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1 // Copyright 2015 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef V8_DEBUG_DEBUG_EVALUATE_H_
6 #define V8_DEBUG_DEBUG_EVALUATE_H_
7 
8 #include <vector>
9 
10 #include "src/debug/debug-frames.h"
11 #include "src/debug/debug-scopes.h"
12 #include "src/objects.h"
13 #include "src/objects/shared-function-info.h"
14 #include "src/objects/string-table.h"
15 
16 namespace v8 {
17 namespace internal {
18 
19 class FrameInspector;
20 
21 class DebugEvaluate : public AllStatic {
22  public:
23   static MaybeHandle<Object> Global(Isolate* isolate, Handle<String> source,
24                                     bool throw_on_side_effect);
25 
26   // Evaluate a piece of JavaScript in the context of a stack frame for
27   // debugging.  Things that need special attention are:
28   // - Parameters and stack-allocated locals need to be materialized.  Altered
29   //   values need to be written back to the stack afterwards.
30   // - The arguments object needs to materialized.
31   static MaybeHandle<Object> Local(Isolate* isolate, StackFrame::Id frame_id,
32                                    int inlined_jsframe_index,
33                                    Handle<String> source,
34                                    bool throw_on_side_effect);
35 
36   // This is used for break-at-entry for builtins and API functions.
37   // Evaluate a piece of JavaScript in the native context, but with the
38   // materialized arguments object and receiver of the current call.
39   static MaybeHandle<Object> WithTopmostArguments(Isolate* isolate,
40                                                   Handle<String> source);
41 
42   static DebugInfo::SideEffectState FunctionGetSideEffectState(
43       Isolate* isolate, Handle<SharedFunctionInfo> info);
44   static bool CallbackHasNoSideEffect(Object* callback_info);
45   static void ApplySideEffectChecks(Handle<BytecodeArray> bytecode_array);
46 
47  private:
48   // This class builds a context chain for evaluation of expressions
49   // in debugger.
50   // The scope chain leading up to a breakpoint where evaluation occurs
51   // looks like:
52   // - [a mix of with, catch and block scopes]
53   //    - [function stack + context]
54   //      - [outer context]
55   // The builder materializes all stack variables into properties of objects;
56   // the expression is then evaluated as if it is inside a series of 'with'
57   // statements using those objects. To this end, the builder builds a new
58   // context chain, based on a scope chain:
59   //   - every With and Catch scope begets a cloned context
60   //   - Block scope begets one or two contexts:
61   //       - if a block has context-allocated varaibles, its context is cloned
62   //       - stack locals are materizalized as a With context
63   //   - Local scope begets a With context for materizalized locals, chained to
64   //     original function context. Original function context is the end of
65   //     the chain.
66   class ContextBuilder {
67    public:
68     ContextBuilder(Isolate* isolate, JavaScriptFrame* frame,
69                    int inlined_jsframe_index);
70 
71     void UpdateValues();
72 
evaluation_context()73     Handle<Context> evaluation_context() const { return evaluation_context_; }
74     Handle<SharedFunctionInfo> outer_info() const;
75 
76    private:
77     struct ContextChainElement {
78       Handle<Context> wrapped_context;
79       Handle<JSObject> materialized_object;
80       Handle<StringSet> whitelist;
81     };
82 
83     Handle<Context> evaluation_context_;
84     std::vector<ContextChainElement> context_chain_;
85     Isolate* isolate_;
86     FrameInspector frame_inspector_;
87     ScopeIterator scope_iterator_;
88   };
89 
90   static MaybeHandle<Object> Evaluate(Isolate* isolate,
91                                       Handle<SharedFunctionInfo> outer_info,
92                                       Handle<Context> context,
93                                       Handle<Object> receiver,
94                                       Handle<String> source,
95                                       bool throw_on_side_effect);
96 };
97 
98 
99 }  // namespace internal
100 }  // namespace v8
101 
102 #endif  // V8_DEBUG_DEBUG_EVALUATE_H_
103