1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright © 2015 Red Hat
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23 * IN THE SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #include "shader_enums.h"
30 #include "util/macros.h"
31 #include "mesa/main/config.h"
32
33 #define ENUM(x) [x] = #x
34 #define NAME(val) ((((val) < ARRAY_SIZE(names)) && names[(val)]) ? names[(val)] : "UNKNOWN")
35
36 const char *
gl_shader_stage_name(gl_shader_stage stage)37 gl_shader_stage_name(gl_shader_stage stage)
38 {
39 static const char *names[] = {
40 ENUM(MESA_SHADER_VERTEX),
41 ENUM(MESA_SHADER_TESS_CTRL),
42 ENUM(MESA_SHADER_TESS_EVAL),
43 ENUM(MESA_SHADER_GEOMETRY),
44 ENUM(MESA_SHADER_FRAGMENT),
45 ENUM(MESA_SHADER_COMPUTE),
46 };
47 STATIC_ASSERT(ARRAY_SIZE(names) == MESA_SHADER_STAGES);
48 return NAME(stage);
49 }
50
51 /**
52 * Translate a gl_shader_stage to a short shader stage name for debug
53 * printouts and error messages.
54 */
55 const char *
_mesa_shader_stage_to_string(unsigned stage)56 _mesa_shader_stage_to_string(unsigned stage)
57 {
58 switch (stage) {
59 case MESA_SHADER_VERTEX: return "vertex";
60 case MESA_SHADER_FRAGMENT: return "fragment";
61 case MESA_SHADER_GEOMETRY: return "geometry";
62 case MESA_SHADER_COMPUTE: return "compute";
63 case MESA_SHADER_TESS_CTRL: return "tessellation control";
64 case MESA_SHADER_TESS_EVAL: return "tessellation evaluation";
65 }
66
67 unreachable("Unknown shader stage.");
68 }
69
70 /**
71 * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
72 * for debug printouts and error messages.
73 */
74 const char *
_mesa_shader_stage_to_abbrev(unsigned stage)75 _mesa_shader_stage_to_abbrev(unsigned stage)
76 {
77 switch (stage) {
78 case MESA_SHADER_VERTEX: return "VS";
79 case MESA_SHADER_FRAGMENT: return "FS";
80 case MESA_SHADER_GEOMETRY: return "GS";
81 case MESA_SHADER_COMPUTE: return "CS";
82 case MESA_SHADER_TESS_CTRL: return "TCS";
83 case MESA_SHADER_TESS_EVAL: return "TES";
84 }
85
86 unreachable("Unknown shader stage.");
87 }
88
89 const char *
gl_vert_attrib_name(gl_vert_attrib attrib)90 gl_vert_attrib_name(gl_vert_attrib attrib)
91 {
92 static const char *names[] = {
93 ENUM(VERT_ATTRIB_POS),
94 ENUM(VERT_ATTRIB_NORMAL),
95 ENUM(VERT_ATTRIB_COLOR0),
96 ENUM(VERT_ATTRIB_COLOR1),
97 ENUM(VERT_ATTRIB_FOG),
98 ENUM(VERT_ATTRIB_COLOR_INDEX),
99 ENUM(VERT_ATTRIB_EDGEFLAG),
100 ENUM(VERT_ATTRIB_TEX0),
101 ENUM(VERT_ATTRIB_TEX1),
102 ENUM(VERT_ATTRIB_TEX2),
103 ENUM(VERT_ATTRIB_TEX3),
104 ENUM(VERT_ATTRIB_TEX4),
105 ENUM(VERT_ATTRIB_TEX5),
106 ENUM(VERT_ATTRIB_TEX6),
107 ENUM(VERT_ATTRIB_TEX7),
108 ENUM(VERT_ATTRIB_POINT_SIZE),
