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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "ui/gfx/geometry/rect.h"
6 
7 #include <algorithm>
8 
9 #if defined(OS_WIN)
10 #include <windows.h>
11 #elif defined(OS_IOS)
12 #include <CoreGraphics/CoreGraphics.h>
13 #elif defined(OS_MACOSX)
14 #include <ApplicationServices/ApplicationServices.h>
15 #endif
16 
17 #include "base/logging.h"
18 #include "base/numerics/clamped_math.h"
19 #include "base/strings/stringprintf.h"
20 #include "build/build_config.h"
21 #include "ui/gfx/geometry/insets.h"
22 
23 namespace gfx {
24 
25 #if defined(OS_WIN)
Rect(const RECT & r)26 Rect::Rect(const RECT& r)
27     : origin_(r.left, r.top),
28       size_(std::abs(r.right - r.left), std::abs(r.bottom - r.top)) {
29 }
30 #elif defined(OS_MACOSX)
31 Rect::Rect(const CGRect& r)
32     : origin_(r.origin.x, r.origin.y), size_(r.size.width, r.size.height) {
33 }
34 #endif
35 
36 #if defined(OS_WIN)
ToRECT() const37 RECT Rect::ToRECT() const {
38   RECT r;
39   r.left = x();
40   r.right = right();
41   r.top = y();
42   r.bottom = bottom();
43   return r;
44 }
45 #elif defined(OS_MACOSX)
ToCGRect() const46 CGRect Rect::ToCGRect() const {
47   return CGRectMake(x(), y(), width(), height());
48 }
49 #endif
50 
AdjustAlongAxis(int dst_origin,int dst_size,int * origin,int * size)51 void AdjustAlongAxis(int dst_origin, int dst_size, int* origin, int* size) {
52   *size = std::min(dst_size, *size);
53   if (*origin < dst_origin)
54     *origin = dst_origin;
55   else
56     *origin = std::min(dst_origin + dst_size, *origin + *size) - *size;
57 }
58 
59 }  // namespace
60 
61 namespace gfx {
62 
63 // This is the per-axis heuristic for picking the most useful origin and
64 // width/height to represent the input range.
SaturatedClampRange(int min,int max,int * origin,int * span)65 static void SaturatedClampRange(int min, int max, int* origin, int* span) {
66   if (max < min) {
67     *span = 0;
68     *origin = min;
69     return;
70   }
71 
72   int effective_span = base::ClampSub(max, min);
73   int span_loss = base::ClampSub(max, min + effective_span);
74 
75   // If the desired width is within the limits of ints, we can just
76   // use the simple computations to represent the range precisely.
77   if (span_loss == 0) {
78     *span = effective_span;
79     *origin = min;
80     return;
81   }
82 
83   // Now we have to approximate. If one of min or max is close enough
84   // to zero we choose to represent that one precisely. The other side is
85   // probably practically "infinite", so we move it.
86   constexpr unsigned kMaxDimension = std::numeric_limits<int>::max() / 2;
87   if (base::SafeUnsignedAbs(max) < kMaxDimension) {
88     // Maintain origin + span == max.
89     *span = effective_span;
90     *origin = max - effective_span;
91   } else if (base::SafeUnsignedAbs(min) < kMaxDimension) {
92     // Maintain origin == min.
93     *span = effective_span;
94     *origin = min;
95   } else {
96     // Both are big, so keep the center.
97     *span = effective_span;
98     *origin = min + span_loss / 2;
99   }
100 }
101 
SetByBounds(int left,int top,int right,int bottom)102 void Rect::SetByBounds(int left, int top, int right, int bottom) {
103   int x, y;
104   int width, height;
105   SaturatedClampRange(left, right, &x, &width);
106   SaturatedClampRange(top, bottom, &y, &height);
107   origin_.SetPoint(x, y);
108   size_.SetSize(width, height);
109 }
110 
Inset(const Insets & insets)111 void Rect::Inset(const Insets& insets) {
112   Inset(insets.left(), insets.top(), insets.right(), insets.bottom());
113 }
114 
Inset(int left,int top,int right,int bottom)115 void Rect::Inset(int left, int top, int right, int bottom) {
116   origin_ += Vector2d(left, top);
117   // left+right might overflow/underflow, but width() - (left+right) might
118   // overflow as well.
