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1 /**************************************************************************
2  *
3  * Copyright 2003 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #ifndef ST_CONTEXT_H
29 #define ST_CONTEXT_H
30 
31 #include "main/mtypes.h"
32 #include "state_tracker/st_api.h"
33 #include "main/fbobject.h"
34 #include "state_tracker/st_atom.h"
35 #include "util/u_inlines.h"
36 #include "util/list.h"
37 
38 
39 #ifdef __cplusplus
40 extern "C" {
41 #endif
42 
43 
44 struct dd_function_table;
45 struct draw_context;
46 struct draw_stage;
47 struct gen_mipmap_state;
48 struct st_context;
49 struct st_fragment_program;
50 struct st_perf_monitor_group;
51 struct u_upload_mgr;
52 
53 
54 /** For drawing quads for glClear, glDraw/CopyPixels, glBitmap, etc. */
55 struct st_util_vertex
56 {
57    float x, y, z;
58    float r, g, b, a;
59    float s, t;
60 };
61 
62 struct st_bitmap_cache
63 {
64    /** Window pos to render the cached image */
65    GLint xpos, ypos;
66    /** Bounds of region used in window coords */
67    GLint xmin, ymin, xmax, ymax;
68 
69    GLfloat color[4];
70 
71    /** Bitmap's Z position */
72    GLfloat zpos;
73 
74    struct pipe_resource *texture;
75    struct pipe_transfer *trans;
76 
77    GLboolean empty;
78 
79    /** An I8 texture image: */
80    ubyte *buffer;
81 };
82 
83 struct st_bound_handles
84 {
85    unsigned num_handles;
86    uint64_t *handles;
87 };
88 
89 struct st_context
90 {
91    struct st_context_iface iface;
92 
93    struct gl_context *ctx;
94 
95    struct pipe_context *pipe;
96 
97    struct draw_context *draw;  /**< For selection/feedback/rastpos only */
98    struct draw_stage *feedback_stage;  /**< For GL_FEEDBACK rendermode */
99    struct draw_stage *selection_stage;  /**< For GL_SELECT rendermode */
100    struct draw_stage *rastpos_stage;  /**< For glRasterPos */
101    GLboolean clamp_frag_color_in_shader;
102    GLboolean clamp_vert_color_in_shader;
103    boolean has_stencil_export; /**< can do shader stencil export? */
104    boolean has_time_elapsed;
105    boolean has_shader_model3;
106    boolean has_etc1;
107    boolean has_etc2;
108    boolean prefer_blit_based_texture_transfer;
109    boolean force_persample_in_shader;
110    boolean has_shareable_shaders;
111    boolean has_half_float_packing;
112    boolean has_multi_draw_indirect;
113    boolean can_bind_const_buffer_as_vertex;
114 
115    /**
116     * If a shader can be created when we get its source.
117     * This means it has only 1 variant, not counting glBitmap and
118     * glDrawPixels.
119     */
120    boolean shader_has_one_variant[MESA_SHADER_STAGES];
121 
122    boolean needs_texcoord_semantic;
123    boolean apply_texture_swizzle_to_border_color;
124 
125    /* On old libGL's for linux we need to invalidate the drawables
126     * on glViewpport calls, this is set via a option.
127     */
128    boolean invalidate_on_gl_viewport;
129    boolean draw_needs_minmax_index;
130    boolean vertex_array_out_of_memory;
131    boolean has_hw_atomics;
132 
133    /* Some state is contained in constant objects.
134     * Other state is just parameter values.
