• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright © 2015 Red Hat
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the next
14  * paragraph) shall be included in all copies or substantial portions of the
15  * Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
22  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
23  * IN THE SOFTWARE.
24  *
25  * Authors:
26  *    Rob Clark <robclark@freedesktop.org>
27  */
28 
29 #include "shader_enums.h"
30 #include "util/macros.h"
31 #include "mesa/main/config.h"
32 
33 #define ENUM(x) [x] = #x
34 #define NAME(val) ((((val) < ARRAY_SIZE(names)) && names[(val)]) ? names[(val)] : "UNKNOWN")
35 
36 const char *
gl_shader_stage_name(gl_shader_stage stage)37 gl_shader_stage_name(gl_shader_stage stage)
38 {
39    static const char *names[] = {
40       ENUM(MESA_SHADER_VERTEX),
41       ENUM(MESA_SHADER_TESS_CTRL),
42       ENUM(MESA_SHADER_TESS_EVAL),
43       ENUM(MESA_SHADER_GEOMETRY),
44       ENUM(MESA_SHADER_FRAGMENT),
45       ENUM(MESA_SHADER_COMPUTE),
46    };
47    STATIC_ASSERT(ARRAY_SIZE(names) == MESA_SHADER_STAGES);
48    return NAME(stage);
49 }
50 
51 /**
52  * Translate a gl_shader_stage to a short shader stage name for debug
53  * printouts and error messages.
54  */
55 const char *
_mesa_shader_stage_to_string(unsigned stage)56 _mesa_shader_stage_to_string(unsigned stage)
57 {
58    switch (stage) {
59    case MESA_SHADER_VERTEX:   return "vertex";
60    case MESA_SHADER_FRAGMENT: return "fragment";
61    case MESA_SHADER_GEOMETRY: return "geometry";
62    case MESA_SHADER_COMPUTE:  return "compute";
63    case MESA_SHADER_TESS_CTRL: return "tessellation control";
64    case MESA_SHADER_TESS_EVAL: return "tessellation evaluation";
65    }
66 
67    unreachable("Unknown shader stage.");
68 }
69 
70 /**
71  * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
72  * for debug printouts and error messages.
73  */
74 const char *
_mesa_shader_stage_to_abbrev(unsigned stage)75 _mesa_shader_stage_to_abbrev(unsigned stage)
76 {
77    switch (stage) {
78    case MESA_SHADER_VERTEX:   return "VS";
79    case MESA_SHADER_FRAGMENT: return "FS";
80    case MESA_SHADER_GEOMETRY: return "GS";
81    case MESA_SHADER_COMPUTE:  return "CS";
82    case MESA_SHADER_TESS_CTRL: return "TCS";
83    case MESA_SHADER_TESS_EVAL: return "TES";
84    }
85 
86    unreachable("Unknown shader stage.");
87 }
88 
89 const char *
gl_vert_attrib_name(gl_vert_attrib attrib)90 gl_vert_attrib_name(gl_vert_attrib attrib)
91 {
92    static const char *names[] = {
93       ENUM(VERT_ATTRIB_POS),
94       ENUM(VERT_ATTRIB_NORMAL),
95       ENUM(VERT_ATTRIB_COLOR0),
96       ENUM(VERT_ATTRIB_COLOR1),
97       ENUM(VERT_ATTRIB_FOG),
98       ENUM(VERT_ATTRIB_COLOR_INDEX),
99       ENUM(VERT_ATTRIB_EDGEFLAG),
100       ENUM(VERT_ATTRIB_TEX0),
101       ENUM(VERT_ATTRIB_TEX1),
102       ENUM(VERT_ATTRIB_TEX2),
103       ENUM(VERT_ATTRIB_TEX3),
104       ENUM(VERT_ATTRIB_TEX4),
105       ENUM(VERT_ATTRIB_TEX5),
106       ENUM(VERT_ATTRIB_TEX6),
107       ENUM(VERT_ATTRIB_TEX7),
