1 /*
2 * Copyright © 2014 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * Authors:
24 * Jason Ekstrand (jason@jlekstrand.net)
25 *
26 */
27
28 #include "nir.h"
29
30 /*
31 * Implements a simple pass that lowers vecN instructions to a series of
32 * moves with partial writes.
33 */
34
35 static bool
src_matches_dest_reg(nir_dest * dest,nir_src * src)36 src_matches_dest_reg(nir_dest *dest, nir_src *src)
37 {
38 if (dest->is_ssa || src->is_ssa)
39 return false;
40
41 return (dest->reg.reg == src->reg.reg &&
42 dest->reg.base_offset == src->reg.base_offset &&
43 !dest->reg.indirect &&
44 !src->reg.indirect);
45 }
46
47 /**
48 * For a given starting writemask channel and corresponding source index in
49 * the vec instruction, insert a MOV to the vec instruction's dest of all the
50 * writemask channels that get read from the same src reg.
51 *
52 * Returns the writemask of our MOV, so the parent loop calling this knows
53 * which ones have been processed.
54 */
55 static unsigned
insert_mov(nir_alu_instr * vec,unsigned start_idx,nir_shader * shader)56 insert_mov(nir_alu_instr *vec, unsigned start_idx, nir_shader *shader)
57 {
58 assert(start_idx < nir_op_infos[vec->op].num_inputs);
59
60 nir_alu_instr *mov = nir_alu_instr_create(shader, nir_op_imov);
61 nir_alu_src_copy(&mov->src[0], &vec->src[start_idx], mov);
62 nir_alu_dest_copy(&mov->dest, &vec->dest, mov);
63
64 mov->dest.write_mask = (1u << start_idx);
65 mov->src[0].swizzle[start_idx] = vec->src[start_idx].swizzle[0];
66 mov->src[0].negate = vec->src[start_idx].negate;
67 mov->src[0].abs = vec->src[start_idx].abs;
68
69 for (unsigned i = start_idx + 1; i < 4; i++) {
70 if (!(vec->dest.write_mask & (1 << i)))
71 continue;
72
73 if (nir_srcs_equal(vec->src[i].src, vec->src[start_idx].src) &&
74 vec->src[i].negate == vec->src[start_idx].negate &&
75 vec->src[i].abs == vec->src[start_idx].abs) {
76 mov->dest.write_mask |= (1 << i);
77 mov->src[0].swizzle[i] = vec->src[i].swizzle[0];
78 }
79 }
80
81 unsigned channels_handled = mov->dest.write_mask;
82
83 /* In some situations (if the vecN is involved in a phi-web), we can end
84 * up with a mov from a register to itself. Some of those channels may end
85 * up doing nothing and there's no reason to have them as part of the mov.
86 */
87 if (src_matches_dest_reg(&mov->dest.dest, &mov->src[0].src) &&
88 !mov->src[0].abs && !mov->src[0].negate) {
89 for (unsigned i = 0; i < 4; i++) {
90 if (mov->src[0].swizzle[i] == i) {
91 mov->dest.write_mask &= ~(1 << i);
92 }
93 }
94 }
95
96 /* Only emit the instruction if it actually does something */
97 if (mov->dest.write_mask) {
98 nir_instr_insert_before(&vec->instr, &mov->instr);
99 } else {
100 ralloc_free(mov);
101 }
102
103 return channels_handled;
104 }
105
106 static bool
has_replicated_dest(nir_alu_instr * alu)107 has_replicated_dest(nir_alu_instr *alu)
108 {
109 return alu->op == nir_op_fdot_replicated2 ||
110 alu->op == nir_op_fdot_replicated3 ||
111 alu->op == nir_op_fdot_replicated4 ||
112 alu->op == nir_op_fdph_replicated;
113 }
114
115 /* Attempts to coalesce the "move" from the given source of the vec to the
116 * destination of the instruction generating the value. If, for whatever
117 * reason, we cannot coalesce the mmove, it does nothing and returns 0. We
118 * can then call insert_mov as normal.
119 */
120 static unsigned
try_coalesce(nir_alu_instr * vec,unsigned start_idx)121 try_coalesce(nir_alu_instr *vec, unsigned start_idx)
122 {
123 assert(start_idx < nir_op_infos[vec->op].num_inputs);
124
125 /* We will only even try if the source is SSA */
126 if (!vec->src[start_idx].src.is_ssa)
127 return 0;
128
129 assert(vec->src[start_idx].src.ssa);
130
131 /* If we are going to do a reswizzle, then the vecN operation must be the
132 * only use of the source value. We also can't have any source modifiers.
133 */
134 nir_foreach_use(src, vec->src[start_idx].src.ssa) {
135 if (src->parent_instr != &vec->instr)
136 return 0;
137
138 nir_alu_src *alu_src = exec_node_data(nir_alu_src, src, src);
139 if (alu_src->abs || alu_src->negate)
140 return 0;
141 }
142
143 if (!list_empty(&vec->src[start_idx].src.ssa->if_uses))
144 return 0;
145
146 if (vec->src[start_idx].src.ssa->parent_instr->type != nir_instr_type_alu)
147 return 0;
148
149 nir_alu_instr *src_alu =
150 nir_instr_as_alu(vec->src[start_idx].src.ssa->parent_instr);
151
152 if (has_replicated_dest(src_alu)) {
153 /* The fdot instruction is special: It replicates its result to all
154 * components. This means that we can always rewrite its destination
155 * and we don't need to swizzle anything.
156 */
157 } else {
158 /* We only care about being able to re-swizzle the instruction if it is
159 * something that we can reswizzle. It must be per-component. The one
160 * exception to this is the fdotN instructions which implicitly splat
161 * their result out to all channels.