135     */
136    struct {
137       struct pipe_blend_state               blend;
138       struct pipe_depth_stencil_alpha_state depth_stencil;
139       struct pipe_rasterizer_state          rasterizer;
140       struct pipe_sampler_state samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
141       GLuint num_samplers[PIPE_SHADER_TYPES];
142       struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
143       GLuint num_sampler_views[PIPE_SHADER_TYPES];
144       struct pipe_clip_state clip;
145       struct {
146          void *ptr;
147          unsigned size;
148       } constants[PIPE_SHADER_TYPES];
149       unsigned fb_width;
150       unsigned fb_height;
151       unsigned fb_num_samples;
152       unsigned fb_num_layers;
153       unsigned num_viewports;
154       struct pipe_scissor_state scissor[PIPE_MAX_VIEWPORTS];
155       struct pipe_viewport_state viewport[PIPE_MAX_VIEWPORTS];
156       struct {
157          unsigned num;
158          boolean include;
159          struct pipe_scissor_state rects[PIPE_MAX_WINDOW_RECTANGLES];
160       } window_rects;
161 
162       GLuint poly_stipple[32];  /**< In OpenGL's bottom-to-top order */
163 
164       GLuint fb_orientation;
165    } state;
166 
167    uint64_t dirty; /**< dirty states */
168 
169    /** This masks out unused shader resources. Only valid in draw calls. */
170    uint64_t active_states;
171 
172    /* If true, further analysis of states is required to know if something
173     * has changed. Used mainly for shaders.
174     */
175    bool gfx_shaders_may_be_dirty;
176    bool compute_shader_may_be_dirty;
177 
178    GLboolean vertdata_edgeflags;
179    GLboolean edgeflag_culls_prims;
180 
181    struct st_vertex_program *vp;    /**< Currently bound vertex program */
182    struct st_fragment_program *fp;  /**< Currently bound fragment program */
183    struct st_common_program *gp;  /**< Currently bound geometry program */
184    struct st_common_program *tcp; /**< Currently bound tess control program */
185    struct st_common_program *tep; /**< Currently bound tess eval program */
186    struct st_compute_program *cp;   /**< Currently bound compute program */
187 
188    struct st_vp_variant *vp_variant;
189 
190    struct {
191       struct pipe_resource *pixelmap_texture;
192       struct pipe_sampler_view *pixelmap_sampler_view;
193    } pixel_xfer;
194 
195    /** for glBitmap */
196    struct {
197       struct pipe_rasterizer_state rasterizer;
198       struct pipe_sampler_state sampler;
199       struct pipe_sampler_state atlas_sampler;
200       enum pipe_format tex_format;
201       void *vs;
202       struct st_bitmap_cache cache;
203    } bitmap;
204 
205    /** for glDraw/CopyPixels */
206    struct {
207       void *zs_shaders[4];
208       void *vert_shaders[2];   /**< ureg shaders */
209    } drawpix;
210 
211    struct {
212       GLsizei width, height;
213       GLenum format, type;
214       const void *user_pointer;  /**< Last user 'pixels' pointer */
215       void *image;               /**< Copy of the glDrawPixels image data */
216       struct pipe_resource *texture;
217    } drawpix_cache;
218 
219    /** for glReadPixels */
220    struct {
221       struct pipe_resource *src;
222       struct pipe_resource *cache;
223       enum pipe_format dst_format;
224       unsigned level;
225       unsigned layer;
226       unsigned hits;
227    } readpix_cache;
228 
229    /** for glClear */
230    struct {
231       struct pipe_rasterizer_state raster;
232       struct pipe_viewport_state viewport;
233       void *vs;
234       void *fs;
235       void *vs_layered;
236       void *gs_layered;
237    } clear;
238 
239    /* For gl(Compressed)Tex(Sub)Image */
240    struct {
241       struct pipe_rasterizer_state raster;
242       struct pipe_blend_state upload_blend;
243       void *vs;
244       void *gs;
245       void *upload_fs[3];
246       void *download_fs[3][PIPE_MAX_TEXTURE_TYPES];
247       bool upload_enabled;
248       bool download_enabled;
249       bool rgba_only;
250       bool layers;
251       bool use_gs;
252    } pbo;
253 
254    /** for drawing with st_util_vertex */
255    struct pipe_vertex_element util_velems[3];
256 
257    void *passthrough_fs;  /**< simple pass-through frag shader */
258 
259    enum pipe_texture_target internal_target;
260 
261    struct cso_context *cso_context;
262 
263    void *winsys_drawable_handle;
264 
265    /* The number of vertex buffers from the last call of validate_arrays. */
266    unsigned last_num_vbuffers;
267 
268    int32_t draw_stamp;
269    int32_t read_stamp;
270 
271    struct st_config_options options;
272 
273    struct st_perf_monitor_group *perfmon;
274 
275    enum pipe_reset_status reset_status;
276 
277    /* Array of bound texture/image handles which are resident in the context.
