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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28  /*
29   * Authors:
30   *   Brian Paul
31   */
32 
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/bufferobj.h"
36 #include "main/dlist.h"
37 #include "main/macros.h"
38 #include "main/pbo.h"
39 #include "program/program.h"
40 #include "program/prog_print.h"
41 
42 #include "st_context.h"
43 #include "st_atom.h"
44 #include "st_atom_constbuf.h"
45 #include "st_draw.h"
46 #include "st_program.h"
47 #include "st_cb_bitmap.h"
48 #include "st_sampler_view.h"
49 #include "st_texture.h"
50 
51 #include "pipe/p_context.h"
52 #include "pipe/p_defines.h"
53 #include "pipe/p_shader_tokens.h"
54 #include "util/u_inlines.h"
55 #include "util/u_simple_shaders.h"
56 #include "util/u_upload_mgr.h"
57 #include "program/prog_instruction.h"
58 #include "cso_cache/cso_context.h"
59 
60 
61 /**
62  * glBitmaps are drawn as textured quads.  The user's bitmap pattern
63  * is stored in a texture image.  An alpha8 texture format is used.
64  * The fragment shader samples a bit (texel) from the texture, then
65  * discards the fragment if the bit is off.
66  *
67  * Note that we actually store the inverse image of the bitmap to
68  * simplify the fragment program.  An "on" bit gets stored as texel=0x0
69  * and an "off" bit is stored as texel=0xff.  Then we kill the
70  * fragment if the negated texel value is less than zero.
71  */
72 
73 
74 /**
75  * The bitmap cache attempts to accumulate multiple glBitmap calls in a
76  * buffer which is then rendered en mass upon a flush, state change, etc.
77  * A wide, short buffer is used to target the common case of a series
78  * of glBitmap calls being used to draw text.
79  */
80 static GLboolean UseBitmapCache = GL_TRUE;
81 
82 
83 #define BITMAP_CACHE_WIDTH  512
84 #define BITMAP_CACHE_HEIGHT 32
85 
86 
87 /** Epsilon for Z comparisons */
88 #define Z_EPSILON 1e-06
89 
90 
91 /**
92  * Copy user-provide bitmap bits into texture buffer, expanding
93  * bits into texels.
94  * "On" bits will set texels to 0x0.
95  * "Off" bits will not modify texels.
96  * Note that the image is actually going to be upside down in
97  * the texture.  We deal with that with texcoords.
98  */
99 static void
unpack_bitmap(struct st_context * st,GLint px,GLint py,GLsizei width,GLsizei height,const struct gl_pixelstore_attrib * unpack,const GLubyte * bitmap,ubyte * destBuffer,uint destStride)100 unpack_bitmap(struct st_context *st,
101               GLint px, GLint py, GLsizei width, GLsizei height,
102               const struct gl_pixelstore_attrib *unpack,
103               const GLubyte *bitmap,
104               ubyte *destBuffer, uint destStride)
105 {
106    destBuffer += py * destStride + px;
107 
108    _mesa_expand_bitmap(width, height, unpack, bitmap,
109                        destBuffer, destStride, 0x0);
110 }
111 
112 
113 /**
114  * Create a texture which represents a bitmap image.
115  */
116 static struct pipe_resource *
make_bitmap_texture(struct gl_context * ctx,GLsizei width,GLsizei height,const struct gl_pixelstore_attrib * unpack,const GLubyte * bitmap)117 make_bitmap_texture(struct gl_context *ctx, GLsizei width, GLsizei height,
118                     const struct gl_pixelstore_attrib *unpack,
119                     const GLubyte *bitmap)
120 {
121    struct st_context *st = st_context(ctx);
122    struct pipe_context *pipe = st->pipe;
123    struct pipe_transfer *transfer;
124    ubyte *dest;
125    struct pipe_resource *pt;
126 
127    /* PBO source... */
128    bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
129    if (!bitmap) {
130       return NULL;
131    }
132 
133    /**
134     * Create texture to hold bitmap pattern.
