• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright © 2015 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 #include <gtest/gtest.h>
24 #include "nir.h"
25 #include "nir_builder.h"
26 
27 class nir_cf_test : public ::testing::Test {
28 protected:
29    nir_cf_test();
30    ~nir_cf_test();
31 
32    nir_builder b;
33 };
34 
nir_cf_test()35 nir_cf_test::nir_cf_test()
36 {
37    static const nir_shader_compiler_options options = { };
38    nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, &options);
39 }
40 
~nir_cf_test()41 nir_cf_test::~nir_cf_test()
42 {
43    ralloc_free(b.shader);
44 }
45 
TEST_F(nir_cf_test,delete_break_in_loop)46 TEST_F(nir_cf_test, delete_break_in_loop)
47 {
48    /* Create IR:
49     *
50     * while (...) { break; }
51     */
52    nir_loop *loop = nir_loop_create(b.shader);
53    nir_cf_node_insert(nir_after_cf_list(&b.impl->body), &loop->cf_node);
54 
55    b.cursor = nir_after_cf_list(&loop->body);
56 
57    nir_jump_instr *jump = nir_jump_instr_create(b.shader, nir_jump_break);
58    nir_builder_instr_insert(&b, &jump->instr);
59 
60    /* At this point, we should have:
61     *
62     * impl main {
63     *         block block_0:
64     *         // preds:
65     *         // succs: block_1
66     *         loop {
67     *                 block block_1:
68     *                 // preds: block_0
69     *                 break
70     *                 // succs: block_2
71     *         }
72     *         block block_2:
73     *         // preds: block_1
74     *         // succs: block_3
75     *         block block_3:
76     * }
77     */
78    nir_block *block_0 = nir_start_block(b.impl);
79    nir_block *block_1 = nir_loop_first_block(loop);
80    nir_block *block_2 = nir_cf_node_as_block(nir_cf_node_next(&loop->cf_node));
81    nir_block *block_3 = b.impl->end_block;
82    ASSERT_EQ(nir_cf_node_block, block_0->cf_node.type);
83    ASSERT_EQ(nir_cf_node_block, block_1->cf_node.type);
84    ASSERT_EQ(nir_cf_node_block, block_2->cf_node.type);
85    ASSERT_EQ(nir_cf_node_block, block_3->cf_node.type);
86 
87    /* Verify the successors and predecessors. */
88    EXPECT_EQ(block_1, block_0->successors[0]);
89    EXPECT_EQ(NULL,    block_0->successors[1]);
90    EXPECT_EQ(block_2, block_1->successors[0]);
91    EXPECT_EQ(NULL,    block_1->successors[1]);
92    EXPECT_EQ(block_3, block_2->successors[0]);
93    EXPECT_EQ(NULL,    block_2->successors[1]);
94    EXPECT_EQ(NULL,    block_3->successors[0]);
95    EXPECT_EQ(NULL,    block_3->successors[1]);
96    EXPECT_EQ(0,       block_0->predecessors->entries);
97    EXPECT_EQ(1,       block_1->predecessors->entries);
98    EXPECT_EQ(1,       block_2->predecessors->entries);
99    EXPECT_EQ(1,       block_3->predecessors->entries);
100    EXPECT_TRUE(_mesa_set_search(block_1->predecessors, block_0));
101    EXPECT_TRUE(_mesa_set_search(block_2->predecessors, block_1));
102    EXPECT_TRUE(_mesa_set_search(block_3->predecessors, block_2));
103 
104    nir_print_shader(b.shader, stderr);
105 
106    /* Now remove the break. */
107    nir_instr_remove(&jump->instr);
108 
109    nir_print_shader(b.shader, stderr);
110 
111    /* At this point, we should have:
112     *
113     * impl main {
114     *         block block_0:
115     *         // preds:
116     *         // succs: block_1
117     *         loop {
118     *                 block block_1:
119     *                 // preds: block_0 block_1
120     *                 // succs: block_1
121     *         }
122     *         block block_2:
123     *         // preds:
124     *         // succs: block_3
125     *         block block_3:
126     * }
127     *
128     * Re-verify the predecessors and successors.
129     */
130    EXPECT_EQ(block_1, block_0->successors[0]);
131    EXPECT_EQ(NULL,    block_0->successors[1]);
132    EXPECT_EQ(block_1, block_1->successors[0]); /* back to itself */
133    EXPECT_EQ(NULL,    block_1->successors[1]);
134    EXPECT_EQ(block_3, block_2->successors[0]);
135    EXPECT_EQ(NULL,    block_2->successors[1]);
136    EXPECT_EQ(NULL,    block_3->successors[0]);
137    EXPECT_EQ(NULL,    block_3->successors[1]);
138    EXPECT_EQ(0,       block_0->predecessors->entries);
139    EXPECT_EQ(2,       block_1->predecessors->entries);
140    EXPECT_EQ(0,       block_2->predecessors->entries);
141    EXPECT_EQ(1,       block_3->predecessors->entries);
142    EXPECT_TRUE(_mesa_set_search(block_1->predecessors, block_0));
143    EXPECT_TRUE(_mesa_set_search(block_1->predecessors, block_1));
144    EXPECT_FALSE(_mesa_set_search(block_2->predecessors, block_1));
145    EXPECT_TRUE(_mesa_set_search(block_3->predecessors, block_2));
146 
147    nir_metadata_require(b.impl, nir_metadata_dominance);
148 }
149