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1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
2<html lang="en">
3<head>
4  <meta http-equiv="content-type" content="text/html; charset=utf-8">
5  <title>OpenGL ES</title>
6  <link rel="stylesheet" type="text/css" href="mesa.css">
7</head>
8<body>
9
10<div class="header">
11  <h1>The Mesa 3D Graphics Library</h1>
12</div>
13
14<iframe src="contents.html"></iframe>
15<div class="content">
16
17<h1>OpenGL ES</h1>
18
19<p>Mesa implements OpenGL ES 1.1 and OpenGL ES 2.0.  More information about
20OpenGL ES can be found at <a href="https://www.khronos.org/opengles/">
21https://www.khronos.org/opengles/</a>.</p>
22
23<p>OpenGL ES depends on a working EGL implementation.  Please refer to
24<a href="egl.html">Mesa EGL</a> for more information about EGL.</p>
25
26<h2>Build the Libraries</h2>
27<ol>
28<li>Run <code>configure</code> with <code>--enable-gles1 --enable-gles2</code> and enable the Gallium driver for your hardware.</li>
29<li>Build and install Mesa as usual.</li>
30</ol>
31
32Alternatively, if XCB-DRI2 is installed on the system, one can use
33<code>egl_dri2</code> EGL driver with OpenGL|ES-enabled DRI drivers
34
35<ol>
36<li>Run <code>configure</code> with <code>--enable-gles1 --enable-gles2</code>.</li>
37<li>Build and install Mesa as usual.</li>
38</ol>
39
40<p>Both methods will install libGLESv1_CM, libGLESv2, libEGL, and one or more
41EGL drivers for your hardware.</p>
42
43<h2>Run the Demos</h2>
44
45<p>There are some demos in <code>mesa/demos</code> repository.</p>
46
47<h2>Developers</h2>
48
49<h3>Dispatch Table</h3>
50
51<p>OpenGL ES has an additional indirection when dispatching functions</p>
52
53<pre>
54  Mesa:       glFoo() --&gt; _mesa_Foo()
55  OpenGL ES:  glFoo() --&gt; _es_Foo() --&gt; _mesa_Foo()
56</pre>
57
58<p>The indirection serves several purposes</p>
59
60<ul>
61<li>When a function is in Mesa and the type matches, it checks the arguments and calls the Mesa function.</li>
62<li>When a function is in Mesa but the type mismatches, it checks and converts the arguments before calling the Mesa function.</li>
63<li>When a function is not available in Mesa, or accepts arguments that are not available in OpenGL, it provides its own implementation.</li>
64</ul>
65
66<p>Other than the last case, OpenGL ES uses <code>APIspec.xml</code> to generate functions to check and/or converts the arguments.</p>
67
68</div>
69</body>
70</html>
71