135     */
136    pt = st_texture_create(st, st->internal_target, st->bitmap.tex_format,
137                           0, width, height, 1, 1, 0,
138                           PIPE_BIND_SAMPLER_VIEW);
139    if (!pt) {
140       _mesa_unmap_pbo_source(ctx, unpack);
141       return NULL;
142    }
143 
144    dest = pipe_transfer_map(st->pipe, pt, 0, 0,
145                             PIPE_TRANSFER_WRITE,
146                             0, 0, width, height, &transfer);
147 
148    /* Put image into texture transfer */
149    memset(dest, 0xff, height * transfer->stride);
150    unpack_bitmap(st, 0, 0, width, height, unpack, bitmap,
151                  dest, transfer->stride);
152 
153    _mesa_unmap_pbo_source(ctx, unpack);
154 
155    /* Release transfer */
156    pipe_transfer_unmap(pipe, transfer);
157    return pt;
158 }
159 
160 
161 /**
162  * Setup pipeline state prior to rendering the bitmap textured quad.
163  */
164 static void
setup_render_state(struct gl_context * ctx,struct pipe_sampler_view * sv,const GLfloat * color,bool atlas)165 setup_render_state(struct gl_context *ctx,
166                    struct pipe_sampler_view *sv,
167                    const GLfloat *color,
168                    bool atlas)
169 {
170    struct st_context *st = st_context(ctx);
171    struct cso_context *cso = st->cso_context;
172    struct st_fp_variant *fpv;
173    struct st_fp_variant_key key;
174 
175    memset(&key, 0, sizeof(key));
176    key.st = st->has_shareable_shaders ? NULL : st;
177    key.bitmap = GL_TRUE;
178    key.clamp_color = st->clamp_frag_color_in_shader &&
179                      ctx->Color._ClampFragmentColor;
180 
181    fpv = st_get_fp_variant(st, st->fp, &key);
182 
183    /* As an optimization, Mesa's fragment programs will sometimes get the
184     * primary color from a statevar/constant rather than a varying variable.
185     * when that's the case, we need to ensure that we use the 'color'
186     * parameter and not the current attribute color (which may have changed
187     * through glRasterPos and state validation.
188     * So, we force the proper color here.  Not elegant, but it works.
189     */
190    {
191       GLfloat colorSave[4];
192       COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
193       COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color);
194       st_upload_constants(st, &st->fp->Base);
195       COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave);
196    }
197 
198    cso_save_state(cso, (CSO_BIT_RASTERIZER |
199                         CSO_BIT_FRAGMENT_SAMPLERS |
200                         CSO_BIT_FRAGMENT_SAMPLER_VIEWS |
201                         CSO_BIT_VIEWPORT |
202                         CSO_BIT_STREAM_OUTPUTS |
203                         CSO_BIT_VERTEX_ELEMENTS |
204                         CSO_BIT_AUX_VERTEX_BUFFER_SLOT |
205                         CSO_BITS_ALL_SHADERS));
206 
207 
208    /* rasterizer state: just scissor */
209    st->bitmap.rasterizer.scissor = ctx->Scissor.EnableFlags & 1;
210    cso_set_rasterizer(cso, &st->bitmap.rasterizer);
211 
212    /* fragment shader state: TEX lookup program */
213    cso_set_fragment_shader_handle(cso, fpv->driver_shader);
214 
215    /* vertex shader state: position + texcoord pass-through */
216    cso_set_vertex_shader_handle(cso, st->bitmap.vs);
217 
218    /* disable other shaders */
219    cso_set_tessctrl_shader_handle(cso, NULL);
220    cso_set_tesseval_shader_handle(cso, NULL);
221    cso_set_geometry_shader_handle(cso, NULL);
222 
223    /* user samplers, plus our bitmap sampler */
224    {
225       struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
226       uint num = MAX2(fpv->bitmap_sampler + 1,
227                       st->state.num_samplers[PIPE_SHADER_FRAGMENT]);
228       uint i;
229       for (i = 0; i < st->state.num_samplers[PIPE_SHADER_FRAGMENT]; i++) {
230          samplers[i] = &st->state.samplers[PIPE_SHADER_FRAGMENT][i];
231       }
232       if (atlas)
233          samplers[fpv->bitmap_sampler] = &st->bitmap.atlas_sampler;
234       else
235          samplers[fpv->bitmap_sampler] = &st->bitmap.sampler;
236       cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num,
237                        (const struct pipe_sampler_state **) samplers);
238    }
239 
240    /* user textures, plus the bitmap texture */
241    {
242       struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
243       uint num = MAX2(fpv->bitmap_sampler + 1,
244                       st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]);
245       memcpy(sampler_views, st->state.sampler_views[PIPE_SHADER_FRAGMENT],
246              sizeof(sampler_views));
247       sampler_views[fpv->bitmap_sampler] = sv;
248       cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num, sampler_views);
249    }
250 
251    /* viewport state: viewport matching window dims */
252    cso_set_viewport_dims(cso, st->state.fb_width,
253                          st->state.fb_height,
254                          st->state.fb_orientation == Y_0_TOP);
255 
256    cso_set_vertex_elements(cso, 3, st->util_velems);
257 
258    cso_set_stream_outputs(st->cso_context, 0, NULL, NULL);
259 }
260 
261 
262 /**
263  * Restore pipeline state after rendering the bitmap textured quad.
