1 /* Copyright 2015 The TensorFlow Authors. All Rights Reserved. 2 3 Licensed under the Apache License, Version 2.0 (the "License"); 4 you may not use this file except in compliance with the License. 5 You may obtain a copy of the License at 6 7 http://www.apache.org/licenses/LICENSE-2.0 8 9 Unless required by applicable law or agreed to in writing, software 10 distributed under the License is distributed on an "AS IS" BASIS, 11 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 See the License for the specific language governing permissions and 13 limitations under the License. 14 ==============================================================================*/ 15 16 #ifndef TENSORFLOW_CORE_PLATFORM_FILE_SYSTEM_H_ 17 #define TENSORFLOW_CORE_PLATFORM_FILE_SYSTEM_H_ 18 19 #include <stdint.h> 20 #include <functional> 21 #include <string> 22 #include <unordered_map> 23 #include <vector> 24 #include "tensorflow/core/lib/core/errors.h" 25 #include "tensorflow/core/lib/core/status.h" 26 #include "tensorflow/core/lib/core/stringpiece.h" 27 #include "tensorflow/core/platform/cord.h" 28 #include "tensorflow/core/platform/file_statistics.h" 29 #include "tensorflow/core/platform/macros.h" 30 #include "tensorflow/core/platform/platform.h" 31 #include "tensorflow/core/platform/types.h" 32 33 #ifdef PLATFORM_WINDOWS 34 #undef DeleteFile 35 #endif 36 37 namespace tensorflow { 38 39 class RandomAccessFile; 40 class ReadOnlyMemoryRegion; 41 class WritableFile; 42 43 /// A generic interface for accessing a file system. Implementations 44 /// of custom filesystem adapters must implement this interface, 45 /// RandomAccessFile, WritableFile, and ReadOnlyMemoryRegion classes. 46 class FileSystem { 47 public: 48 /// \brief Creates a brand new random access read-only file with the 49 /// specified name. 50 /// 51 /// On success, stores a pointer to the new file in 52 /// *result and returns OK. On failure stores NULL in *result and 53 /// returns non-OK. If the file does not exist, returns a non-OK 54 /// status. 55 /// 56 /// The returned file may be concurrently accessed by multiple threads. 57 /// 58 /// The ownership of the returned RandomAccessFile is passed to the caller 59 /// and the object should be deleted when is not used. 60 virtual Status NewRandomAccessFile( 61 const string& fname, std::unique_ptr<RandomAccessFile>* result) = 0; 62 63 /// \brief Creates an object that writes to a new file with the specified 64 /// name. 65 /// 66 /// Deletes any existing file with the same name and creates a 67 /// new file. On success, stores a pointer to the new file in 68 /// *result and returns OK. On failure stores NULL in *result and 69 /// returns non-OK. 70 /// 71 /// The returned file will only be accessed by one thread at a time. 72 /// 73 /// The ownership of the returned WritableFile is passed to the caller 74 /// and the object should be deleted when is not used. 75 virtual Status NewWritableFile(const string& fname, 76 std::unique_ptr<WritableFile>* result) = 0; 77 78 /// \brief Creates an object that either appends to an existing file, or 79 /// writes to a new file (if the file does not exist to begin with). 80 /// 81 /// On success, stores a pointer to the new file in *result and 82 /// returns OK. On failure stores NULL in *result and returns 83 /// non-OK. 84 /// 85 /// The returned file will only be accessed by one thread at a time. 86 /// 87 /// The ownership of the returned WritableFile is passed to the caller 88 /// and the object should be deleted when is not used. 89 virtual Status NewAppendableFile(const string& fname, 90 std::unique_ptr<WritableFile>* result) = 0; 91 92 /// \brief Creates a readonly region of memory with the file context. 93 /// 94 /// On success, it returns a pointer to read-only memory region 95 /// from the content of file fname. The ownership of the region is passed to 96 /// the caller. On failure stores nullptr in *result and returns non-OK. 97 /// 98 /// The returned memory region can be accessed from many threads in parallel. 99 /// 100 /// The ownership of the returned ReadOnlyMemoryRegion is passed to the caller 101 /// and the object should be deleted when is not used. 102 virtual Status NewReadOnlyMemoryRegionFromFile( 103 const string& fname, std::unique_ptr<ReadOnlyMemoryRegion>* result) = 0; 104 105 /// Returns OK if the named path exists and NOT_FOUND otherwise. 106 virtual Status FileExists(const string& fname) = 0; 107 108 /// Returns true if all the listed files exist, false otherwise. 109 /// if status is not null, populate the vector with a detailed status 110 /// for each file. 111 virtual bool FilesExist(const std::vector<string>& files, 112 std::vector<Status>* status); 113 114 /// \brief Returns the immediate children in the given directory. 115 /// 116 /// The returned paths are relative to 'dir'. 117 virtual Status GetChildren(const string& dir, 118 std::vector<string>* result) = 0; 119 120 /// \brief Given a pattern, stores in *results the set of paths that matches 121 /// that pattern. *results is cleared. 