• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /**************************************************************************
2  *
3  * Copyright 2010 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 
29 #include "st_context.h"
30 #include "pipe/p_screen.h"
31 #include "pipe/p_context.h"
32 #include "st_atom.h"
33 #include "st_program.h"
34 
35 #include "cso_cache/cso_context.h"
36 #include "main/framebuffer.h"
37 
38 
39 /* Update the sample mask for MSAA.
40  */
41 void
st_update_sample_mask(struct st_context * st)42 st_update_sample_mask(struct st_context *st)
43 {
44    unsigned sample_mask = 0xffffffff;
45    unsigned sample_count = st->state.fb_num_samples;
46 
47    if (_mesa_is_multisample_enabled(st->ctx) && sample_count > 1) {
48       /* unlike in gallium/d3d10 the mask is only active if msaa is enabled */
49       if (st->ctx->Multisample.SampleCoverage) {
50          unsigned nr_bits = (unsigned)
51             (st->ctx->Multisample.SampleCoverageValue * (float) sample_count);
52          /* there's lot of ways how to do this. We just use first few bits,
53           * since we have no knowledge of sample positions here. When
54           * app-supplied mask though is used too might need to be smarter.
55           * Also, there's an interface restriction here in theory it is
56           * encouraged this mask not be the same at each pixel.
57           */
58          sample_mask = (1 << nr_bits) - 1;
59          if (st->ctx->Multisample.SampleCoverageInvert)
60             sample_mask = ~sample_mask;
61       }
62       if (st->ctx->Multisample.SampleMask)
63          sample_mask &= st->ctx->Multisample.SampleMaskValue;
64    }
65 
66    cso_set_sample_mask(st->cso_context, sample_mask);
67 }
68 
69 
70 void
st_update_sample_shading(struct st_context * st)71 st_update_sample_shading(struct st_context *st)
72 {
73    if (!st->fp)
74       return;
75 
76    if (!st->ctx->Extensions.ARB_sample_shading)
77       return;
78 
79    cso_set_min_samples(st->cso_context,
80          _mesa_get_min_invocations_per_fragment(st->ctx, &st->fp->Base, false));
81 }
82