264  */
265 static void
restore_render_state(struct gl_context * ctx)266 restore_render_state(struct gl_context *ctx)
267 {
268    struct st_context *st = st_context(ctx);
269    struct cso_context *cso = st->cso_context;
270 
271    cso_restore_state(cso);
272 }
273 
274 
275 /**
276  * Render a glBitmap by drawing a textured quad
277  */
278 static void
draw_bitmap_quad(struct gl_context * ctx,GLint x,GLint y,GLfloat z,GLsizei width,GLsizei height,struct pipe_sampler_view * sv,const GLfloat * color)279 draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
280                  GLsizei width, GLsizei height,
281                  struct pipe_sampler_view *sv,
282                  const GLfloat *color)
283 {
284    struct st_context *st = st_context(ctx);
285    struct pipe_context *pipe = st->pipe;
286    const float fb_width = (float) st->state.fb_width;
287    const float fb_height = (float) st->state.fb_height;
288    const float x0 = (float) x;
289    const float x1 = (float) (x + width);
290    const float y0 = (float) y;
291    const float y1 = (float) (y + height);
292    float sLeft = 0.0f, sRight = 1.0f;
293    float tTop = 0.0f, tBot = 1.0f - tTop;
294    const float clip_x0 = x0 / fb_width * 2.0f - 1.0f;
295    const float clip_y0 = y0 / fb_height * 2.0f - 1.0f;
296    const float clip_x1 = x1 / fb_width * 2.0f - 1.0f;
297    const float clip_y1 = y1 / fb_height * 2.0f - 1.0f;
298 
299    /* limit checks */
300    {
301       /* XXX if the bitmap is larger than the max texture size, break
302        * it up into chunks.
303        */
304       GLuint MAYBE_UNUSED maxSize =
305          1 << (pipe->screen->get_param(pipe->screen,
306                                        PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
307       assert(width <= (GLsizei) maxSize);
308       assert(height <= (GLsizei) maxSize);
309    }
310 
311    setup_render_state(ctx, sv, color, false);
312 
313    /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
314    z = z * 2.0f - 1.0f;
315 
316    if (sv->texture->target == PIPE_TEXTURE_RECT) {
317       /* use non-normalized texcoords */
318       sRight = (float) width;
319       tBot = (float) height;
320    }
321 
322    if (!st_draw_quad(st, clip_x0, clip_y0, clip_x1, clip_y1, z,
323                      sLeft, tBot, sRight, tTop, color, 0)) {
324       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBitmap");
325    }
326 
327    restore_render_state(ctx);
328 
329    /* We uploaded modified constants, need to invalidate them. */
330    st->dirty |= ST_NEW_FS_CONSTANTS;
331 }
332 
333 
334 static void
reset_cache(struct st_context * st)335 reset_cache(struct st_context *st)
336 {
337    struct st_bitmap_cache *cache = &st->bitmap.cache;
338 
339    /*memset(cache->buffer, 0xff, sizeof(cache->buffer));*/
340    cache->empty = GL_TRUE;
341 
342    cache->xmin = 1000000;
343    cache->xmax = -1000000;
344    cache->ymin = 1000000;
345    cache->ymax = -1000000;
346 
347    assert(!cache->texture);
348 
349    /* allocate a new texture */
350    cache->texture = st_texture_create(st, st->internal_target,
351                                       st->bitmap.tex_format, 0,
352                                       BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
353                                       1, 1, 0,
354 				      PIPE_BIND_SAMPLER_VIEW);
355 }
356 
357 
358 /** Print bitmap image to stdout (debug) */
359 static void
print_cache(const struct st_bitmap_cache * cache)360 print_cache(const struct st_bitmap_cache *cache)
361 {
362    int i, j, k;
363 
364    for (i = 0; i < BITMAP_CACHE_HEIGHT; i++) {
365       k = BITMAP_CACHE_WIDTH * (BITMAP_CACHE_HEIGHT - i - 1);
366       for (j = 0; j < BITMAP_CACHE_WIDTH; j++) {
367          if (cache->buffer[k])
368             printf("X");
369          else
370             printf(" ");
371          k++;
372       }
373       printf("\n");
374    }
375 }
376 
377 
378 /**
379  * Create gallium pipe_transfer object for the bitmap cache.