122 /// 123 /// pattern must match all of a name, not just a substring. 124 /// 125 /// pattern: { term } 126 /// term: 127 /// '*': matches any sequence of non-'/' characters 128 /// '?': matches a single non-'/' character 129 /// '[' [ '^' ] { match-list } ']': 130 /// matches any single character (not) on the list 131 /// c: matches character c (c != '*', '?', '\\', '[') 132 /// '\\' c: matches character c 133 /// character-range: 134 /// c: matches character c (c != '\\', '-', ']') 135 /// '\\' c: matches character c 136 /// lo '-' hi: matches character c for lo <= c <= hi 137 /// 138 /// Typical return codes: 139 /// * OK - no errors 140 /// * UNIMPLEMENTED - Some underlying functions (like GetChildren) are not 141 /// implemented 142 virtual Status GetMatchingPaths(const string& pattern, 143 std::vector<string>* results) = 0; 144 145 /// \brief Obtains statistics for the given path. 146 virtual Status Stat(const string& fname, FileStatistics* stat) = 0; 147 148 /// \brief Deletes the named file. 149 virtual Status DeleteFile(const string& fname) = 0; 150 151 /// \brief Creates the specified directory. 152 /// Typical return codes: 153 /// * OK - successfully created the directory. 154 /// * ALREADY_EXISTS - directory with name dirname already exists. 155 /// * PERMISSION_DENIED - dirname is not writable. 156 virtual Status CreateDir(const string& dirname) = 0; 157 158 /// \brief Creates the specified directory and all the necessary 159 /// subdirectories. 160 /// Typical return codes: 161 /// * OK - successfully created the directory and sub directories, even if 162 /// they were already created. 163 /// * PERMISSION_DENIED - dirname or some subdirectory is not writable. 164 virtual Status RecursivelyCreateDir(const string& dirname); 165 166 /// \brief Deletes the specified directory. 167 virtual Status DeleteDir(const string& dirname) = 0; 168 169 /// \brief Deletes the specified directory and all subdirectories and files 170 /// underneath it. This is accomplished by traversing the directory tree 171 /// rooted at dirname and deleting entries as they are encountered. 172 /// 173 /// If dirname itself is not readable or does not exist, *undeleted_dir_count 174 /// is set to 1, *undeleted_file_count is set to 0 and an appropriate status 175 /// (e.g. NOT_FOUND) is returned. 176 /// 177 /// If dirname and all its descendants were successfully deleted, TF_OK is 178 /// returned and both error counters are set to zero. 179 /// 180 /// Otherwise, while traversing the tree, undeleted_file_count and 181 /// undeleted_dir_count are updated if an entry of the corresponding type 182 /// could not be deleted. The returned error status represents the reason that 183 /// any one of these entries could not be deleted. 184 /// 185 /// REQUIRES: undeleted_files, undeleted_dirs to be not null. 186 /// 187 /// Typical return codes: 188 /// * OK - dirname exists and we were able to delete everything underneath. 189 /// * NOT_FOUND - dirname doesn't exist 190 /// * PERMISSION_DENIED - dirname or some descendant is not writable 191 /// * UNIMPLEMENTED - Some underlying functions (like Delete) are not 192 /// implemented 193 virtual Status DeleteRecursively(const string& dirname, 194 int64* undeleted_files, 195 int64* undeleted_dirs); 196 197 /// \brief Stores the size of `fname` in `*file_size`. 198 virtual Status GetFileSize(const string& fname, uint64* file_size) = 0; 199 200 /// \brief Overwrites the target if it exists. 201 virtual Status RenameFile(const string& src, const string& target) = 0; 202 203 /// \brief Copy the src to target. 204 virtual Status CopyFile(const string& src, const string& target); 205 206 /// \brief Translate an URI to a filename for the FileSystem implementation. 207 /// 208 /// The implementation in this class cleans up the path, removing 209 /// duplicate /'s, resolving .. and . (more details in 210 /// tensorflow::lib::io::CleanPath). 211 virtual string TranslateName(const string& name) const; 212 213 /// \brief Returns whether the given path is a directory or not. 214 /// 215 /// Typical return codes (not guaranteed exhaustive): 216 /// * OK - The path exists and is a directory. 217 /// * FAILED_PRECONDITION - The path exists and is not a directory. 218 /// * NOT_FOUND - The path entry does not exist. 219 /// * PERMISSION_DENIED - Insufficient permissions. 220 /// * UNIMPLEMENTED - The file factory doesn't support directories. 221 virtual Status IsDirectory(const string& fname); 222 223 /// \brief Flushes any cached filesystem objects from memory. 224 virtual void FlushCaches(); 225 FileSystem()226 FileSystem() {} 227 228 virtual ~FileSystem(); 229 }; 230 231 /// A file abstraction for randomly reading the contents of a file. 232 class RandomAccessFile { 233 public: RandomAccessFile()234 RandomAccessFile() {} 235 virtual ~RandomAccessFile(); 236 237 /// \brief Returns the name of the file. 238 /// 239 /// This is an optional operation that may not be implemented by every 240 /// filesystem. Name(StringPiece * result)241 virtual Status Name(StringPiece* result) const { 242 return errors::Unimplemented("This filesystem does not support Name()"); 243 } 244 245 /// \brief Reads up to `n` bytes from the file starting at `offset`. 