• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include "sp_context.h"
29 #include "sp_state.h"
30 #include "sp_fs.h"
31 #include "sp_texture.h"
32 
33 #include "pipe/p_defines.h"
34 #include "util/u_memory.h"
35 #include "util/u_inlines.h"
36 #include "util/u_pstipple.h"
37 #include "draw/draw_context.h"
38 #include "draw/draw_vs.h"
39 #include "draw/draw_gs.h"
40 #include "tgsi/tgsi_dump.h"
41 #include "tgsi/tgsi_scan.h"
42 #include "tgsi/tgsi_parse.h"
43 
44 
45 /**
46  * Create a new fragment shader variant.
47  */
48 static struct sp_fragment_shader_variant *
create_fs_variant(struct softpipe_context * softpipe,struct sp_fragment_shader * fs,const struct sp_fragment_shader_variant_key * key)49 create_fs_variant(struct softpipe_context *softpipe,
50                   struct sp_fragment_shader *fs,
51                   const struct sp_fragment_shader_variant_key *key)
52 {
53    struct sp_fragment_shader_variant *var;
54    struct pipe_shader_state *curfs = &fs->shader;
55 
56    /* codegen, create variant object */
57    var = softpipe_create_fs_variant_exec(softpipe);
58 
59    if (var) {
60       var->key = *key;
61 
62 #if DO_PSTIPPLE_IN_HELPER_MODULE
63       if (key->polygon_stipple) {
64          /* get new shader that implements polygon stippling */
65          var->tokens =
66             util_pstipple_create_fragment_shader(curfs->tokens,
67                                                  &var->stipple_sampler_unit, 0,
68                                                  TGSI_FILE_INPUT);
69       }
70       else
71 #endif
72       {
73          var->tokens = tgsi_dup_tokens(curfs->tokens);
74          var->stipple_sampler_unit = 0;
75       }
76 
77       tgsi_scan_shader(var->tokens, &var->info);
78 
79       /* See comments elsewhere about draw fragment shaders */
80 #if 0
81       /* draw's fs state */
82       var->draw_shader = draw_create_fragment_shader(softpipe->draw,
83                                                      &fs->shader);
84       if (!var->draw_shader) {
85          var->delete(var);
86          FREE((void *) var->tokens);
87          return NULL;
88       }
89 #endif
90 
91       /* insert variant into linked list */
92       var->next = fs->variants;
93       fs->variants = var;
94    }
95 
96    return var;
97 }
98 
99 
100 struct sp_fragment_shader_variant *
softpipe_find_fs_variant(struct softpipe_context * sp,struct sp_fragment_shader * fs,const struct sp_fragment_shader_variant_key * key)101 softpipe_find_fs_variant(struct softpipe_context *sp,
102                          struct sp_fragment_shader *fs,
103                          const struct sp_fragment_shader_variant_key *key)
104 {
105    struct sp_fragment_shader_variant *var;
106 
107    for (var = fs->variants; var; var = var->next) {
108       if (memcmp(&var->key, key, sizeof(*key)) == 0) {
109          /* found it */
110          return var;
111       }
112    }
113 
114    return create_fs_variant(sp, fs, key);
115 }
116 
117 
118 static void *
softpipe_create_fs_state(struct pipe_context * pipe,const struct pipe_shader_state * templ)119 softpipe_create_fs_state(struct pipe_context *pipe,
120                          const struct pipe_shader_state *templ)
121 {
122    struct softpipe_context *softpipe = softpipe_context(pipe);
123    struct sp_fragment_shader *state = CALLOC_STRUCT(sp_fragment_shader);
124 
125    /* debug */
126    if (softpipe->dump_fs)
127       tgsi_dump(templ->tokens, 0);
128 
129    /* we need to keep a local copy of the tokens */
130    state->shader.tokens = tgsi_dup_tokens(templ->tokens);
131 
132    /* draw's fs state */
133    state->draw_shader = draw_create_fragment_shader(softpipe->draw,
134                                                     &state->shader);
135    if (!state->draw_shader) {
136       tgsi_free_tokens(state->shader.tokens);
137       FREE(state);
138       return NULL;
139    }
140 
141    return state;
142 }
143 
144 
145 static void
softpipe_bind_fs_state(struct pipe_context * pipe,void * fs)146 softpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
147 {
148    struct softpipe_context *softpipe = softpipe_context(pipe);
149    struct sp_fragment_shader *state = (struct sp_fragment_shader *) fs;
150 
151    if (softpipe->fs == fs)
152       return;
153 
154    draw_flush(softpipe->draw);
155 
156    softpipe->fs = fs;
157 
158    /* This depends on the current fragment shader and must always be
159     * re-validated before use.