119   set_width(base::ClampSub(width(), base::ClampAdd(left, right)));
120   set_height(base::ClampSub(height(), base::ClampAdd(top, bottom)));
121 }
122 
Offset(int horizontal,int vertical)123 void Rect::Offset(int horizontal, int vertical) {
124   origin_ += Vector2d(horizontal, vertical);
125   // Ensure that width and height remain valid.
126   set_width(width());
127   set_height(height());
128 }
129 
operator +=(const Vector2d & offset)130 void Rect::operator+=(const Vector2d& offset) {
131   origin_ += offset;
132   // Ensure that width and height remain valid.
133   set_width(width());
134   set_height(height());
135 }
136 
operator -=(const Vector2d & offset)137 void Rect::operator-=(const Vector2d& offset) {
138   origin_ -= offset;
139 }
140 
InsetsFrom(const Rect & inner) const141 Insets Rect::InsetsFrom(const Rect& inner) const {
142   return Insets(inner.y() - y(),
143                 inner.x() - x(),
144                 bottom() - inner.bottom(),
145                 right() - inner.right());
146 }
147 
operator <(const Rect & other) const148 bool Rect::operator<(const Rect& other) const {
149   if (origin_ == other.origin_) {
150     if (width() == other.width()) {
151       return height() < other.height();
152     } else {
153       return width() < other.width();
154     }
155   } else {
156     return origin_ < other.origin_;
157   }
158 }
159 
Contains(int point_x,int point_y) const160 bool Rect::Contains(int point_x, int point_y) const {
161   return (point_x >= x()) && (point_x < right()) && (point_y >= y()) &&
162          (point_y < bottom());
163 }
164 
Contains(const Rect & rect) const165 bool Rect::Contains(const Rect& rect) const {
166   return (rect.x() >= x() && rect.right() <= right() && rect.y() >= y() &&
167           rect.bottom() <= bottom());
168 }
169 
Intersects(const Rect & rect) const170 bool Rect::Intersects(const Rect& rect) const {
171   return !(IsEmpty() || rect.IsEmpty() || rect.x() >= right() ||
172            rect.right() <= x() || rect.y() >= bottom() || rect.bottom() <= y());
173 }
174 
Intersect(const Rect & rect)175 void Rect::Intersect(const Rect& rect) {
176   if (IsEmpty() || rect.IsEmpty()) {
177     SetRect(0, 0, 0, 0);  // Throws away empty position.
178     return;
179   }
180 
181   int left = std::max(x(), rect.x());
182   int top = std::max(y(), rect.y());
183   int new_right = std::min(right(), rect.right());
184   int new_bottom = std::min(bottom(), rect.bottom());
185 
186   if (left >= new_right || top >= new_bottom) {
187     SetRect(0, 0, 0, 0);  // Throws away empty position.
188     return;
189   }
190 
191   SetByBounds(left, top, new_right, new_bottom);
192 }
193 
Union(const Rect & rect)194 void Rect::Union(const Rect& rect) {
195   if (IsEmpty()) {
196     *this = rect;
197     return;
198   }
199   if (rect.IsEmpty())
200     return;
201 
202   SetByBounds(std::min(x(), rect.x()), std::min(y(), rect.y()),
203               std::max(right(), rect.right()),
204               std::max(bottom(), rect.bottom()));
205 }
206 
Subtract(const Rect & rect)207 void Rect::Subtract(const Rect& rect) {
208   if (!Intersects(rect))
209     return;
210   if (rect.Contains(*this)) {
211     SetRect(0, 0, 0, 0);
212     return;
213   }
214 
215   int rx = x();
216   int ry = y();
217   int rr = right();
218   int rb = bottom();
219 
220   if (rect.y() <= y() && rect.bottom() >= bottom()) {
221     // complete intersection in the y-direction
222     if (rect.x() <= x()) {
223       rx = rect.right();
224     } else if (rect.right() >= right()) {
225       rr = rect.x();
226     }
227   } else if (rect.x() <= x() && rect.right() >= right()) {
228     // complete intersection in the x-direction
229     if (rect.y() <= y()) {
230       ry = rect.bottom();
231     } else if (rect.bottom() >= bottom()) {
232       rb = rect.y();
233     }
234   }
235   SetByBounds(rx, ry, rr, rb);
236 }
237 
AdjustToFit(const Rect & rect)238 void Rect::AdjustToFit(const Rect& rect) {
239   int new_x = x();
240   int new_y = y();
