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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28  /*
29   * Authors:
30   *   Keith Whitwell <keithw@vmware.com>
31   *   Brian Paul
32   */
33 
34 #include "main/glheader.h"
35 #include "main/macros.h"
36 #include "main/context.h"
37 #include "st_context.h"
38 #include "st_cb_bitmap.h"
39 #include "st_cb_flush.h"
40 #include "st_cb_clear.h"
41 #include "st_cb_fbo.h"
42 #include "st_manager.h"
43 #include "pipe/p_context.h"
44 #include "pipe/p_defines.h"
45 #include "pipe/p_screen.h"
46 #include "util/u_gen_mipmap.h"
47 
48 
st_flush(struct st_context * st,struct pipe_fence_handle ** fence,unsigned flags)49 void st_flush(struct st_context *st,
50               struct pipe_fence_handle **fence,
51               unsigned flags)
52 {
53    st_flush_bitmap_cache(st);
54 
55    st->pipe->flush(st->pipe, fence, flags);
56 }
57 
58 
59 /**
60  * Flush, and wait for completion.
61  */
st_finish(struct st_context * st)62 void st_finish( struct st_context *st )
63 {
64    struct pipe_fence_handle *fence = NULL;
65 
66    st_flush(st, &fence, PIPE_FLUSH_ASYNC | PIPE_FLUSH_HINT_FINISH);
67 
68    if(fence) {
69       st->pipe->screen->fence_finish(st->pipe->screen, NULL, fence,
70                                      PIPE_TIMEOUT_INFINITE);
71       st->pipe->screen->fence_reference(st->pipe->screen, &fence, NULL);
72    }
73 
74    st_manager_flush_swapbuffers();
75 }
76 
77 
78 
79 /**
80  * Called via ctx->Driver.Flush()
81  */
st_glFlush(struct gl_context * ctx)82 static void st_glFlush(struct gl_context *ctx)
83 {
84    struct st_context *st = st_context(ctx);
85 
86    /* Don't call st_finish() here.  It is not the state tracker's
87     * responsibilty to inject sleeps in the hope of avoiding buffer
88     * synchronization issues.  Calling finish() here will just hide
89     * problems that need to be fixed elsewhere.
90     */
91    st_flush(st, NULL, 0);
92 
93    st_manager_flush_frontbuffer(st);
94 }
95 
96 
97 /**
98  * Called via ctx->Driver.Finish()
99  */
st_glFinish(struct gl_context * ctx)100 static void st_glFinish(struct gl_context *ctx)
101 {
102    struct st_context *st = st_context(ctx);
103 
104    st_finish(st);
105 
106    st_manager_flush_frontbuffer(st);
107 }
108 
109 
110 static GLenum
gl_reset_status_from_pipe_reset_status(enum pipe_reset_status status)111 gl_reset_status_from_pipe_reset_status(enum pipe_reset_status status)
112 {
113    switch (status) {
114    case PIPE_NO_RESET:
115       return GL_NO_ERROR;
116    case PIPE_GUILTY_CONTEXT_RESET:
117       return GL_GUILTY_CONTEXT_RESET_ARB;
118    case PIPE_INNOCENT_CONTEXT_RESET:
119       return GL_INNOCENT_CONTEXT_RESET_ARB;
120    case PIPE_UNKNOWN_CONTEXT_RESET:
121       return GL_UNKNOWN_CONTEXT_RESET_ARB;
122    default:
123       assert(0);
124       return GL_NO_ERROR;
125    }
126 }
127 
128 
129 /**
130  * Query information about GPU resets observed by this context
131  *
132  * Called via \c dd_function_table::GetGraphicsResetStatus.
133  */
134 static GLenum
st_get_graphics_reset_status(struct gl_context * ctx)135 st_get_graphics_reset_status(struct gl_context *ctx)
136 {
137    struct st_context *st = st_context(ctx);
138    enum pipe_reset_status status;
139 
140    if (st->reset_status != PIPE_NO_RESET) {
141       status = st->reset_status;
142       st->reset_status = PIPE_NO_RESET;
143    } else {
144       status = st->pipe->get_device_reset_status(st->pipe);
145    }
146 
147    return gl_reset_status_from_pipe_reset_status(status);
148 }
149 
150 
151 static void
st_device_reset_callback(void * data,enum pipe_reset_status status)152 st_device_reset_callback(void *data, enum pipe_reset_status status)
153 {
154    struct st_context *st = data;
155 
156    assert(status != PIPE_NO_RESET);
157 
158    st->reset_status = status;
159    _mesa_set_context_lost_dispatch(st->ctx);
160 }
161 
162 
163 void
st_install_device_reset_callback(struct st_context * st)164 st_install_device_reset_callback(struct st_context *st)
165 {
166    if (st->pipe->set_device_reset_callback) {
167       struct pipe_device_reset_callback cb;
168       cb.reset = st_device_reset_callback;
169       cb.data = st;
170       st->pipe->set_device_reset_callback(st->pipe, &cb);
171    }
172 }
173 
174 
st_init_flush_functions(struct pipe_screen * screen,struct dd_function_table * functions)175 void st_init_flush_functions(struct pipe_screen *screen,
176                              struct dd_function_table *functions)
177 {
178    functions->Flush = st_glFlush;
179    functions->Finish = st_glFinish;
180 
181    if (screen->get_param(screen, PIPE_CAP_DEVICE_RESET_STATUS_QUERY))
182       functions->GetGraphicsResetStatus = st_get_graphics_reset_status;
183 }
184