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1 // Copyright 2014 Google Inc. All Rights Reserved.
2 //
3 // Use of this source code is governed by a BSD-style license
4 // that can be found in the COPYING file in the root of the source
5 // tree. An additional intellectual property rights grant can be found
6 // in the file PATENTS. All contributing project authors may
7 // be found in the AUTHORS file in the root of the source tree.
8 // -----------------------------------------------------------------------------
9 //
10 // WebPPicture tools: alpha handling, etc.
11 //
12 // Author: Skal (pascal.massimino@gmail.com)
13 
14 #include <assert.h>
15 
16 #include "src/enc/vp8i_enc.h"
17 #include "src/dsp/yuv.h"
18 
19 //------------------------------------------------------------------------------
20 // Helper: clean up fully transparent area to help compressibility.
21 
22 #define SIZE 8
23 #define SIZE2 (SIZE / 2)
IsTransparentARGBArea(const uint32_t * ptr,int stride,int size)24 static int IsTransparentARGBArea(const uint32_t* ptr, int stride, int size) {
25   int y, x;
26   for (y = 0; y < size; ++y) {
27     for (x = 0; x < size; ++x) {
28       if (ptr[x] & 0xff000000u) {
29         return 0;
30       }
31     }
32     ptr += stride;
33   }
34   return 1;
35 }
36 
Flatten(uint8_t * ptr,int v,int stride,int size)37 static void Flatten(uint8_t* ptr, int v, int stride, int size) {
38   int y;
39   for (y = 0; y < size; ++y) {
40     memset(ptr, v, size);
41     ptr += stride;
42   }
43 }
44 
FlattenARGB(uint32_t * ptr,uint32_t v,int stride,int size)45 static void FlattenARGB(uint32_t* ptr, uint32_t v, int stride, int size) {
46   int x, y;
47   for (y = 0; y < size; ++y) {
48     for (x = 0; x < size; ++x) ptr[x] = v;
49     ptr += stride;
50   }
51 }
52 
53 // Smoothen the luma components of transparent pixels. Return true if the whole
54 // block is transparent.
SmoothenBlock(const uint8_t * a_ptr,int a_stride,uint8_t * y_ptr,int y_stride,int width,int height)55 static int SmoothenBlock(const uint8_t* a_ptr, int a_stride, uint8_t* y_ptr,
56                          int y_stride, int width, int height) {
57   int sum = 0, count = 0;
58   int x, y;
59   const uint8_t* alpha_ptr = a_ptr;
60   uint8_t* luma_ptr = y_ptr;
61   for (y = 0; y < height; ++y) {
62     for (x = 0; x < width; ++x) {
63       if (alpha_ptr[x] != 0) {
64         ++count;
65         sum += luma_ptr[x];
66       }
67     }
68     alpha_ptr += a_stride;
69     luma_ptr += y_stride;
70   }
71   if (count > 0 && count < width * height) {
72     const uint8_t avg_u8 = (uint8_t)(sum / count);
73     alpha_ptr = a_ptr;
74     luma_ptr = y_ptr;
75     for (y = 0; y < height; ++y) {
76       for (x = 0; x < width; ++x) {
77         if (alpha_ptr[x] == 0) luma_ptr[x] = avg_u8;
78       }
79       alpha_ptr += a_stride;
80       luma_ptr += y_stride;
81     }
82   }
83   return (count == 0);
84 }
85 
WebPCleanupTransparentArea(WebPPicture * pic)86 void WebPCleanupTransparentArea(WebPPicture* pic) {
87   int x, y, w, h;
88   if (pic == NULL) return;
89   w = pic->width / SIZE;
90   h = pic->height / SIZE;
91 
92   // note: we ignore the left-overs on right/bottom, except for SmoothenBlock().