160     */
161    softpipe->fs_variant = NULL;
162 
163    if (state)
164       draw_bind_fragment_shader(softpipe->draw,
165                                 state->draw_shader);
166    else
167       draw_bind_fragment_shader(softpipe->draw, NULL);
168 
169    softpipe->dirty |= SP_NEW_FS;
170 }
171 
172 
173 static void
softpipe_delete_fs_state(struct pipe_context * pipe,void * fs)174 softpipe_delete_fs_state(struct pipe_context *pipe, void *fs)
175 {
176    struct softpipe_context *softpipe = softpipe_context(pipe);
177    struct sp_fragment_shader *state = fs;
178    struct sp_fragment_shader_variant *var, *next_var;
179 
180    assert(fs != softpipe->fs);
181 
182    /* delete variants */
183    for (var = state->variants; var; var = next_var) {
184       next_var = var->next;
185 
186       assert(var != softpipe->fs_variant);
187 
188       /* See comments elsewhere about draw fragment shaders */
189 #if 0
190       draw_delete_fragment_shader(softpipe->draw, var->draw_shader);
191 #endif
192 
193       var->delete(var, softpipe->fs_machine);
194    }
195 
196    draw_delete_fragment_shader(softpipe->draw, state->draw_shader);
197 
198    tgsi_free_tokens(state->shader.tokens);
199    FREE(state);
200 }
201 
202 
203 static void *
softpipe_create_vs_state(struct pipe_context * pipe,const struct pipe_shader_state * templ)204 softpipe_create_vs_state(struct pipe_context *pipe,
205                          const struct pipe_shader_state *templ)
206 {
207    struct softpipe_context *softpipe = softpipe_context(pipe);
208    struct sp_vertex_shader *state;
209 
210    state = CALLOC_STRUCT(sp_vertex_shader);
211    if (!state)
212       goto fail;
213 
214    /* copy shader tokens, the ones passed in will go away.
215     */
216    state->shader.tokens = tgsi_dup_tokens(templ->tokens);
217    if (state->shader.tokens == NULL)
218       goto fail;
219 
220    state->draw_data = draw_create_vertex_shader(softpipe->draw, templ);
221    if (state->draw_data == NULL)
222       goto fail;
223 
224    state->max_sampler = state->draw_data->info.file_max[TGSI_FILE_SAMPLER];
225 
226    return state;
227 
228 fail:
229    if (state) {
230       tgsi_free_tokens(state->shader.tokens);
231       FREE( state->draw_data );
232       FREE( state );
233    }
234    return NULL;
235 }
236 
237 
238 static void
softpipe_bind_vs_state(struct pipe_context * pipe,void * vs)239 softpipe_bind_vs_state(struct pipe_context *pipe, void *vs)
240 {
241    struct softpipe_context *softpipe = softpipe_context(pipe);
242 
243    softpipe->vs = (struct sp_vertex_shader *) vs;
244 
245    draw_bind_vertex_shader(softpipe->draw,
246                            (softpipe->vs ? softpipe->vs->draw_data : NULL));
247 
248    softpipe->dirty |= SP_NEW_VS;
249 }
250 
251 
252 static void
softpipe_delete_vs_state(struct pipe_context * pipe,void * vs)253 softpipe_delete_vs_state(struct pipe_context *pipe, void *vs)
254 {
255    struct softpipe_context *softpipe = softpipe_context(pipe);
256 
257    struct sp_vertex_shader *state = (struct sp_vertex_shader *) vs;
258 
259    draw_delete_vertex_shader(softpipe->draw, state->draw_data);
260    tgsi_free_tokens(state->shader.tokens);
261    FREE( state );
262 }
263 
264 
265 static void *