246 /// 247 /// `scratch[0..n-1]` may be written by this routine. Sets `*result` 248 /// to the data that was read (including if fewer than `n` bytes were 249 /// successfully read). May set `*result` to point at data in 250 /// `scratch[0..n-1]`, so `scratch[0..n-1]` must be live when 251 /// `*result` is used. 252 /// 253 /// On OK returned status: `n` bytes have been stored in `*result`. 254 /// On non-OK returned status: `[0..n]` bytes have been stored in `*result`. 255 /// 256 /// Returns `OUT_OF_RANGE` if fewer than n bytes were stored in `*result` 257 /// because of EOF. 258 /// 259 /// Safe for concurrent use by multiple threads. 260 virtual Status Read(uint64 offset, size_t n, StringPiece* result, 261 char* scratch) const = 0; 262 263 private: 264 TF_DISALLOW_COPY_AND_ASSIGN(RandomAccessFile); 265 }; 266 267 /// \brief A file abstraction for sequential writing. 268 /// 269 /// The implementation must provide buffering since callers may append 270 /// small fragments at a time to the file. 271 class WritableFile { 272 public: WritableFile()273 WritableFile() {} 274 virtual ~WritableFile(); 275 276 /// \brief Append 'data' to the file. 277 virtual Status Append(StringPiece data) = 0; 278 279 // TODO(ebrevdo): Remove this ifdef when absl is updated. 280 #if defined(PLATFORM_GOOGLE) 281 // \brief Append 'data' to the file. Append(const absl::Cord & cord)282 virtual Status Append(const absl::Cord& cord) { 283 return errors::Unimplemented("Append(absl::Cord) is not implemented"); 284 } 285 #endif 286 287 /// \brief Close the file. 288 /// 289 /// Flush() and de-allocate resources associated with this file 290 /// 291 /// Typical return codes (not guaranteed to be exhaustive): 292 /// * OK 293 /// * Other codes, as returned from Flush() 294 virtual Status Close() = 0; 295 296 /// \brief Flushes the file and optionally syncs contents to filesystem. 297 /// 298 /// This should flush any local buffers whose contents have not been 299 /// delivered to the filesystem. 300 /// 301 /// If the process terminates after a successful flush, the contents 302 /// may still be persisted, since the underlying filesystem may 303 /// eventually flush the contents. If the OS or machine crashes 304 /// after a successful flush, the contents may or may not be 305 /// persisted, depending on the implementation. 306 virtual Status Flush() = 0; 307 308 // \brief Returns the name of the file. 309 /// 310 /// This is an optional operation that may not be implemented by every 311 /// filesystem. Name(StringPiece * result)312 virtual Status Name(StringPiece* result) const { 313 return errors::Unimplemented("This filesystem does not support Name()"); 314 } 315 316 /// \brief Syncs contents of file to filesystem. 317 /// 318 /// This waits for confirmation from the filesystem that the contents 319 /// of the file have been persisted to the filesystem; if the OS 320 /// or machine crashes after a successful Sync, the contents should 321 /// be properly saved. 322 virtual Status Sync() = 0; 323 324 /// \brief Retrieves the current write position in the file, or -1 on 325 /// error. 326 /// 327 /// This is an optional operation, subclasses may choose to return 328 /// errors::Unimplemented. Tell(int64 * position)329 virtual Status Tell(int64* position) { 330 *position = -1; 331 return errors::Unimplemented("This filesystem does not support Tell()"); 332 } 333 334 private: 335 TF_DISALLOW_COPY_AND_ASSIGN(WritableFile); 336 }; 337 338 /// \brief A readonly memmapped file abstraction. 339 /// 340 /// The implementation must guarantee that all memory is accessible when the 341 /// object exists, independently from the Env that created it. 342 class ReadOnlyMemoryRegion { 343 public: ReadOnlyMemoryRegion()344 ReadOnlyMemoryRegion() {} 345 virtual ~ReadOnlyMemoryRegion() = default; 346 347 /// \brief Returns a pointer to the memory region. 348 virtual const void* data() = 0; 349 350 /// \brief Returns the length of the memory region in bytes. 351 virtual uint64 length() = 0; 352 }; 353 354 /// \brief A registry for file system implementations. 355 /// 356 /// Filenames are specified as an URI, which is of the form 357 /// [scheme://]<filename>. 358 /// File system implementations are registered using the REGISTER_FILE_SYSTEM 359 /// macro, providing the 'scheme' as the key. 360 class FileSystemRegistry { 361 public: 362 typedef std::function<FileSystem*()> Factory; 363 364 virtual ~FileSystemRegistry(); 365 virtual Status Register(const string& scheme, Factory factory) = 0; 366 virtual FileSystem* Lookup(const string& scheme) = 0; 367 virtual Status GetRegisteredFileSystemSchemes( 368 std::vector<string>* schemes) = 0; 369 }; 370 371 } // namespace tensorflow 372 373 #endif // TENSORFLOW_CORE_PLATFORM_FILE_SYSTEM_H_ 374