1 /* 2 * Copyright 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef SF_RENDER_ENGINE_TEXTURE_H 18 #define SF_RENDER_ENGINE_TEXTURE_H 19 20 #include <stdint.h> 21 22 #include <math/mat4.h> 23 24 namespace android { 25 namespace renderengine { 26 27 class Texture { 28 public: 29 enum Target { TEXTURE_2D = 0x0DE1, TEXTURE_EXTERNAL = 0x8D65 }; 30 31 Texture(); 32 Texture(Target textureTarget, uint32_t textureName); 33 ~Texture(); 34 35 void init(Target textureTarget, uint32_t textureName); 36 37 void setMatrix(float const* matrix); 38 void setFiltering(bool enabled); 39 void setDimensions(size_t width, size_t height); 40 41 uint32_t getTextureName() const; 42 uint32_t getTextureTarget() const; 43 44 const mat4& getMatrix() const; 45 bool getFiltering() const; 46 size_t getWidth() const; 47 size_t getHeight() const; 48 49 private: 50 uint32_t mTextureName; 51 uint32_t mTextureTarget; 52 size_t mWidth; 53 size_t mHeight; 54 bool mFiltering; 55 mat4 mTextureMatrix; 56 }; 57 58 } // namespace renderengine 59 } // namespace android 60 #endif /* SF_RENDER_ENGINE_TEXTURE_H */ 61