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1#version 460
2
3float f;
4float h3 = 3.0;
5
6out float cout;
7in float cin;
8
9float bar()
10{
11    h3 *= f;
12    float g3 = 2 * h3;
13    cout = g3;
14    return h3 + g3 + gl_FragCoord.y;
15}
16