109 ENUM(VERT_ATTRIB_GENERIC0),
110 ENUM(VERT_ATTRIB_GENERIC1),
111 ENUM(VERT_ATTRIB_GENERIC2),
112 ENUM(VERT_ATTRIB_GENERIC3),
113 ENUM(VERT_ATTRIB_GENERIC4),
114 ENUM(VERT_ATTRIB_GENERIC5),
115 ENUM(VERT_ATTRIB_GENERIC6),
116 ENUM(VERT_ATTRIB_GENERIC7),
117 ENUM(VERT_ATTRIB_GENERIC8),
118 ENUM(VERT_ATTRIB_GENERIC9),
119 ENUM(VERT_ATTRIB_GENERIC10),
120 ENUM(VERT_ATTRIB_GENERIC11),
121 ENUM(VERT_ATTRIB_GENERIC12),
122 ENUM(VERT_ATTRIB_GENERIC13),
123 ENUM(VERT_ATTRIB_GENERIC14),
124 ENUM(VERT_ATTRIB_GENERIC15),
125 };
126 STATIC_ASSERT(ARRAY_SIZE(names) == VERT_ATTRIB_MAX);
127 return NAME(attrib);
128 }
129
130 const char *
gl_varying_slot_name(gl_varying_slot slot)131 gl_varying_slot_name(gl_varying_slot slot)
132 {
133 static const char *names[] = {
134 ENUM(VARYING_SLOT_POS),
135 ENUM(VARYING_SLOT_COL0),
136 ENUM(VARYING_SLOT_COL1),
137 ENUM(VARYING_SLOT_FOGC),
138 ENUM(VARYING_SLOT_TEX0),
139 ENUM(VARYING_SLOT_TEX1),
140 ENUM(VARYING_SLOT_TEX2),
141 ENUM(VARYING_SLOT_TEX3),
142 ENUM(VARYING_SLOT_TEX4),
143 ENUM(VARYING_SLOT_TEX5),
144 ENUM(VARYING_SLOT_TEX6),
145 ENUM(VARYING_SLOT_TEX7),
146 ENUM(VARYING_SLOT_PSIZ),
147 ENUM(VARYING_SLOT_BFC0),
148 ENUM(VARYING_SLOT_BFC1),
149 ENUM(VARYING_SLOT_EDGE),
150 ENUM(VARYING_SLOT_CLIP_VERTEX),
151 ENUM(VARYING_SLOT_CLIP_DIST0),
152 ENUM(VARYING_SLOT_CLIP_DIST1),
153 ENUM(VARYING_SLOT_CULL_DIST0),
154 ENUM(VARYING_SLOT_CULL_DIST1),
155 ENUM(VARYING_SLOT_PRIMITIVE_ID),
156 ENUM(VARYING_SLOT_LAYER),
157 ENUM(VARYING_SLOT_VIEWPORT),
158 ENUM(VARYING_SLOT_FACE),
159 ENUM(VARYING_SLOT_PNTC),
160 ENUM(VARYING_SLOT_TESS_LEVEL_OUTER),
161 ENUM(VARYING_SLOT_TESS_LEVEL_INNER),
162 ENUM(VARYING_SLOT_BOUNDING_BOX0),
163 ENUM(VARYING_SLOT_BOUNDING_BOX1),
164 ENUM(VARYING_SLOT_VIEW_INDEX),
165 ENUM(VARYING_SLOT_VAR0),
166 ENUM(VARYING_SLOT_VAR1),
167 ENUM(VARYING_SLOT_VAR2),
168 ENUM(VARYING_SLOT_VAR3),
169 ENUM(VARYING_SLOT_VAR4),
170 ENUM(VARYING_SLOT_VAR5),
171 ENUM(VARYING_SLOT_VAR6),
172 ENUM(VARYING_SLOT_VAR7),
173 ENUM(VARYING_SLOT_VAR8),
174 ENUM(VARYING_SLOT_VAR9),
175 ENUM(VARYING_SLOT_VAR10),
176 ENUM(VARYING_SLOT_VAR11),
177 ENUM(VARYING_SLOT_VAR12),
178 ENUM(VARYING_SLOT_VAR13),
179 ENUM(VARYING_SLOT_VAR14),
180 ENUM(VARYING_SLOT_VAR15),
181 ENUM(VARYING_SLOT_VAR16),
182 ENUM(VARYING_SLOT_VAR17),
183 ENUM(VARYING_SLOT_VAR18),
184 ENUM(VARYING_SLOT_VAR19),
185 ENUM(VARYING_SLOT_VAR20),
186 ENUM(VARYING_SLOT_VAR21),
187 ENUM(VARYING_SLOT_VAR22),
188 ENUM(VARYING_SLOT_VAR23),
189 ENUM(VARYING_SLOT_VAR24),
190 ENUM(VARYING_SLOT_VAR25),
191 ENUM(VARYING_SLOT_VAR26),
192 ENUM(VARYING_SLOT_VAR27),
193 ENUM(VARYING_SLOT_VAR28),
194 ENUM(VARYING_SLOT_VAR29),