softpipe_create_gs_state(struct pipe_context * pipe,const struct pipe_shader_state * templ)266 softpipe_create_gs_state(struct pipe_context *pipe,
267                          const struct pipe_shader_state *templ)
268 {
269    struct softpipe_context *softpipe = softpipe_context(pipe);
270    struct sp_geometry_shader *state;
271 
272    state = CALLOC_STRUCT(sp_geometry_shader);
273    if (!state)
274       goto fail;
275 
276    state->shader = *templ;
277 
278    if (templ->tokens) {
279       /* debug */
280       if (softpipe->dump_gs)
281          tgsi_dump(templ->tokens, 0);
282 
283       /* copy shader tokens, the ones passed in will go away.
284        */
285       state->shader.tokens = tgsi_dup_tokens(templ->tokens);
286       if (state->shader.tokens == NULL)
287          goto fail;
288 
289       state->draw_data = draw_create_geometry_shader(softpipe->draw, templ);
290       if (state->draw_data == NULL)
291          goto fail;
292 
293       state->max_sampler = state->draw_data->info.file_max[TGSI_FILE_SAMPLER];
294    }
295 
296    return state;
297 
298 fail:
299    if (state) {
300       tgsi_free_tokens(state->shader.tokens);
301       FREE( state->draw_data );
302       FREE( state );
303    }
304    return NULL;
305 }
306 
307 
308 static void
softpipe_bind_gs_state(struct pipe_context * pipe,void * gs)309 softpipe_bind_gs_state(struct pipe_context *pipe, void *gs)
310 {
311    struct softpipe_context *softpipe = softpipe_context(pipe);
312 
313    softpipe->gs = (struct sp_geometry_shader *)gs;
314 
315    draw_bind_geometry_shader(softpipe->draw,
316                              (softpipe->gs ? softpipe->gs->draw_data : NULL));
317 
318    softpipe->dirty |= SP_NEW_GS;
319 }
320 
321 
322 static void
softpipe_delete_gs_state(struct pipe_context * pipe,void * gs)323 softpipe_delete_gs_state(struct pipe_context *pipe, void *gs)
324 {
325    struct softpipe_context *softpipe = softpipe_context(pipe);
326 
327    struct sp_geometry_shader *state =
328       (struct sp_geometry_shader *)gs;
329 
330    draw_delete_geometry_shader(softpipe->draw,
331                                (state) ? state->draw_data : 0);
332 
333    tgsi_free_tokens(state->shader.tokens);
334    FREE(state);
335 }
336 
337 
338 static void
softpipe_set_constant_buffer(struct pipe_context * pipe,enum pipe_shader_type shader,uint index,const struct pipe_constant_buffer * cb)339 softpipe_set_constant_buffer(struct pipe_context *pipe,
340                              enum pipe_shader_type shader, uint index,
341                              const struct pipe_constant_buffer *cb)
342 {
343    struct softpipe_context *softpipe = softpipe_context(pipe);
344    struct pipe_resource *constants = cb ? cb->buffer : NULL;
345    unsigned size;
346    const void *data;
347 
348    assert(shader < PIPE_SHADER_TYPES);
349 
350    if (cb && cb->user_buffer) {
351       constants = softpipe_user_buffer_create(pipe->screen,
352                                               (void *) cb->user_buffer,
353                                               cb->buffer_size,
354                                               PIPE_BIND_CONSTANT_BUFFER);
355    }
356 
357    size = cb ? cb->buffer_size : 0;
358    data = constants ? softpipe_resource_data(constants) : NULL;
359    if (data)
360       data = (const char *) data + cb->buffer_offset;
