1 CALL(flush) 2 CALL(callback) 3 CALL(fence_server_sync) 4 CALL(destroy_query) 5 CALL(begin_query) 6 CALL(end_query) 7 CALL(get_query_result_resource) 8 CALL(render_condition) 9 CALL(bind_sampler_states) 10 CALL(set_framebuffer_state) 11 CALL(set_tess_state) 12 CALL(set_constant_buffer) 13 CALL(set_scissor_states) 14 CALL(set_viewport_states) 15 CALL(set_window_rectangles) 16 CALL(set_sampler_views) 17 CALL(set_shader_images) 18 CALL(set_shader_buffers) 19 CALL(set_vertex_buffers) 20 CALL(set_stream_output_targets) 21 CALL(replace_buffer_storage) 22 CALL(transfer_flush_region) 23 CALL(transfer_unmap) 24 CALL(buffer_subdata) 25 CALL(texture_subdata) 26 CALL(emit_string_marker) 27 CALL(draw_vbo) 28 CALL(launch_grid) 29 CALL(resource_copy_region) 30 CALL(blit) 31 CALL(generate_mipmap) 32 CALL(flush_resource) 33 CALL(invalidate_resource) 34 CALL(clear) 35 CALL(clear_buffer) 36 CALL(clear_texture) 37 CALL(resource_commit) 38 CALL(set_active_query_state) 39 CALL(set_blend_color) 40 CALL(set_stencil_ref) 41 CALL(set_clip_state) 42 CALL(set_sample_mask) 43 CALL(set_min_samples) 44 CALL(set_polygon_stipple) 45 CALL(texture_barrier) 46 CALL(memory_barrier) 47 CALL(delete_texture_handle) 48 CALL(make_texture_handle_resident) 49 CALL(delete_image_handle) 50 CALL(make_image_handle_resident) 51 52 CALL(bind_blend_state) 53 CALL(bind_rasterizer_state) 54 CALL(bind_depth_stencil_alpha_state) 55 CALL(bind_compute_state) 56 CALL(bind_fs_state) 57 CALL(bind_vs_state) 58 CALL(bind_gs_state) 59 CALL(bind_tcs_state) 60 CALL(bind_tes_state) 61 CALL(bind_vertex_elements_state) 62 63 CALL(delete_blend_state) 64 CALL(delete_rasterizer_state) 65 CALL(delete_depth_stencil_alpha_state) 66 CALL(delete_compute_state) 67 CALL(delete_fs_state) 68 CALL(delete_vs_state) 69 CALL(delete_gs_state) 70 CALL(delete_tcs_state) 71 CALL(delete_tes_state) 72 CALL(delete_vertex_elements_state) 73 CALL(delete_sampler_state) 74