380  */
381 static void
create_cache_trans(struct st_context * st)382 create_cache_trans(struct st_context *st)
383 {
384    struct pipe_context *pipe = st->pipe;
385    struct st_bitmap_cache *cache = &st->bitmap.cache;
386 
387    if (cache->trans)
388       return;
389 
390    /* Map the texture transfer.
391     * Subsequent glBitmap calls will write into the texture image.
392     */
393    cache->buffer = pipe_transfer_map(pipe, cache->texture, 0, 0,
394                                      PIPE_TRANSFER_WRITE, 0, 0,
395                                      BITMAP_CACHE_WIDTH,
396                                      BITMAP_CACHE_HEIGHT, &cache->trans);
397 
398    /* init image to all 0xff */
399    memset(cache->buffer, 0xff, cache->trans->stride * BITMAP_CACHE_HEIGHT);
400 }
401 
402 
403 /**
404  * If there's anything in the bitmap cache, draw/flush it now.
405  */
406 void
st_flush_bitmap_cache(struct st_context * st)407 st_flush_bitmap_cache(struct st_context *st)
408 {
409    struct st_bitmap_cache *cache = &st->bitmap.cache;
410 
411    if (!cache->empty) {
412       struct pipe_context *pipe = st->pipe;
413       struct pipe_sampler_view *sv;
414 
415       assert(cache->xmin <= cache->xmax);
416 
417       if (0)
418          printf("flush bitmap, size %d x %d  at %d, %d\n",
419                 cache->xmax - cache->xmin,
420                 cache->ymax - cache->ymin,
421                 cache->xpos, cache->ypos);
422 
423       /* The texture transfer has been mapped until now.
424        * So unmap and release the texture transfer before drawing.
425        */
426       if (cache->trans && cache->buffer) {
427          if (0)
428             print_cache(cache);
429          pipe_transfer_unmap(pipe, cache->trans);
430          cache->buffer = NULL;
431          cache->trans = NULL;
432       }
433 
434       sv = st_create_texture_sampler_view(st->pipe, cache->texture);
435       if (sv) {
436          draw_bitmap_quad(st->ctx,
437                           cache->xpos,
438                           cache->ypos,
439                           cache->zpos,
440                           BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
441                           sv,
442                           cache->color);
443 
444          pipe_sampler_view_reference(&sv, NULL);
445       }
446 
447       /* release/free the texture */
448       pipe_resource_reference(&cache->texture, NULL);
449 
450       reset_cache(st);
451    }
452 }
453 
454 
455 /**
456  * Try to accumulate this glBitmap call in the bitmap cache.
457  * \return  GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
458  */
459 static GLboolean
accum_bitmap(struct gl_context * ctx,GLint x,GLint y,GLsizei width,GLsizei height,const struct gl_pixelstore_attrib * unpack,const GLubyte * bitmap)460 accum_bitmap(struct gl_context *ctx,
461              GLint x, GLint y, GLsizei width, GLsizei height,
462              const struct gl_pixelstore_attrib *unpack,
463              const GLubyte *bitmap )
464 {
465    struct st_context *st = ctx->st;
466    struct st_bitmap_cache *cache = &st->bitmap.cache;
467    int px = -999, py = -999;
468    const GLfloat z = ctx->Current.RasterPos[2];
469 
470    if (width > BITMAP_CACHE_WIDTH ||
471        height > BITMAP_CACHE_HEIGHT)
472       return GL_FALSE; /* too big to cache */
473 
474    if (!cache->empty) {
475       px = x - cache->xpos;  /* pos in buffer */
476       py = y - cache->ypos;
477       if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
478           py < 0 || py + height > BITMAP_CACHE_HEIGHT ||
479           !TEST_EQ_4V(ctx->Current.RasterColor, cache->color) ||
480           ((fabs(z - cache->zpos) > Z_EPSILON))) {
481          /* This bitmap would extend beyond cache bounds, or the bitmap
482           * color is changing
483           * so flush and continue.
