1# Issue 233: Negative zero flat varying issue 2dEQP-VK.glsl.builtin.function.common.frexp.float_highp_vertex 3dEQP-VK.glsl.builtin.function.common.frexp.vec2_highp_vertex 4dEQP-VK.glsl.builtin.function.common.frexp.vec3_highp_vertex 5dEQP-VK.glsl.builtin.function.common.frexp.vec4_highp_vertex 6 7# Issue 340: Cube map corner texel selection 8dEQP-VK.pipeline.sampler.view_type.cube.format.r5g6b5_unorm_pack16.mag_filter.linear 9 10# Issue 448: Precision issues with software texture sampling on X86 Linux 11dEQP-VK.glsl.texture_functions.textureoffset.isampler2darray_vertex 12dEQP-VK.glsl.texture_functions.textureoffset.usampler2darray_vertex 13dEQP-VK.glsl.texture_functions.textureoffset.usampler3d_vertex 14dEQP-VK.glsl.texture_functions.texturegradoffset.usampler2darray_vertex 15