• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  *  Copyright 2006 The WebRTC Project Authors. All rights reserved.
3  *
4  *  Use of this source code is governed by a BSD-style license
5  *  that can be found in the LICENSE file in the root of the source
6  *  tree. An additional intellectual property rights grant can be found
7  *  in the file PATENTS.  All contributing project authors may
8  *  be found in the AUTHORS file in the root of the source tree.
9  */
10 
11 #include "webrtc/base/gunit.h"
12 #include "webrtc/base/nethelpers.h"
13 #include "webrtc/base/physicalsocketserver.h"
14 #include "webrtc/base/testclient.h"
15 #include "webrtc/base/testechoserver.h"
16 #include "webrtc/base/thread.h"
17 
18 using namespace rtc;
19 
TestUdpInternal(const SocketAddress & loopback)20 void TestUdpInternal(const SocketAddress& loopback) {
21   Thread *main = Thread::Current();
22   AsyncSocket* socket = main->socketserver()
23       ->CreateAsyncSocket(loopback.family(), SOCK_DGRAM);
24   socket->Bind(loopback);
25 
26   TestClient client(new AsyncUDPSocket(socket));
27   SocketAddress addr = client.address(), from;
28   EXPECT_EQ(3, client.SendTo("foo", 3, addr));
29   EXPECT_TRUE(client.CheckNextPacket("foo", 3, &from));
30   EXPECT_EQ(from, addr);
31   EXPECT_TRUE(client.CheckNoPacket());
32 }
33 
TestTcpInternal(const SocketAddress & loopback)34 void TestTcpInternal(const SocketAddress& loopback) {
35   Thread *main = Thread::Current();
36   TestEchoServer server(main, loopback);
37 
38   AsyncSocket* socket = main->socketserver()
39       ->CreateAsyncSocket(loopback.family(), SOCK_STREAM);
40   AsyncTCPSocket* tcp_socket = AsyncTCPSocket::Create(
41       socket, loopback, server.address());
42   ASSERT_TRUE(tcp_socket != NULL);
43 
44   TestClient client(tcp_socket);
45   SocketAddress addr = client.address(), from;
46   EXPECT_TRUE(client.CheckConnected());
47   EXPECT_EQ(3, client.Send("foo", 3));
48   EXPECT_TRUE(client.CheckNextPacket("foo", 3, &from));
49   EXPECT_EQ(from, server.address());
50   EXPECT_TRUE(client.CheckNoPacket());
51 }
52 
53 // Tests whether the TestClient can send UDP to itself.
TEST(TestClientTest,TestUdpIPv4)54 TEST(TestClientTest, TestUdpIPv4) {
55   TestUdpInternal(SocketAddress("127.0.0.1", 0));
56 }
57 
58 #if defined(WEBRTC_LINUX)
59 #define MAYBE_TestUdpIPv6 DISABLED_TestUdpIPv6
60 #else
61 #define MAYBE_TestUdpIPv6 TestUdpIPv6
62 #endif
TEST(TestClientTest,MAYBE_TestUdpIPv6)63 TEST(TestClientTest, MAYBE_TestUdpIPv6) {
64   if (HasIPv6Enabled()) {
65     TestUdpInternal(SocketAddress("::1", 0));
66   } else {
67     LOG(LS_INFO) << "Skipping IPv6 test.";
68   }
69 }
70 
71 // Tests whether the TestClient can connect to a server and exchange data.
TEST(TestClientTest,TestTcpIPv4)72 TEST(TestClientTest, TestTcpIPv4) {
73   TestTcpInternal(SocketAddress("127.0.0.1", 0));
74 }
75 
76 #if defined(WEBRTC_LINUX)
77 #define MAYBE_TestTcpIPv6 DISABLED_TestTcpIPv6
78 #else
79 #define MAYBE_TestTcpIPv6 TestTcpIPv6
80 #endif
TEST(TestClientTest,MAYBE_TestTcpIPv6)81 TEST(TestClientTest, MAYBE_TestTcpIPv6) {
82   if (HasIPv6Enabled()) {
83     TestTcpInternal(SocketAddress("::1", 0));
84   } else {
85     LOG(LS_INFO) << "Skipping IPv6 test.";
86   }
87 }
88