1 // Copyright 2014 Google Inc. All Rights Reserved.
2 //
3 // Use of this source code is governed by a BSD-style license
4 // that can be found in the COPYING file in the root of the source
5 // tree. An additional intellectual property rights grant can be found
6 // in the file PATENTS. All contributing project authors may
7 // be found in the AUTHORS file in the root of the source tree.
8 // -----------------------------------------------------------------------------
9 //
10 // WebPPicture tools: alpha handling, etc.
11 //
12 // Author: Skal (pascal.massimino@gmail.com)
13
14 #include <assert.h>
15
16 #include "src/enc/vp8i_enc.h"
17 #include "src/dsp/yuv.h"
18
19 //------------------------------------------------------------------------------
20 // Helper: clean up fully transparent area to help compressibility.
21
22 #define SIZE 8
23 #define SIZE2 (SIZE / 2)
IsTransparentARGBArea(const uint32_t * ptr,int stride,int size)24 static int IsTransparentARGBArea(const uint32_t* ptr, int stride, int size) {
25 int y, x;
26 for (y = 0; y < size; ++y) {
27 for (x = 0; x < size; ++x) {
28 if (ptr[x] & 0xff000000u) {
29 return 0;
30 }
31 }
32 ptr += stride;
33 }
34 return 1;
35 }
36
Flatten(uint8_t * ptr,int v,int stride,int size)37 static void Flatten(uint8_t* ptr, int v, int stride, int size) {
38 int y;
39 for (y = 0; y < size; ++y) {
40 memset(ptr, v, size);
41 ptr += stride;
42 }
43 }
44
FlattenARGB(uint32_t * ptr,uint32_t v,int stride,int size)45 static void FlattenARGB(uint32_t* ptr, uint32_t v, int stride, int size) {
46 int x, y;
47 for (y = 0; y < size; ++y) {
48 for (x = 0; x < size; ++x) ptr[x] = v;
49 ptr += stride;
50 }
51 }
52
53 // Smoothen the luma components of transparent pixels. Return true if the whole
54 // block is transparent.
SmoothenBlock(const uint8_t * a_ptr,int a_stride,uint8_t * y_ptr,int y_stride,int width,int height)55 static int SmoothenBlock(const uint8_t* a_ptr, int a_stride, uint8_t* y_ptr,
56 int y_stride, int width, int height) {
57 int sum = 0, count = 0;
58 int x, y;
59 const uint8_t* alpha_ptr = a_ptr;
60 uint8_t* luma_ptr = y_ptr;
61 for (y = 0; y < height; ++y) {
62 for (x = 0; x < width; ++x) {
63 if (alpha_ptr[x] != 0) {
64 ++count;
65 sum += luma_ptr[x];
66 }
67 }
68 alpha_ptr += a_stride;
69 luma_ptr += y_stride;
70 }
71 if (count > 0 && count < width * height) {
72 const uint8_t avg_u8 = (uint8_t)(sum / count);
73 alpha_ptr = a_ptr;
74 luma_ptr = y_ptr;
75 for (y = 0; y < height; ++y) {
76 for (x = 0; x < width; ++x) {
77 if (alpha_ptr[x] == 0) luma_ptr[x] = avg_u8;
78 }
79 alpha_ptr += a_stride;
80 luma_ptr += y_stride;
81 }
82 }
83 return (count == 0);
84 }
85
WebPCleanupTransparentArea(WebPPicture * pic)86 void WebPCleanupTransparentArea(WebPPicture* pic) {
87 int x, y, w, h;
88 if (pic == NULL) return;
89 w = pic->width / SIZE;
90 h = pic->height / SIZE;
91
92 // note: we ignore the left-overs on right/bottom, except for SmoothenBlock().