241   int new_width = width();
242   int new_height = height();
243   AdjustAlongAxis(rect.x(), rect.width(), &new_x, &new_width);
244   AdjustAlongAxis(rect.y(), rect.height(), &new_y, &new_height);
245   SetRect(new_x, new_y, new_width, new_height);
246 }
247 
CenterPoint() const248 Point Rect::CenterPoint() const {
249   return Point(x() + width() / 2, y() + height() / 2);
250 }
251 
ClampToCenteredSize(const Size & size)252 void Rect::ClampToCenteredSize(const Size& size) {
253   int new_width = std::min(width(), size.width());
254   int new_height = std::min(height(), size.height());
255   int new_x = x() + (width() - new_width) / 2;
256   int new_y = y() + (height() - new_height) / 2;
257   SetRect(new_x, new_y, new_width, new_height);
258 }
259 
SplitVertically(Rect * left_half,Rect * right_half) const260 void Rect::SplitVertically(Rect* left_half, Rect* right_half) const {
261   DCHECK(left_half);
262   DCHECK(right_half);
263 
264   left_half->SetRect(x(), y(), width() / 2, height());
265   right_half->SetRect(
266       left_half->right(), y(), width() - left_half->width(), height());
267 }
268 
SharesEdgeWith(const Rect & rect) const269 bool Rect::SharesEdgeWith(const Rect& rect) const {
270   return (y() == rect.y() && height() == rect.height() &&
271           (x() == rect.right() || right() == rect.x())) ||
272          (x() == rect.x() && width() == rect.width() &&
273           (y() == rect.bottom() || bottom() == rect.y()));
274 }
275 
ManhattanDistanceToPoint(const Point & point) const276 int Rect::ManhattanDistanceToPoint(const Point& point) const {
277   int x_distance =
278       std::max<int>(0, std::max(x() - point.x(), point.x() - right()));
279   int y_distance =
280       std::max<int>(0, std::max(y() - point.y(), point.y() - bottom()));
281 
282   return x_distance + y_distance;
283 }
284 
ManhattanInternalDistance(const Rect & rect) const285 int Rect::ManhattanInternalDistance(const Rect& rect) const {
286   Rect c(*this);
287   c.Union(rect);
288 
289   int x = std::max(0, c.width() - width() - rect.width() + 1);
290   int y = std::max(0, c.height() - height() - rect.height() + 1);
291   return x + y;
292 }
293 
ToString() const294 std::string Rect::ToString() const {
295   return base::StringPrintf("%s %s",
296                             origin().ToString().c_str(),
297                             size().ToString().c_str());
298 }
299 
ApproximatelyEqual(const Rect & rect,int tolerance) const300 bool Rect::ApproximatelyEqual(const Rect& rect, int tolerance) const {
301   return std::abs(x() - rect.x()) <= tolerance &&
302          std::abs(y() - rect.y()) <= tolerance &&
303          std::abs(right() - rect.right()) <= tolerance &&
304          std::abs(bottom() - rect.bottom()) <= tolerance;
305 }
306 
operator +(const Rect & lhs,const Vector2d & rhs)307 Rect operator+(const Rect& lhs, const Vector2d& rhs) {
308   Rect result(lhs);
309   result += rhs;
310   return result;
311 }
312 
operator -(const Rect & lhs,const Vector2d & rhs)313 Rect operator-(const Rect& lhs, const Vector2d& rhs) {
314   Rect result(lhs);
315   result -= rhs;
316   return result;
317 }
318 
IntersectRects(const Rect & a,const Rect & b)319 Rect IntersectRects(const Rect& a, const Rect& b) {
320   Rect result = a;
321   result.Intersect(b);
322   return result;
323 }
324 
UnionRects(const Rect & a,const Rect & b)325 Rect UnionRects(const Rect& a, const Rect& b) {
326   Rect result = a;
327   result.Union(b);
328   return result;
329 }
330 
SubtractRects(const Rect & a,const Rect & b)331 Rect SubtractRects(const Rect& a, const Rect& b) {
332   Rect result = a;
333   result.Subtract(b);
334   return result;
335 }
336 
BoundingRect(const Point & p1,const Point & p2)337 Rect BoundingRect(const Point& p1, const Point& p2) {
338   Rect result;
339   result.SetByBounds(std::min(p1.x(), p2.x()), std::min(p1.y(), p2.y()),
340                      std::max(p1.x(), p2.x()), std::max(p1.y(), p2.y()));
341   return result;
342 }
343 
344 }  // namespace gfx
345