108       ENUM(VERT_ATTRIB_POINT_SIZE),
109       ENUM(VERT_ATTRIB_GENERIC0),
110       ENUM(VERT_ATTRIB_GENERIC1),
111       ENUM(VERT_ATTRIB_GENERIC2),
112       ENUM(VERT_ATTRIB_GENERIC3),
113       ENUM(VERT_ATTRIB_GENERIC4),
114       ENUM(VERT_ATTRIB_GENERIC5),
115       ENUM(VERT_ATTRIB_GENERIC6),
116       ENUM(VERT_ATTRIB_GENERIC7),
117       ENUM(VERT_ATTRIB_GENERIC8),
118       ENUM(VERT_ATTRIB_GENERIC9),
119       ENUM(VERT_ATTRIB_GENERIC10),
120       ENUM(VERT_ATTRIB_GENERIC11),
121       ENUM(VERT_ATTRIB_GENERIC12),
122       ENUM(VERT_ATTRIB_GENERIC13),
123       ENUM(VERT_ATTRIB_GENERIC14),
124       ENUM(VERT_ATTRIB_GENERIC15),
125    };
126    STATIC_ASSERT(ARRAY_SIZE(names) == VERT_ATTRIB_MAX);
127    return NAME(attrib);
128 }
129 
130 const char *
gl_varying_slot_name(gl_varying_slot slot)131 gl_varying_slot_name(gl_varying_slot slot)
132 {
133    static const char *names[] = {
134       ENUM(VARYING_SLOT_POS),
135       ENUM(VARYING_SLOT_COL0),
136       ENUM(VARYING_SLOT_COL1),
137       ENUM(VARYING_SLOT_FOGC),
138       ENUM(VARYING_SLOT_TEX0),
139       ENUM(VARYING_SLOT_TEX1),
140       ENUM(VARYING_SLOT_TEX2),
141       ENUM(VARYING_SLOT_TEX3),
142       ENUM(VARYING_SLOT_TEX4),
143       ENUM(VARYING_SLOT_TEX5),
144       ENUM(VARYING_SLOT_TEX6),
145       ENUM(VARYING_SLOT_TEX7),
146       ENUM(VARYING_SLOT_PSIZ),
147       ENUM(VARYING_SLOT_BFC0),
148       ENUM(VARYING_SLOT_BFC1),
149       ENUM(VARYING_SLOT_EDGE),
150       ENUM(VARYING_SLOT_CLIP_VERTEX),
151       ENUM(VARYING_SLOT_CLIP_DIST0),
152       ENUM(VARYING_SLOT_CLIP_DIST1),
153       ENUM(VARYING_SLOT_CULL_DIST0),
154       ENUM(VARYING_SLOT_CULL_DIST1),
155       ENUM(VARYING_SLOT_PRIMITIVE_ID),
156       ENUM(VARYING_SLOT_LAYER),
157       ENUM(VARYING_SLOT_VIEWPORT),
158       ENUM(VARYING_SLOT_FACE),
159       ENUM(VARYING_SLOT_PNTC),
160       ENUM(VARYING_SLOT_TESS_LEVEL_OUTER),
161       ENUM(VARYING_SLOT_TESS_LEVEL_INNER),
162       ENUM(VARYING_SLOT_BOUNDING_BOX0),
163       ENUM(VARYING_SLOT_BOUNDING_BOX1),
164       ENUM(VARYING_SLOT_VIEW_INDEX),
165       ENUM(VARYING_SLOT_VAR0),
166       ENUM(VARYING_SLOT_VAR1),
167       ENUM(VARYING_SLOT_VAR2),
168       ENUM(VARYING_SLOT_VAR3),
169       ENUM(VARYING_SLOT_VAR4),
170       ENUM(VARYING_SLOT_VAR5),
171       ENUM(VARYING_SLOT_VAR6),
172       ENUM(VARYING_SLOT_VAR7),
173       ENUM(VARYING_SLOT_VAR8),
174       ENUM(VARYING_SLOT_VAR9),
175       ENUM(VARYING_SLOT_VAR10),
176       ENUM(VARYING_SLOT_VAR11),
177       ENUM(VARYING_SLOT_VAR12),
178       ENUM(VARYING_SLOT_VAR13),
179       ENUM(VARYING_SLOT_VAR14),
180       ENUM(VARYING_SLOT_VAR15),
181       ENUM(VARYING_SLOT_VAR16),
182       ENUM(VARYING_SLOT_VAR17),
183       ENUM(VARYING_SLOT_VAR18),
184       ENUM(VARYING_SLOT_VAR19),
185       ENUM(VARYING_SLOT_VAR20),
186       ENUM(VARYING_SLOT_VAR21),
187       ENUM(VARYING_SLOT_VAR22),
188       ENUM(VARYING_SLOT_VAR23),
189       ENUM(VARYING_SLOT_VAR24),
190       ENUM(VARYING_SLOT_VAR25),
191       ENUM(VARYING_SLOT_VAR26),