93 if (pic->use_argb) {
94 uint32_t argb_value = 0;
95 for (y = 0; y < h; ++y) {
96 int need_reset = 1;
97 for (x = 0; x < w; ++x) {
98 const int off = (y * pic->argb_stride + x) * SIZE;
99 if (IsTransparentARGBArea(pic->argb + off, pic->argb_stride, SIZE)) {
100 if (need_reset) {
101 argb_value = pic->argb[off];
102 need_reset = 0;
103 }
104 FlattenARGB(pic->argb + off, argb_value, pic->argb_stride, SIZE);
105 } else {
106 need_reset = 1;
107 }
108 }
109 }
110 } else {
111 const int width = pic->width;
112 const int height = pic->height;
113 const int y_stride = pic->y_stride;
114 const int uv_stride = pic->uv_stride;
115 const int a_stride = pic->a_stride;
116 uint8_t* y_ptr = pic->y;
117 uint8_t* u_ptr = pic->u;
118 uint8_t* v_ptr = pic->v;
119 const uint8_t* a_ptr = pic->a;
120 int values[3] = { 0 };
121 if (a_ptr == NULL || y_ptr == NULL || u_ptr == NULL || v_ptr == NULL) {
122 return;
123 }
124 for (y = 0; y + SIZE <= height; y += SIZE) {
125 int need_reset = 1;
126 for (x = 0; x + SIZE <= width; x += SIZE) {
127 if (SmoothenBlock(a_ptr + x, a_stride, y_ptr + x, y_stride,
128 SIZE, SIZE)) {
129 if (need_reset) {
130 values[0] = y_ptr[x];
131 values[1] = u_ptr[x >> 1];
132 values[2] = v_ptr[x >> 1];
133 need_reset = 0;
134 }
135 Flatten(y_ptr + x, values[0], y_stride, SIZE);
136 Flatten(u_ptr + (x >> 1), values[1], uv_stride, SIZE2);
137 Flatten(v_ptr + (x >> 1), values[2], uv_stride, SIZE2);
138 } else {
139 need_reset = 1;
140 }
141 }
142 if (x < width) {
143 SmoothenBlock(a_ptr + x, a_stride, y_ptr + x, y_stride,
144 width - x, SIZE);
145 }
146 a_ptr += SIZE * a_stride;
147 y_ptr += SIZE * y_stride;
148 u_ptr += SIZE2 * uv_stride;
149 v_ptr += SIZE2 * uv_stride;
150 }
151 if (y < height) {
152 const int sub_height = height - y;
153 for (x = 0; x + SIZE <= width; x += SIZE) {
154 SmoothenBlock(a_ptr + x, a_stride, y_ptr + x, y_stride,
155 SIZE, sub_height);
156 }
157 if (x < width) {
158 SmoothenBlock(a_ptr + x, a_stride, y_ptr + x, y_stride,
159 width - x, sub_height);
160 }
161 }
162 }
163 }
164
165 #undef SIZE
166 #undef SIZE2
167
WebPCleanupTransparentAreaLossless(WebPPicture * const pic)168 void WebPCleanupTransparentAreaLossless(WebPPicture* const pic) {
169 int x, y, w, h;
170 uint32_t* argb;
171 assert(pic != NULL && pic->use_argb);
172 w = pic->width;
173 h = pic->height;
174 argb = pic->argb;
175
176 for (y = 0; y < h; ++y) {
177 for (x = 0; x < w; ++x) {
178 if ((argb[x] & 0xff000000) == 0) {
179 argb[x] = 0x00000000;
180 }
181 }
182 argb += pic->argb_stride;
183 }
184 }
185
186 //------------------------------------------------------------------------------
187 // Blend color and remove transparency info
188
189 #define BLEND(V0, V1, ALPHA) \
190 ((((V0) * (255 - (ALPHA)) + (V1) * (ALPHA)) * 0x101 + 256) >> 16)
191 #define BLEND_10BIT(V0, V1, ALPHA) \
192 ((((V0) * (1020 - (ALPHA)) + (V1) * (ALPHA)) * 0x101 + 1024) >> 18)
193
MakeARGB32(int r,int g,int b)194 static WEBP_INLINE uint32_t MakeARGB32(int r, int g, int b) {
