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1 /**********************************************************
2  * Copyright 2009-2015 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 
27 #include "svga_cmd.h"
28 #include "util/u_debug.h"
29 #include "util/u_memory.h"
30 
31 #include "vmw_shader.h"
32 #include "vmw_screen.h"
33 
34 void
vmw_svga_winsys_shader_reference(struct vmw_svga_winsys_shader ** pdst,struct vmw_svga_winsys_shader * src)35 vmw_svga_winsys_shader_reference(struct vmw_svga_winsys_shader **pdst,
36                                  struct vmw_svga_winsys_shader *src)
37 {
38    struct pipe_reference *src_ref;
39    struct pipe_reference *dst_ref;
40    struct vmw_svga_winsys_shader *dst;
41 
42    if(pdst == NULL || *pdst == src)
43       return;
44 
45    dst = *pdst;
46 
47    src_ref = src ? &src->refcnt : NULL;
48    dst_ref = dst ? &dst->refcnt : NULL;
49 
50    if (pipe_reference(dst_ref, src_ref)) {
51       struct svga_winsys_screen *sws = &dst->screen->base;
52 
53       if (!sws->have_vgpu10)
54          vmw_ioctl_shader_destroy(dst->screen, dst->shid);
55 #ifdef DEBUG
56       /* to detect dangling pointers */
57       assert(p_atomic_read(&dst->validated) == 0);
58       dst->shid = SVGA3D_INVALID_ID;
59 #endif
60       sws->buffer_destroy(sws, dst->buf);
61       FREE(dst);
62    }
63 
64    *pdst = src;
65 }
66