195 ENUM(VARYING_SLOT_VAR30),
196 ENUM(VARYING_SLOT_VAR31),
197 };
198 STATIC_ASSERT(ARRAY_SIZE(names) == VARYING_SLOT_MAX);
199 return NAME(slot);
200 }
201
202 const char *
gl_system_value_name(gl_system_value sysval)203 gl_system_value_name(gl_system_value sysval)
204 {
205 static const char *names[] = {
206 ENUM(SYSTEM_VALUE_SUBGROUP_SIZE),
207 ENUM(SYSTEM_VALUE_SUBGROUP_INVOCATION),
208 ENUM(SYSTEM_VALUE_SUBGROUP_EQ_MASK),
209 ENUM(SYSTEM_VALUE_SUBGROUP_GE_MASK),
210 ENUM(SYSTEM_VALUE_SUBGROUP_GT_MASK),
211 ENUM(SYSTEM_VALUE_SUBGROUP_LE_MASK),
212 ENUM(SYSTEM_VALUE_SUBGROUP_LT_MASK),
213 ENUM(SYSTEM_VALUE_VERTEX_ID),
214 ENUM(SYSTEM_VALUE_INSTANCE_ID),
215 ENUM(SYSTEM_VALUE_INSTANCE_INDEX),
216 ENUM(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE),
217 ENUM(SYSTEM_VALUE_BASE_VERTEX),
218 ENUM(SYSTEM_VALUE_BASE_INSTANCE),
219 ENUM(SYSTEM_VALUE_DRAW_ID),
220 ENUM(SYSTEM_VALUE_INVOCATION_ID),
221 ENUM(SYSTEM_VALUE_FRONT_FACE),
222 ENUM(SYSTEM_VALUE_SAMPLE_ID),
223 ENUM(SYSTEM_VALUE_SAMPLE_POS),
224 ENUM(SYSTEM_VALUE_SAMPLE_MASK_IN),
225 ENUM(SYSTEM_VALUE_TESS_COORD),
226 ENUM(SYSTEM_VALUE_VERTICES_IN),
227 ENUM(SYSTEM_VALUE_PRIMITIVE_ID),
228 ENUM(SYSTEM_VALUE_TESS_LEVEL_OUTER),
229 ENUM(SYSTEM_VALUE_TESS_LEVEL_INNER),
230 ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_ID),
231 ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_INDEX),
232 ENUM(SYSTEM_VALUE_GLOBAL_INVOCATION_ID),
233 ENUM(SYSTEM_VALUE_WORK_GROUP_ID),
234 ENUM(SYSTEM_VALUE_NUM_WORK_GROUPS),
235 ENUM(SYSTEM_VALUE_VIEW_INDEX),
236 ENUM(SYSTEM_VALUE_VERTEX_CNT),
237 };
238 STATIC_ASSERT(ARRAY_SIZE(names) == SYSTEM_VALUE_MAX);
239 return NAME(sysval);
240 }
241
242 const char *
glsl_interp_mode_name(enum glsl_interp_mode qual)243 glsl_interp_mode_name(enum glsl_interp_mode qual)
244 {
245 static const char *names[] = {
246 ENUM(INTERP_MODE_NONE),
247 ENUM(INTERP_MODE_SMOOTH),
248 ENUM(INTERP_MODE_FLAT),
249 ENUM(INTERP_MODE_NOPERSPECTIVE),
250 };
251 STATIC_ASSERT(ARRAY_SIZE(names) == INTERP_MODE_COUNT);
252 return NAME(qual);
253 }
254
255 const char *
gl_frag_result_name(gl_frag_result result)256 gl_frag_result_name(gl_frag_result result)
257 {
258 static const char *names[] = {
259 ENUM(FRAG_RESULT_DEPTH),
260 ENUM(FRAG_RESULT_STENCIL),
261 ENUM(FRAG_RESULT_COLOR),
262 ENUM(FRAG_RESULT_SAMPLE_MASK),
263 ENUM(FRAG_RESULT_DATA0),
264 ENUM(FRAG_RESULT_DATA1),
265 ENUM(FRAG_RESULT_DATA2),
266 ENUM(FRAG_RESULT_DATA3),
267 ENUM(FRAG_RESULT_DATA4),
268 ENUM(FRAG_RESULT_DATA5),
269 ENUM(FRAG_RESULT_DATA6),
270 ENUM(FRAG_RESULT_DATA7),
271 };
272 STATIC_ASSERT(ARRAY_SIZE(names) == FRAG_RESULT_MAX);
273 return NAME(result);
274 }
275