484           */
485          st_flush_bitmap_cache(st);
486       }
487    }
488 
489    if (cache->empty) {
490       /* Initialize.  Center bitmap vertically in the buffer. */
491       px = 0;
492       py = (BITMAP_CACHE_HEIGHT - height) / 2;
493       cache->xpos = x;
494       cache->ypos = y - py;
495       cache->zpos = z;
496       cache->empty = GL_FALSE;
497       COPY_4FV(cache->color, ctx->Current.RasterColor);
498    }
499 
500    assert(px != -999);
501    assert(py != -999);
502 
503    if (x < cache->xmin)
504       cache->xmin = x;
505    if (y < cache->ymin)
506       cache->ymin = y;
507    if (x + width > cache->xmax)
508       cache->xmax = x + width;
509    if (y + height > cache->ymax)
510       cache->ymax = y + height;
511 
512    /* create the transfer if needed */
513    create_cache_trans(st);
514 
515    /* PBO source... */
516    bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
517    if (!bitmap) {
518       return FALSE;
519    }
520 
521    unpack_bitmap(st, px, py, width, height, unpack, bitmap,
522                  cache->buffer, BITMAP_CACHE_WIDTH);
523 
524    _mesa_unmap_pbo_source(ctx, unpack);
525 
526    return GL_TRUE; /* accumulated */
527 }
528 
529 
530 /**
531  * One-time init for drawing bitmaps.
532  */
533 static void
init_bitmap_state(struct st_context * st)534 init_bitmap_state(struct st_context *st)
535 {
536    struct pipe_context *pipe = st->pipe;
537    struct pipe_screen *screen = pipe->screen;
538 
539    /* This function should only be called once */
540    assert(st->bitmap.vs == NULL);
541 
542    assert(st->internal_target == PIPE_TEXTURE_2D ||
543           st->internal_target == PIPE_TEXTURE_RECT);
544 
545    /* init sampler state once */
546    memset(&st->bitmap.sampler, 0, sizeof(st->bitmap.sampler));
547    st->bitmap.sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
548    st->bitmap.sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
549    st->bitmap.sampler.wrap_r = PIPE_TEX_WRAP_CLAMP;
550    st->bitmap.sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
551    st->bitmap.sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
552    st->bitmap.sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
553    st->bitmap.sampler.normalized_coords = st->internal_target == PIPE_TEXTURE_2D;
554 
555    st->bitmap.atlas_sampler = st->bitmap.sampler;
556    st->bitmap.atlas_sampler.normalized_coords = 0;
557 
558    /* init baseline rasterizer state once */
559    memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
560    st->bitmap.rasterizer.half_pixel_center = 1;
561    st->bitmap.rasterizer.bottom_edge_rule = 1;
562    st->bitmap.rasterizer.depth_clip = 1;
563 
564    /* find a usable texture format */
565    if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM,
566                                    st->internal_target, 0,
567                                    PIPE_BIND_SAMPLER_VIEW)) {
568       st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM;
569    }
570    else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM,
571                                         st->internal_target, 0,
572                                         PIPE_BIND_SAMPLER_VIEW)) {
573       st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM;
574    }
575    else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM,
576                                         st->internal_target, 0,
577                                         PIPE_BIND_SAMPLER_VIEW)) {
578       st->bitmap.tex_format = PIPE_FORMAT_L8_UNORM;
579    }
580    else {
581       /* XXX support more formats */
582       assert(0);
583    }
584 
585    /* Create the vertex shader */
586    {
587       const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
588                                       TGSI_SEMANTIC_COLOR,
589         st->needs_texcoord_semantic ? TGSI_SEMANTIC_TEXCOORD :
590                                       TGSI_SEMANTIC_GENERIC };
591       const uint semantic_indexes[] = { 0, 0, 0 };
592       st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
593                                                           semantic_names,
594                                                           semantic_indexes,
595                                                           FALSE);
596    }
597 
598    reset_cache(st);
599 }
600 
601 
602 /**
603  * Called via ctx->Driver.Bitmap()
604  */
605 static void
st_Bitmap(struct gl_context * ctx,GLint x,GLint y,GLsizei width,GLsizei height,const struct gl_pixelstore_attrib * unpack,const GLubyte * bitmap)606 st_Bitmap(struct gl_context *ctx, GLint x, GLint y,
607           GLsizei width, GLsizei height,
608           const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap )
609 {
610    struct st_context *st = st_context(ctx);
611    struct pipe_resource *pt;
612 
613    assert(width > 0);
614    assert(height > 0);
615 
616    st_invalidate_readpix_cache(st);
617 
618    if (!st->bitmap.vs) {
619       init_bitmap_state(st);
620    }
621 
622    /* We only need to validate any non-ST_NEW_CONSTANTS state. The VS we use
623     * for bitmap drawing uses no constants and the FS constants are
624     * explicitly uploaded in the draw_bitmap_quad() function.
