• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // Copyright 2016 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "src/compiler/checkpoint-elimination.h"
6 
7 #include "src/compiler/node-properties.h"
8 
9 namespace v8 {
10 namespace internal {
11 namespace compiler {
12 
CheckpointElimination(Editor * editor)13 CheckpointElimination::CheckpointElimination(Editor* editor)
14     : AdvancedReducer(editor) {}
15 
16 namespace {
17 
18 // The given checkpoint is redundant if it is effect-wise dominated by another
19 // checkpoint and there is no observable write in between. For now we consider
20 // a linear effect chain only instead of true effect-wise dominance.
IsRedundantCheckpoint(Node * node)21 bool IsRedundantCheckpoint(Node* node) {
22   Node* effect = NodeProperties::GetEffectInput(node);
23   while (effect->op()->HasProperty(Operator::kNoWrite) &&
24          effect->op()->EffectInputCount() == 1) {
25     if (effect->opcode() == IrOpcode::kCheckpoint) return true;
26     effect = NodeProperties::GetEffectInput(effect);
27   }
28   return false;
29 }
30 
31 }  // namespace
32 
ReduceCheckpoint(Node * node)33 Reduction CheckpointElimination::ReduceCheckpoint(Node* node) {
34   DCHECK_EQ(IrOpcode::kCheckpoint, node->opcode());
35   if (IsRedundantCheckpoint(node)) {
36     return Replace(NodeProperties::GetEffectInput(node));
37   }
38   return NoChange();
39 }
40 
Reduce(Node * node)41 Reduction CheckpointElimination::Reduce(Node* node) {
42   DisallowHeapAccess no_heap_access;
43   switch (node->opcode()) {
44     case IrOpcode::kCheckpoint:
45       return ReduceCheckpoint(node);
46     default:
47       break;
48   }
49   return NoChange();
50 }
51 
52 }  // namespace compiler
53 }  // namespace internal
54 }  // namespace v8
55