278     */
279    struct st_bound_handles bound_texture_handles[PIPE_SHADER_TYPES];
280    struct st_bound_handles bound_image_handles[PIPE_SHADER_TYPES];
281 
282    /* Winsys buffers */
283    struct list_head winsys_buffers;
284 };
285 
286 
287 /* Need this so that we can implement Mesa callbacks in this module.
288  */
st_context(struct gl_context * ctx)289 static inline struct st_context *st_context(struct gl_context *ctx)
290 {
291    return ctx->st;
292 }
293 
294 
295 /**
296  * Wrapper for struct gl_framebuffer.
297  * This is an opaque type to the outside world.
298  */
299 struct st_framebuffer
300 {
301    struct gl_framebuffer Base;
302 
303    struct st_framebuffer_iface *iface;
304    enum st_attachment_type statts[ST_ATTACHMENT_COUNT];
305    unsigned num_statts;
306    int32_t stamp;
307    int32_t iface_stamp;
308    uint32_t iface_ID;
309 
310    /* list of framebuffer objects */
311    struct list_head head;
312 };
313 
314 
315 extern void st_init_driver_functions(struct pipe_screen *screen,
316                                      struct dd_function_table *functions);
317 
318 void
319 st_invalidate_buffers(struct st_context *st);
320 
321 /* Invalidate the readpixels cache to ensure we don't read stale data.
322  */
323 static inline void
st_invalidate_readpix_cache(struct st_context * st)324 st_invalidate_readpix_cache(struct st_context *st)
325 {
326    if (unlikely(st->readpix_cache.src)) {
327       pipe_resource_reference(&st->readpix_cache.src, NULL);
328       pipe_resource_reference(&st->readpix_cache.cache, NULL);
329    }
330 }
331 
332 
333 #define Y_0_TOP 1
334 #define Y_0_BOTTOM 2
335 
336 static inline GLuint
st_fb_orientation(const struct gl_framebuffer * fb)337 st_fb_orientation(const struct gl_framebuffer *fb)
338 {
339    if (fb && _mesa_is_winsys_fbo(fb)) {
340       /* Drawing into a window (on-screen buffer).
341        *
342        * Negate Y scale to flip image vertically.
343        * The NDC Y coords prior to viewport transformation are in the range
344        * [y=-1=bottom, y=1=top]
345        * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
346        * H is the window height.
347        * Use the viewport transformation to invert Y.
348        */
349       return Y_0_TOP;
350    }
351    else {
352       /* Drawing into user-created FBO (very likely a texture).
353        *
354        * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
355        */
356       return Y_0_BOTTOM;
357    }
358 }
359 
360 
361 static inline bool
st_user_clip_planes_enabled(struct gl_context * ctx)362 st_user_clip_planes_enabled(struct gl_context *ctx)
363 {
364    return (ctx->API == API_OPENGL_COMPAT ||
365            ctx->API == API_OPENGLES) && /* only ES 1.x */
366           ctx->Transform.ClipPlanesEnabled;
367 }
368 
369 /** clear-alloc a struct-sized object, with casting */
370 #define ST_CALLOC_STRUCT(T)   (struct T *) calloc(1, sizeof(struct T))
371 
372 
373 extern struct st_context *
374 st_create_context(gl_api api, struct pipe_context *pipe,
375                   const struct gl_config *visual,
376                   struct st_context *share,
377                   const struct st_config_options *options,
378                   bool no_error);
379 
380 extern void
381 st_destroy_context(struct st_context *st);
382 
383 uint64_t
384 st_get_active_states(struct gl_context *ctx);
385 
386 
387 #ifdef __cplusplus
388 }
389 #endif
390 
391 #endif
392