93   if (pic->use_argb) {
94     uint32_t argb_value = 0;
95     for (y = 0; y < h; ++y) {
96       int need_reset = 1;
97       for (x = 0; x < w; ++x) {
98         const int off = (y * pic->argb_stride + x) * SIZE;
99         if (IsTransparentARGBArea(pic->argb + off, pic->argb_stride, SIZE)) {
100           if (need_reset) {
101             argb_value = pic->argb[off];
102             need_reset = 0;
103           }
104           FlattenARGB(pic->argb + off, argb_value, pic->argb_stride, SIZE);
105         } else {
106           need_reset = 1;
107         }
108       }
109     }
110   } else {
111     const int width = pic->width;
112     const int height = pic->height;
113     const int y_stride = pic->y_stride;
114     const int uv_stride = pic->uv_stride;
115     const int a_stride = pic->a_stride;
116     uint8_t* y_ptr = pic->y;
117     uint8_t* u_ptr = pic->u;
118     uint8_t* v_ptr = pic->v;
119     const uint8_t* a_ptr = pic->a;
120     int values[3] = { 0 };
121     if (a_ptr == NULL || y_ptr == NULL || u_ptr == NULL || v_ptr == NULL) {
122       return;
123     }
124     for (y = 0; y + SIZE <= height; y += SIZE) {
125       int need_reset = 1;
126       for (x = 0; x + SIZE <= width; x += SIZE) {
127         if (SmoothenBlock(a_ptr + x, a_stride, y_ptr + x, y_stride,
128                           SIZE, SIZE)) {
129           if (need_reset) {
130             values[0] = y_ptr[x];
131             values[1] = u_ptr[x >> 1];
132             values[2] = v_ptr[x >> 1];
133             need_reset = 0;
134           }
135           Flatten(y_ptr + x,        values[0], y_stride,  SIZE);
136           Flatten(u_ptr + (x >> 1), values[1], uv_stride, SIZE2);
137           Flatten(v_ptr + (x >> 1), values[2], uv_stride, SIZE2);
138         } else {
139           need_reset = 1;
140         }
141       }
142       if (x < width) {
143         SmoothenBlock(a_ptr + x, a_stride, y_ptr + x, y_stride,
144                       width - x, SIZE);
145       }
146       a_ptr += SIZE * a_stride;
147       y_ptr += SIZE * y_stride;
148       u_ptr += SIZE2 * uv_stride;
149       v_ptr += SIZE2 * uv_stride;
150     }
151     if (y < height) {
152       const int sub_height = height - y;
153       for (x = 0; x + SIZE <= width; x += SIZE) {
154         SmoothenBlock(a_ptr + x, a_stride, y_ptr + x, y_stride,
155                       SIZE, sub_height);
156       }
157       if (x < width) {
158         SmoothenBlock(a_ptr + x, a_stride, y_ptr + x, y_stride,
159                       width - x, sub_height);
160       }
161     }
162   }
163 }
164 
165 #undef SIZE
166 #undef SIZE2
167 
WebPCleanupTransparentAreaLossless(WebPPicture * const pic)168 void WebPCleanupTransparentAreaLossless(WebPPicture* const pic) {
169   int x, y, w, h;
170   uint32_t* argb;
171   assert(pic != NULL && pic->use_argb);
172   w = pic->width;
173   h = pic->height;
174   argb = pic->argb;
175 
176   for (y = 0; y < h; ++y) {
177     for (x = 0; x < w; ++x) {
178       if ((argb[x] & 0xff000000) == 0) {
179         argb[x] = 0x00000000;
180       }
181     }
182     argb += pic->argb_stride;
183   }
184 }
185 
186 //------------------------------------------------------------------------------
187 // Blend color and remove transparency info
188 
189 #define BLEND(V0, V1, ALPHA) \
190     ((((V0) * (255 - (ALPHA)) + (V1) * (ALPHA)) * 0x101 + 256) >> 16)
191 #define BLEND_10BIT(V0, V1, ALPHA) \
192     ((((V0) * (1020 - (ALPHA)) + (V1) * (ALPHA)) * 0x101 + 1024) >> 18)
193 