192       ENUM(VARYING_SLOT_VAR27),
193       ENUM(VARYING_SLOT_VAR28),
194       ENUM(VARYING_SLOT_VAR29),
195       ENUM(VARYING_SLOT_VAR30),
196       ENUM(VARYING_SLOT_VAR31),
197    };
198    STATIC_ASSERT(ARRAY_SIZE(names) == VARYING_SLOT_MAX);
199    return NAME(slot);
200 }
201 
202 const char *
gl_system_value_name(gl_system_value sysval)203 gl_system_value_name(gl_system_value sysval)
204 {
205    static const char *names[] = {
206      ENUM(SYSTEM_VALUE_SUBGROUP_SIZE),
207      ENUM(SYSTEM_VALUE_SUBGROUP_INVOCATION),
208      ENUM(SYSTEM_VALUE_SUBGROUP_EQ_MASK),
209      ENUM(SYSTEM_VALUE_SUBGROUP_GE_MASK),
210      ENUM(SYSTEM_VALUE_SUBGROUP_GT_MASK),
211      ENUM(SYSTEM_VALUE_SUBGROUP_LE_MASK),
212      ENUM(SYSTEM_VALUE_SUBGROUP_LT_MASK),
213      ENUM(SYSTEM_VALUE_VERTEX_ID),
214      ENUM(SYSTEM_VALUE_INSTANCE_ID),
215      ENUM(SYSTEM_VALUE_INSTANCE_INDEX),
216      ENUM(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE),
217      ENUM(SYSTEM_VALUE_BASE_VERTEX),
218      ENUM(SYSTEM_VALUE_BASE_INSTANCE),
219      ENUM(SYSTEM_VALUE_DRAW_ID),
220      ENUM(SYSTEM_VALUE_INVOCATION_ID),
221      ENUM(SYSTEM_VALUE_FRONT_FACE),
222      ENUM(SYSTEM_VALUE_SAMPLE_ID),
223      ENUM(SYSTEM_VALUE_SAMPLE_POS),
224      ENUM(SYSTEM_VALUE_SAMPLE_MASK_IN),
225      ENUM(SYSTEM_VALUE_TESS_COORD),
226      ENUM(SYSTEM_VALUE_VERTICES_IN),
227      ENUM(SYSTEM_VALUE_PRIMITIVE_ID),
228      ENUM(SYSTEM_VALUE_TESS_LEVEL_OUTER),
229      ENUM(SYSTEM_VALUE_TESS_LEVEL_INNER),
230      ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_ID),
231      ENUM(SYSTEM_VALUE_LOCAL_INVOCATION_INDEX),
232      ENUM(SYSTEM_VALUE_GLOBAL_INVOCATION_ID),
233      ENUM(SYSTEM_VALUE_WORK_GROUP_ID),
234      ENUM(SYSTEM_VALUE_NUM_WORK_GROUPS),
235      ENUM(SYSTEM_VALUE_VIEW_INDEX),
236      ENUM(SYSTEM_VALUE_VERTEX_CNT),
237    };
238    STATIC_ASSERT(ARRAY_SIZE(names) == SYSTEM_VALUE_MAX);
239    return NAME(sysval);
240 }
241 
242 const char *
glsl_interp_mode_name(enum glsl_interp_mode qual)243 glsl_interp_mode_name(enum glsl_interp_mode qual)
244 {
245    static const char *names[] = {
246       ENUM(INTERP_MODE_NONE),
247       ENUM(INTERP_MODE_SMOOTH),
248       ENUM(INTERP_MODE_FLAT),
249       ENUM(INTERP_MODE_NOPERSPECTIVE),
250    };
251    STATIC_ASSERT(ARRAY_SIZE(names) == INTERP_MODE_COUNT);
252    return NAME(qual);
253 }
254 
255 const char *
gl_frag_result_name(gl_frag_result result)256 gl_frag_result_name(gl_frag_result result)
257 {
258    static const char *names[] = {
259       ENUM(FRAG_RESULT_DEPTH),
260       ENUM(FRAG_RESULT_STENCIL),
261       ENUM(FRAG_RESULT_COLOR),
262       ENUM(FRAG_RESULT_SAMPLE_MASK),
263       ENUM(FRAG_RESULT_DATA0),
264       ENUM(FRAG_RESULT_DATA1),
265       ENUM(FRAG_RESULT_DATA2),
266       ENUM(FRAG_RESULT_DATA3),
267       ENUM(FRAG_RESULT_DATA4),
268       ENUM(FRAG_RESULT_DATA5),
269       ENUM(FRAG_RESULT_DATA6),
270       ENUM(FRAG_RESULT_DATA7),
271    };
272    STATIC_ASSERT(ARRAY_SIZE(names) == FRAG_RESULT_MAX);
273    return NAME(result);
274 }
275