195 return (0xff000000u | (r << 16) | (g << 8) | b);
196 }
197
WebPBlendAlpha(WebPPicture * pic,uint32_t background_rgb)198 void WebPBlendAlpha(WebPPicture* pic, uint32_t background_rgb) {
199 const int red = (background_rgb >> 16) & 0xff;
200 const int green = (background_rgb >> 8) & 0xff;
201 const int blue = (background_rgb >> 0) & 0xff;
202 int x, y;
203 if (pic == NULL) return;
204 if (!pic->use_argb) {
205 const int uv_width = (pic->width >> 1); // omit last pixel during u/v loop
206 const int Y0 = VP8RGBToY(red, green, blue, YUV_HALF);
207 // VP8RGBToU/V expects the u/v values summed over four pixels
208 const int U0 = VP8RGBToU(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF);
209 const int V0 = VP8RGBToV(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF);
210 const int has_alpha = pic->colorspace & WEBP_CSP_ALPHA_BIT;
211 uint8_t* y_ptr = pic->y;
212 uint8_t* u_ptr = pic->u;
213 uint8_t* v_ptr = pic->v;
214 uint8_t* a_ptr = pic->a;
215 if (!has_alpha || a_ptr == NULL) return; // nothing to do
216 for (y = 0; y < pic->height; ++y) {
217 // Luma blending
218 for (x = 0; x < pic->width; ++x) {
219 const uint8_t alpha = a_ptr[x];
220 if (alpha < 0xff) {
221 y_ptr[x] = BLEND(Y0, y_ptr[x], alpha);
222 }
223 }
224 // Chroma blending every even line
225 if ((y & 1) == 0) {
226 uint8_t* const a_ptr2 =
227 (y + 1 == pic->height) ? a_ptr : a_ptr + pic->a_stride;
228 for (x = 0; x < uv_width; ++x) {
229 // Average four alpha values into a single blending weight.
230 // TODO(skal): might lead to visible contouring. Can we do better?
231 const uint32_t alpha =
232 a_ptr[2 * x + 0] + a_ptr[2 * x + 1] +
233 a_ptr2[2 * x + 0] + a_ptr2[2 * x + 1];
234 u_ptr[x] = BLEND_10BIT(U0, u_ptr[x], alpha);
235 v_ptr[x] = BLEND_10BIT(V0, v_ptr[x], alpha);
236 }
237 if (pic->width & 1) { // rightmost pixel
238 const uint32_t alpha = 2 * (a_ptr[2 * x + 0] + a_ptr2[2 * x + 0]);
239 u_ptr[x] = BLEND_10BIT(U0, u_ptr[x], alpha);
240 v_ptr[x] = BLEND_10BIT(V0, v_ptr[x], alpha);
241 }
242 } else {
243 u_ptr += pic->uv_stride;
244 v_ptr += pic->uv_stride;
245 }
246 memset(a_ptr, 0xff, pic->width); // reset alpha value to opaque
247 a_ptr += pic->a_stride;
248 y_ptr += pic->y_stride;
249 }
250 } else {
251 uint32_t* argb = pic->argb;
252 const uint32_t background = MakeARGB32(red, green, blue);
253 for (y = 0; y < pic->height; ++y) {
254 for (x = 0; x < pic->width; ++x) {
255 const int alpha = (argb[x] >> 24) & 0xff;
256 if (alpha != 0xff) {
257 if (alpha > 0) {
258 int r = (argb[x] >> 16) & 0xff;
259 int g = (argb[x] >> 8) & 0xff;
260 int b = (argb[x] >> 0) & 0xff;
261 r = BLEND(red, r, alpha);
262 g = BLEND(green, g, alpha);
263 b = BLEND(blue, b, alpha);
264 argb[x] = MakeARGB32(r, g, b);
265 } else {
266 argb[x] = background;
267 }
268 }
269 }
270 argb += pic->argb_stride;
271 }
272 }
273 }
274
275 #undef BLEND
276 #undef BLEND_10BIT
277
278 //------------------------------------------------------------------------------
279