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1 #pragma once
2 
3 #include "FrameBuffer.h"
4 #include "Renderer.h"
5 
6 #include <GLES2/gl2.h>
7 
8 #include <stdint.h>
9 #include <stdio.h>
10 #include <stdlib.h>
11 
12 class SurfaceTextureRenderer: public Renderer {
13   public:
14     SurfaceTextureRenderer();
15     virtual ~SurfaceTextureRenderer();
16 
17     // Initialize OpenGL resources
18     // @return true if successful
19     bool InitializeGLProgram();
20 
21     bool DrawTexture(GLfloat *affine);
22 
23     void SetViewportMatrix(int w, int h, int W, int H);
24     void SetScalingMatrix(float xscale, float yscale);
25     void SetSTMatrix(float *stmat);
26 
27  private:
28     // Source code for shaders.
29     const char* VertexShaderSource() const;
30     const char* FragmentShaderSource() const;
31 
32     // Attribute locations
33     GLint  mScalingtransLoc;
34     GLint muSTMatrixHandle;
35     GLint maPositionHandle;
36     GLint maTextureHandle;
37 
38     GLfloat mViewportMatrix[16];
39     GLfloat mScalingMatrix[16];
40 
41     GLfloat mSTMatrix[16];
42 
43 };
44 
45