162 */
163 if (nir_op_infos[src_alu->op].output_size != 0)
164 return 0;
165
166 /* If we are going to reswizzle the instruction, we can't have any
167 * non-per-component sources either.
168 */
169 for (unsigned j = 0; j < nir_op_infos[src_alu->op].num_inputs; j++)
170 if (nir_op_infos[src_alu->op].input_sizes[j] != 0)
171 return 0;
172 }
173
174 /* Stash off all of the ALU instruction's swizzles. */
175 uint8_t swizzles[4][4];
176 for (unsigned j = 0; j < nir_op_infos[src_alu->op].num_inputs; j++)
177 for (unsigned i = 0; i < 4; i++)
178 swizzles[j][i] = src_alu->src[j].swizzle[i];
179
180 unsigned write_mask = 0;
181 for (unsigned i = start_idx; i < 4; i++) {
182 if (!(vec->dest.write_mask & (1 << i)))
183 continue;
184
185 if (!vec->src[i].src.is_ssa ||
186 vec->src[i].src.ssa != &src_alu->dest.dest.ssa)
187 continue;
188
189 /* At this point, the give vec source matchese up with the ALU
190 * instruction so we can re-swizzle that component to match.
191 */
192 write_mask |= 1 << i;
193 if (has_replicated_dest(src_alu)) {
194 /* Since the destination is a single replicated value, we don't need
195 * to do any reswizzling
196 */
197 } else {
198 for (unsigned j = 0; j < nir_op_infos[src_alu->op].num_inputs; j++)
199 src_alu->src[j].swizzle[i] = swizzles[j][vec->src[i].swizzle[0]];
200 }
201
202 /* Clear the no longer needed vec source */
203 nir_instr_rewrite_src(&vec->instr, &vec->src[i].src, NIR_SRC_INIT);
204 }
205
206 nir_instr_rewrite_dest(&src_alu->instr, &src_alu->dest.dest, vec->dest.dest);
207 src_alu->dest.write_mask = write_mask;
208
209 return write_mask;
210 }
211
212 static bool
lower_vec_to_movs_block(nir_block * block,nir_function_impl * impl)213 lower_vec_to_movs_block(nir_block *block, nir_function_impl *impl)
214 {
215 bool progress = false;
216 nir_shader *shader = impl->function->shader;
217
218 nir_foreach_instr_safe(instr, block) {
219 if (instr->type != nir_instr_type_alu)
220 continue;
221
222 nir_alu_instr *vec = nir_instr_as_alu(instr);
223
224 switch (vec->op) {
225 case nir_op_vec2:
226 case nir_op_vec3:
227 case nir_op_vec4:
228 break;
229 default:
230 continue; /* The loop */
231 }
232
233 bool vec_had_ssa_dest = vec->dest.dest.is_ssa;
234 if (vec->dest.dest.is_ssa) {
235 /* Since we insert multiple MOVs, we have a register destination. */
236 nir_register *reg = nir_local_reg_create(impl);
237 reg->num_components = vec->dest.dest.ssa.num_components;
238 reg->bit_size = vec->dest.dest.ssa.bit_size;
239
240 nir_ssa_def_rewrite_uses(&vec->dest.dest.ssa, nir_src_for_reg(reg));
241
242 nir_instr_rewrite_dest(&vec->instr, &vec->dest.dest,
243 nir_dest_for_reg(reg));
244 }
245
246 unsigned finished_write_mask = 0;
247
248 /* First, emit a MOV for all the src channels that are in the
249 * destination reg, in case other values we're populating in the dest
250 * might overwrite them.
251 */
252 for (unsigned i = 0; i < 4; i++) {
253 if (!(vec->dest.write_mask & (1 << i)))
254 continue;
255
256 if (src_matches_dest_reg(&vec->dest.dest, &vec->src[i].src)) {
257 finished_write_mask |= insert_mov(vec, i, shader);
258 break;
259 }
260 }
261
262 /* Now, emit MOVs for all the other src channels. */
263 for (unsigned i = 0; i < 4; i++) {
264 if (!(vec->dest.write_mask & (1 << i)))
265 continue;
266
267 /* Coalescing moves the register writes from the vec up to the ALU
268 * instruction in the source. We can only do this if the original
269 * vecN had an SSA destination.
270 */
271 if (vec_had_ssa_dest && !(finished_write_mask & (1 << i)))
272 finished_write_mask |= try_coalesce(vec, i);
273
274 if (!(finished_write_mask & (1 << i)))
275 finished_write_mask |= insert_mov(vec, i, shader);
276 }
277
278 nir_instr_remove(&vec->instr);
279 ralloc_free(vec);
280 progress = true;
281 }
282
283 return progress;
284 }
285
286 static bool
nir_lower_vec_to_movs_impl(nir_function_impl * impl)287 nir_lower_vec_to_movs_impl(nir_function_impl *impl)
288 {
289 bool progress = false;
290
291 nir_foreach_block(block, impl) {
292 progress |= lower_vec_to_movs_block(block, impl);
293 }
294
295 if (progress) {
296 nir_metadata_preserve(impl, nir_metadata_block_index |
297 nir_metadata_dominance);
298 }
299
300 return progress;
301 }
302
303 bool
nir_lower_vec_to_movs(nir_shader * shader)304 nir_lower_vec_to_movs(nir_shader *shader)
305 {
306 bool progress = false;
307
308 nir_foreach_function(function, shader) {
309 if (function->impl)
310 progress = nir_lower_vec_to_movs_impl(function->impl) || progress;
311 }
312
313 return progress;
314 }
315