctx->Driver.DeleteTexture);
419 /* the default textures */
420 for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
421 if (shared->DefaultTex[i])
422 ctx->Driver.DeleteTexture(ctx, shared->DefaultTex[i]);
423 }
424
425 /* all other textures */
426 if (shared->TexObjects) {
427 _mesa_HashDeleteAll(shared->TexObjects, delete_texture_cb, ctx);
428 _mesa_DeleteHashTable(shared->TexObjects);
429 }
430
431 _mesa_free_shared_handles(shared);
432
433 if (shared->MemoryObjects) {
434 _mesa_HashDeleteAll(shared->MemoryObjects, delete_memory_object_cb, ctx);
435 _mesa_DeleteHashTable(shared->MemoryObjects);
436 }
437
438 simple_mtx_destroy(&shared->Mutex);
439 mtx_destroy(&shared->TexMutex);
440
441 free(shared);
442 }
443
444
445 /**
446 * gl_shared_state objects are ref counted.
447 * If ptr's refcount goes to zero, free the shared state.
448 */
449 void
_mesa_reference_shared_state(struct gl_context * ctx,struct gl_shared_state ** ptr,struct gl_shared_state * state)450 _mesa_reference_shared_state(struct gl_context *ctx,
451 struct gl_shared_state **ptr,
452 struct gl_shared_state *state)
453 {
454 if (*ptr == state)
455 return;
456
457 if (*ptr) {
458 /* unref old state */
459 struct gl_shared_state *old = *ptr;
460 GLboolean delete;
461
462 simple_mtx_lock(&old->Mutex);
463 assert(old->RefCount >= 1);
464 old->RefCount--;
465 delete = (old->RefCount == 0);
466 simple_mtx_unlock(&old->Mutex);
467
468 if (delete) {
469 free_shared_state(ctx, old);
470 }
471
472 *ptr = NULL;
473 }
474
475 if (state) {
476 /* reference new state */
477 simple_mtx_lock(&state->Mutex);
478 state->RefCount++;
479 *ptr = state;
480 simple_mtx_unlock(&state->Mutex);
481 }
482 }
483