625     */
626    if ((st->dirty | ctx->NewDriverState) & ~ST_NEW_CONSTANTS &
627        ST_PIPELINE_RENDER_STATE_MASK ||
628        st->gfx_shaders_may_be_dirty) {
629       st_validate_state(st, ST_PIPELINE_RENDER);
630    }
631 
632    if (UseBitmapCache && accum_bitmap(ctx, x, y, width, height, unpack, bitmap))
633       return;
634 
635    pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
636    if (pt) {
637       struct pipe_sampler_view *sv =
638          st_create_texture_sampler_view(st->pipe, pt);
639 
640       assert(pt->target == PIPE_TEXTURE_2D || pt->target == PIPE_TEXTURE_RECT);
641 
642       if (sv) {
643          draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
644                           width, height, sv, ctx->Current.RasterColor);
645 
646          pipe_sampler_view_reference(&sv, NULL);
647       }
648 
649       /* release/free the texture */
650       pipe_resource_reference(&pt, NULL);
651    }
652 }
653 
654 
655 /**
656  * Called via ctx->Driver.DrawAtlasBitmap()
657  */
658 static void
st_DrawAtlasBitmaps(struct gl_context * ctx,const struct gl_bitmap_atlas * atlas,GLuint count,const GLubyte * ids)659 st_DrawAtlasBitmaps(struct gl_context *ctx,
660                     const struct gl_bitmap_atlas *atlas,
661                     GLuint count, const GLubyte *ids)
662 {
663    struct st_context *st = st_context(ctx);
664    struct pipe_context *pipe = st->pipe;
665    struct st_texture_object *stObj = st_texture_object(atlas->texObj);
666    struct pipe_sampler_view *sv;
667    /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
668    const float z = ctx->Current.RasterPos[2] * 2.0f - 1.0f;
669    const float *color = ctx->Current.RasterColor;
670    const float clip_x_scale = 2.0f / st->state.fb_width;
671    const float clip_y_scale = 2.0f / st->state.fb_height;
672    const unsigned num_verts = count * 4;
673    const unsigned num_vert_bytes = num_verts * sizeof(struct st_util_vertex);
674    struct st_util_vertex *verts;
675    struct pipe_vertex_buffer vb = {0};
676    unsigned i;
677 
678    if (!st->bitmap.vs) {
679       init_bitmap_state(st);
680    }
681 
682    st_flush_bitmap_cache(st);
683 
684    st_validate_state(st, ST_PIPELINE_RENDER);
685    st_invalidate_readpix_cache(st);
686 
687    sv = st_create_texture_sampler_view(pipe, stObj->pt);
688    if (!sv) {
689       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCallLists(bitmap text)");
690       return;
691    }
692 
693    setup_render_state(ctx, sv, color, true);
694 
695    vb.stride = sizeof(struct st_util_vertex);
696 
697    u_upload_alloc(pipe->stream_uploader, 0, num_vert_bytes, 4,
698                   &vb.buffer_offset, &vb.buffer.resource, (void **) &verts);
699 
700    if (unlikely(!verts)) {
701       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCallLists(bitmap text)");
702       goto out;
703    }
704 
705    /* build quads vertex data */
706    for (i = 0; i < count; i++) {
707       const GLfloat epsilon = 0.0001F;
708       const struct gl_bitmap_glyph *g = &atlas->glyphs[ids[i]];
709       const float xmove = g->xmove, ymove = g->ymove;
710       const float xorig = g->xorig, yorig = g->yorig;
711       const float s0 = g->x, t0 = g->y;
712       const float s1 = s0 + g->w, t1 = t0 + g->h;