MakeARGB32(int r,int g,int b)194 static WEBP_INLINE uint32_t MakeARGB32(int r, int g, int b) {
195   return (0xff000000u | (r << 16) | (g << 8) | b);
196 }
197 
WebPBlendAlpha(WebPPicture * pic,uint32_t background_rgb)198 void WebPBlendAlpha(WebPPicture* pic, uint32_t background_rgb) {
199   const int red = (background_rgb >> 16) & 0xff;
200   const int green = (background_rgb >> 8) & 0xff;
201   const int blue = (background_rgb >> 0) & 0xff;
202   int x, y;
203   if (pic == NULL) return;
204   if (!pic->use_argb) {
205     const int uv_width = (pic->width >> 1);  // omit last pixel during u/v loop
206     const int Y0 = VP8RGBToY(red, green, blue, YUV_HALF);
207     // VP8RGBToU/V expects the u/v values summed over four pixels
208     const int U0 = VP8RGBToU(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF);
209     const int V0 = VP8RGBToV(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF);
210     const int has_alpha = pic->colorspace & WEBP_CSP_ALPHA_BIT;
211     uint8_t* y_ptr = pic->y;
212     uint8_t* u_ptr = pic->u;
213     uint8_t* v_ptr = pic->v;
214     uint8_t* a_ptr = pic->a;
215     if (!has_alpha || a_ptr == NULL) return;    // nothing to do
216     for (y = 0; y < pic->height; ++y) {
217       // Luma blending
218       for (x = 0; x < pic->width; ++x) {
219         const uint8_t alpha = a_ptr[x];
220         if (alpha < 0xff) {
221           y_ptr[x] = BLEND(Y0, y_ptr[x], alpha);
222         }
223       }
224       // Chroma blending every even line
225       if ((y & 1) == 0) {
226         uint8_t* const a_ptr2 =
227             (y + 1 == pic->height) ? a_ptr : a_ptr + pic->a_stride;
228         for (x = 0; x < uv_width; ++x) {
229           // Average four alpha values into a single blending weight.
230           // TODO(skal): might lead to visible contouring. Can we do better?
231           const uint32_t alpha =
232               a_ptr[2 * x + 0] + a_ptr[2 * x + 1] +
233               a_ptr2[2 * x + 0] + a_ptr2[2 * x + 1];
234           u_ptr[x] = BLEND_10BIT(U0, u_ptr[x], alpha);
235           v_ptr[x] = BLEND_10BIT(V0, v_ptr[x], alpha);
236         }
237         if (pic->width & 1) {   // rightmost pixel
238           const uint32_t alpha = 2 * (a_ptr[2 * x + 0] + a_ptr2[2 * x + 0]);
239           u_ptr[x] = BLEND_10BIT(U0, u_ptr[x], alpha);
240           v_ptr[x] = BLEND_10BIT(V0, v_ptr[x], alpha);
241         }
242       } else {
243         u_ptr += pic->uv_stride;
244         v_ptr += pic->uv_stride;
245       }
246       memset(a_ptr, 0xff, pic->width);  // reset alpha value to opaque
247       a_ptr += pic->a_stride;
248       y_ptr += pic->y_stride;
249     }
250   } else {
251     uint32_t* argb = pic->argb;
252     const uint32_t background = MakeARGB32(red, green, blue);
253     for (y = 0; y < pic->height; ++y) {
254       for (x = 0; x < pic->width; ++x) {
255         const int alpha = (argb[x] >> 24) & 0xff;
256         if (alpha != 0xff) {
257           if (alpha > 0) {
258             int r = (argb[x] >> 16) & 0xff;
259             int g = (argb[x] >>  8) & 0xff;
260             int b = (argb[x] >>  0) & 0xff;
261             r = BLEND(red, r, alpha);
262             g = BLEND(green, g, alpha);
263             b = BLEND(blue, b, alpha);
264             argb[x] = MakeARGB32(r, g, b);
265           } else {
266             argb[x] = background;
267           }
268         }
269       }
270       argb += pic->argb_stride;
271     }
272   }
273 }
274 
275 #undef BLEND
276 #undef BLEND_10BIT
277 
278 //------------------------------------------------------------------------------
279