361 
362    draw_flush(softpipe->draw);
363 
364    /* note: reference counting */
365    pipe_resource_reference(&softpipe->constants[shader][index], constants);
366 
367    if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
368       draw_set_mapped_constant_buffer(softpipe->draw, shader, index, data, size);
369    }
370 
371    softpipe->mapped_constants[shader][index] = data;
372    softpipe->const_buffer_size[shader][index] = size;
373 
374    softpipe->dirty |= SP_NEW_CONSTANTS;
375 
376    if (cb && cb->user_buffer) {
377       pipe_resource_reference(&constants, NULL);
378    }
379 }
380 
381 static void *
softpipe_create_compute_state(struct pipe_context * pipe,const struct pipe_compute_state * templ)382 softpipe_create_compute_state(struct pipe_context *pipe,
383                               const struct pipe_compute_state *templ)
384 {
385    struct softpipe_context *softpipe = softpipe_context(pipe);
386    const struct tgsi_token *tokens;
387    struct sp_compute_shader *state;
388    if (templ->ir_type != PIPE_SHADER_IR_TGSI)
389       return NULL;
390 
391    tokens = templ->prog;
392    /* debug */
393    if (softpipe->dump_cs)
394       tgsi_dump(tokens, 0);
395 
396    state = CALLOC_STRUCT(sp_compute_shader);
397 
398    state->shader = *templ;
399    state->tokens = tgsi_dup_tokens(tokens);
400    tgsi_scan_shader(state->tokens, &state->info);
401 
402    state->max_sampler = state->info.file_max[TGSI_FILE_SAMPLER];
403 
404    return state;
405 }
406 
407 static void
softpipe_bind_compute_state(struct pipe_context * pipe,void * cs)408 softpipe_bind_compute_state(struct pipe_context *pipe,
409                             void *cs)
410 {
411    struct softpipe_context *softpipe = softpipe_context(pipe);
412    struct sp_compute_shader *state = (struct sp_compute_shader *)cs;
413    if (softpipe->cs == state)
414       return;
415 
416    softpipe->cs = state;
417 }
418 
419 static void
softpipe_delete_compute_state(struct pipe_context * pipe,void * cs)420 softpipe_delete_compute_state(struct pipe_context *pipe,
421                               void *cs)
422 {
423    MAYBE_UNUSED struct softpipe_context *softpipe = softpipe_context(pipe);
424    struct sp_compute_shader *state = (struct sp_compute_shader *)cs;
425 
426    assert(softpipe->cs != state);
427    tgsi_free_tokens(state->tokens);
428    FREE(state);
429 }
430 
431 void
softpipe_init_shader_funcs(struct pipe_context * pipe)432 softpipe_init_shader_funcs(struct pipe_context *pipe)
433 {
434    pipe->create_fs_state = softpipe_create_fs_state;
435    pipe->bind_fs_state   = softpipe_bind_fs_state;
436    pipe->delete_fs_state = softpipe_delete_fs_state;
437 
438    pipe->create_vs_state = softpipe_create_vs_state;
439    pipe->bind_vs_state   = softpipe_bind_vs_state;
440    pipe->delete_vs_state = softpipe_delete_vs_state;
441 
442    pipe->create_gs_state = softpipe_create_gs_state;
443    pipe->bind_gs_state   = softpipe_bind_gs_state;
444    pipe->delete_gs_state = softpipe_delete_gs_state;
445 
446    pipe->set_constant_buffer = softpipe_set_constant_buffer;
447 
448    pipe->create_compute_state = softpipe_create_compute_state;
449    pipe->bind_compute_state = softpipe_bind_compute_state;
450    pipe->delete_compute_state = softpipe_delete_compute_state;
451 }
452