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1 /*
2  * Copyright © 2015 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  *
23  * Authors:
24  *    Jason Ekstrand <jason@jlekstrand.net>
25  */
26 
27 #include "nir.h"
28 #include "nir_builder.h"
29 
30 /**
31  * This file implements a NIR lowering pass to perform the normalization of
32  * the cubemap coordinates to have the largest magnitude component be -1.0
33  * or 1.0.  This is based on the old GLSL IR based pass by Eric.
34  */
35 
36 static bool
normalize_cubemap_coords_block(nir_block * block,nir_builder * b)37 normalize_cubemap_coords_block(nir_block *block, nir_builder *b)
38 {
39    bool progress = false;
40 
41    nir_foreach_instr(instr, block) {
42       if (instr->type != nir_instr_type_tex)
43          continue;
44 
45       nir_tex_instr *tex = nir_instr_as_tex(instr);
46       if (tex->sampler_dim != GLSL_SAMPLER_DIM_CUBE)
47          continue;
48 
49       b->cursor = nir_before_instr(&tex->instr);
50 
51       for (unsigned i = 0; i < tex->num_srcs; i++) {
52          if (tex->src[i].src_type != nir_tex_src_coord)
53             continue;
54 
55          nir_ssa_def *orig_coord =
56             nir_ssa_for_src(b, tex->src[i].src, nir_tex_instr_src_size(tex, i));
57          assert(orig_coord->num_components >= 3);
58 
59          nir_ssa_def *abs = nir_fabs(b, orig_coord);
60          nir_ssa_def *norm = nir_fmax(b, nir_channel(b, abs, 0),
61                                          nir_fmax(b, nir_channel(b, abs, 1),
62                                                      nir_channel(b, abs, 2)));
63 
64          nir_ssa_def *normalized = nir_fmul(b, orig_coord, nir_frcp(b, norm));
65 
66          /* Array indices don't have to be normalized, so make a new vector
67           * with the coordinate's array index untouched.
68           */
69          if (tex->coord_components == 4) {
70             normalized = nir_vec4(b,
71                                   nir_channel(b, normalized, 0),
72                                   nir_channel(b, normalized, 1),
73                                   nir_channel(b, normalized, 2),
74                                   nir_channel(b, orig_coord, 3));
75          }
76 
77          nir_instr_rewrite_src(&tex->instr,
78                                &tex->src[i].src,
79                                nir_src_for_ssa(normalized));
80 
81          progress = true;
82       }
83    }
84 
85    return progress;
86 }
87 
88 static bool
normalize_cubemap_coords_impl(nir_function_impl * impl)89 normalize_cubemap_coords_impl(nir_function_impl *impl)
90 {
91    nir_builder b;
92    nir_builder_init(&b, impl);
93    bool progress = false;
94 
95    nir_foreach_block(block, impl) {
96       progress |= normalize_cubemap_coords_block(block, &b);
97    }
98 
99    nir_metadata_preserve(impl, nir_metadata_block_index |
100                                nir_metadata_dominance);
101 
102    return progress;
103 }
104 
105 bool
nir_normalize_cubemap_coords(nir_shader * shader)106 nir_normalize_cubemap_coords(nir_shader *shader)
107 {
108    bool progress = false;
109 
110    nir_foreach_function(function, shader) {
111       if (function->impl)
112          progress = normalize_cubemap_coords_impl(function->impl) || progress;
113    }
114 
115    return progress;
116 }
117