713       const float x0 = IFLOOR(ctx->Current.RasterPos[0] - xorig + epsilon);
714       const float y0 = IFLOOR(ctx->Current.RasterPos[1] - yorig + epsilon);
715       const float x1 = x0 + g->w, y1 = y0 + g->h;
716       const float clip_x0 = x0 * clip_x_scale - 1.0f;
717       const float clip_y0 = y0 * clip_y_scale - 1.0f;
718       const float clip_x1 = x1 * clip_x_scale - 1.0f;
719       const float clip_y1 = y1 * clip_y_scale - 1.0f;
720 
721       /* lower-left corner */
722       verts->x = clip_x0;
723       verts->y = clip_y0;
724       verts->z = z;
725       verts->r = color[0];
726       verts->g = color[1];
727       verts->b = color[2];
728       verts->a = color[3];
729       verts->s = s0;
730       verts->t = t0;
731       verts++;
732 
733       /* lower-right corner */
734       verts->x = clip_x1;
735       verts->y = clip_y0;
736       verts->z = z;
737       verts->r = color[0];
738       verts->g = color[1];
739       verts->b = color[2];
740       verts->a = color[3];
741       verts->s = s1;
742       verts->t = t0;
743       verts++;
744 
745       /* upper-right corner */
746       verts->x = clip_x1;
747       verts->y = clip_y1;
748       verts->z = z;
749       verts->r = color[0];
750       verts->g = color[1];
751       verts->b = color[2];
752       verts->a = color[3];
753       verts->s = s1;
754       verts->t = t1;
755       verts++;
756 
757       /* upper-left corner */
758       verts->x = clip_x0;
759       verts->y = clip_y1;
760       verts->z = z;
761       verts->r = color[0];
762       verts->g = color[1];
763       verts->b = color[2];
764       verts->a = color[3];
765       verts->s = s0;
766       verts->t = t1;
767       verts++;
768 
769       /* Update the raster position */
770       ctx->Current.RasterPos[0] += xmove;
771       ctx->Current.RasterPos[1] += ymove;
772    }
773 
774    u_upload_unmap(pipe->stream_uploader);
775 
776    cso_set_vertex_buffers(st->cso_context,
777                           cso_get_aux_vertex_buffer_slot(st->cso_context),
778                           1, &vb);
779 
780    cso_draw_arrays(st->cso_context, PIPE_PRIM_QUADS, 0, num_verts);
781 
782 out:
783    restore_render_state(ctx);
784 
785    pipe_resource_reference(&vb.buffer.resource, NULL);
786 
787    pipe_sampler_view_reference(&sv, NULL);
788 
789    /* We uploaded modified constants, need to invalidate them. */
790    st->dirty |= ST_NEW_FS_CONSTANTS;
791 }
792 
793 
794 
795 /** Per-context init */
796 void
st_init_bitmap_functions(struct dd_function_table * functions)797 st_init_bitmap_functions(struct dd_function_table *functions)
798 {
799    functions->Bitmap = st_Bitmap;
800    functions->DrawAtlasBitmaps = st_DrawAtlasBitmaps;
801 }
802 
803 
804 /** Per-context tear-down */
805 void
st_destroy_bitmap(struct st_context * st)806 st_destroy_bitmap(struct st_context *st)
807 {
808    struct pipe_context *pipe = st->pipe;
809    struct st_bitmap_cache *cache = &st->bitmap.cache;
810 
811    if (st->bitmap.vs) {
812       cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
813       st->bitmap.vs = NULL;
814    }
815 
816    if (cache->trans && cache->buffer) {
817       pipe_transfer_unmap(pipe, cache->trans);
818    }
819    pipe_resource_reference(&st->bitmap.cache.texture, NULL);
820 }
821