• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  *
24  * Authors:
25  *    Keith Whitwell <keithw@vmware.com>
26  */
27 
28 
29 #include "main/glheader.h"
30 #include "main/macros.h"
31 #include "main/imports.h"
32 #include "main/mtypes.h"
33 
34 #include "math/m_xform.h"
35 
36 #include "t_context.h"
37 #include "t_pipeline.h"
38 
39 
40 struct normal_stage_data {
41    normal_func NormalTransform;
42    GLvector4f normal;
43 };
44 
45 #define NORMAL_STAGE_DATA(stage) ((struct normal_stage_data *)stage->privatePtr)
46 
47 
48 static GLboolean
run_normal_stage(struct gl_context * ctx,struct tnl_pipeline_stage * stage)49 run_normal_stage(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
50 {
51    struct normal_stage_data *store = NORMAL_STAGE_DATA(stage);
52    struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
53    const GLfloat *lengths;
54 
55    if (!store->NormalTransform)
56       return GL_TRUE;
57 
58    /* We can only use the display list's saved normal lengths if we've
59     * got a transformation matrix with uniform scaling.
60     */
61    if (_math_matrix_is_general_scale(ctx->ModelviewMatrixStack.Top))
62       lengths = NULL;
63    else
64       lengths = VB->NormalLengthPtr;
65 
66    store->NormalTransform( ctx->ModelviewMatrixStack.Top,
67 			   ctx->_ModelViewInvScale,
68 			   VB->AttribPtr[_TNL_ATTRIB_NORMAL],  /* input normals */
69 			   lengths,
70 			   &store->normal ); /* resulting normals */
71 
72    if (VB->AttribPtr[_TNL_ATTRIB_NORMAL]->count > 1) {
73       store->normal.stride = 4 * sizeof(GLfloat);
74    }
75    else {
76       store->normal.stride = 0;
77    }
78 
79    VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &store->normal;
80 
81    VB->NormalLengthPtr = NULL;	/* no longer valid */
82    return GL_TRUE;
83 }
84 
85 
86 /**
87  * Examine current GL state and set the store->NormalTransform pointer
88  * to point to the appropriate normal transformation routine.
89  */
90 static void
validate_normal_stage(struct gl_context * ctx,struct tnl_pipeline_stage * stage)91 validate_normal_stage(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
92 {
93    struct normal_stage_data *store = NORMAL_STAGE_DATA(stage);
94 
95    if (ctx->VertexProgram._Current ||
96        (!ctx->Light.Enabled &&
97 	!(ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS))) {
98       store->NormalTransform = NULL;
99       return;
100    }
101 
102    if (ctx->_NeedEyeCoords) {
103       /* Eye coordinates are needed, for whatever reasons.
104        * Do lighting in eye coordinates, as the GL spec says.
105        */
106       GLuint transform = NORM_TRANSFORM_NO_ROT;
107 
108       if (_math_matrix_has_rotation(ctx->ModelviewMatrixStack.Top)) {
109          /* need to do full (3x3) matrix transform */
110 	 transform = NORM_TRANSFORM;
111       }
112 
113       if (ctx->Transform.Normalize) {
114 	 store->NormalTransform = _mesa_normal_tab[transform | NORM_NORMALIZE];
115       }
116       else if (ctx->Transform.RescaleNormals &&
117                ctx->_ModelViewInvScale != 1.0F) {
118 	 store->NormalTransform = _mesa_normal_tab[transform | NORM_RESCALE];
119       }
120       else {
121 	 store->NormalTransform = _mesa_normal_tab[transform];
122       }
123    }
124    else {
125       /* We don't need eye coordinates.
126        * Do lighting in object coordinates.  Thus, we don't need to fully
127        * transform normal vectors (just leave them in object coordinates)
128        * but we still need to do normalization/rescaling if enabled.
129        */
130       if (ctx->Transform.Normalize) {
131 	 store->NormalTransform = _mesa_normal_tab[NORM_NORMALIZE];
132       }
133       else if (!ctx->Transform.RescaleNormals &&
134 	       ctx->_ModelViewInvScale != 1.0F) {
135 	 store->NormalTransform = _mesa_normal_tab[NORM_RESCALE];
136       }
137       else {
138 	 store->NormalTransform = NULL;
139       }
140    }
141 }
142 
143 
144 /**
145  * Allocate stage's private data (storage for transformed normals).
146  */
147 static GLboolean
alloc_normal_data(struct gl_context * ctx,struct tnl_pipeline_stage * stage)148 alloc_normal_data(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
149 {
150    TNLcontext *tnl = TNL_CONTEXT(ctx);
151    struct normal_stage_data *store;
152 
153    stage->privatePtr = malloc(sizeof(*store));
154    store = NORMAL_STAGE_DATA(stage);
155    if (!store)
156       return GL_FALSE;
157 
158    _mesa_vector4f_alloc( &store->normal, 0, tnl->vb.Size, 32 );
159    return GL_TRUE;
160 }
161 
162 
163 /**
164  * Free stage's private data.
165  */
166 static void
free_normal_data(struct tnl_pipeline_stage * stage)167 free_normal_data(struct tnl_pipeline_stage *stage)
168 {
169    struct normal_stage_data *store = NORMAL_STAGE_DATA(stage);
170    if (store) {
171       _mesa_vector4f_free( &store->normal );
172       free( store );
173       stage->privatePtr = NULL;
174    }
175 }
176 
177 
178 const struct tnl_pipeline_stage _tnl_normal_transform_stage =
179 {
180    "normal transform",		/* name */
181    NULL,			/* privatePtr */
182    alloc_normal_data,		/* create */
183    free_normal_data,		/* destroy */
184    validate_normal_stage,	/* validate */
185    run_normal_stage             /* run */
186 };
187