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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /* Authors:
29  *   Brian Paul
30  */
31 
32 #include "st_context.h"
33 #include "st_sampler_view.h"
34 #include "st_texture.h"
35 
36 #include "util/u_inlines.h"
37 #include "util/u_pack_color.h"
38 
39 
40 /**
41  * Update the pixelmap texture with the contents of the R/G/B/A pixel maps.
42  */
43 static void
load_color_map_texture(struct gl_context * ctx,struct pipe_resource * pt)44 load_color_map_texture(struct gl_context *ctx, struct pipe_resource *pt)
45 {
46    struct st_context *st = st_context(ctx);
47    struct pipe_context *pipe = st->pipe;
48    struct pipe_transfer *transfer;
49    const GLuint rSize = ctx->PixelMaps.RtoR.Size;
50    const GLuint gSize = ctx->PixelMaps.GtoG.Size;
51    const GLuint bSize = ctx->PixelMaps.BtoB.Size;
52    const GLuint aSize = ctx->PixelMaps.AtoA.Size;
53    const uint texSize = pt->width0;
54    uint *dest;
55    uint i, j;
56 
57    dest = (uint *) pipe_transfer_map(pipe,
58                                      pt, 0, 0, PIPE_TRANSFER_WRITE,
59                                      0, 0, texSize, texSize, &transfer);
60 
61    /* Pack four 1D maps into a 2D texture:
62     * R map is placed horizontally, indexed by S, in channel 0
63     * G map is placed vertically, indexed by T, in channel 1
64     * B map is placed horizontally, indexed by S, in channel 2
65     * A map is placed vertically, indexed by T, in channel 3
66     */
67    for (i = 0; i < texSize; i++) {
68       for (j = 0; j < texSize; j++) {
69          union util_color uc;
70          int k = (i * texSize + j);
71          float rgba[4];
72          rgba[0] = ctx->PixelMaps.RtoR.Map[j * rSize / texSize];
73          rgba[1] = ctx->PixelMaps.GtoG.Map[i * gSize / texSize];
74          rgba[2] = ctx->PixelMaps.BtoB.Map[j * bSize / texSize];
75          rgba[3] = ctx->PixelMaps.AtoA.Map[i * aSize / texSize];
76          util_pack_color(rgba, pt->format, &uc);
77          *(dest + k) = uc.ui[0];
78       }
79    }
80 
81    pipe_transfer_unmap(pipe, transfer);
82 }
83 
84 /**
85  * Upload the pixel transfer color map texture.
86  */
87 void
st_update_pixel_transfer(struct st_context * st)88 st_update_pixel_transfer(struct st_context *st)
89 {
90    struct gl_context *ctx = st->ctx;
91 
92    if (ctx->Pixel.MapColorFlag) {
93       /* create the colormap/texture now if not already done */
94       if (!st->pixel_xfer.pixelmap_texture) {
95          st->pixel_xfer.pixelmap_texture = st_create_color_map_texture(ctx);
96          st->pixel_xfer.pixelmap_sampler_view =
97             st_create_texture_sampler_view(st->pipe,
98                                            st->pixel_xfer.pixelmap_texture);
99       }
100       load_color_map_texture(ctx, st->pixel_xfer.pixelmap_texture);
101    }
102 }
103