Searched refs:Blocks (Results 1 – 2 of 2) sorted by relevance
149 if (other_move.Blocks(destination) && !other_move.IsPending()) { in PerformMove()202 if (other_move->Blocks(destination)) { in PerformMove()224 if (other_move->Blocks(source)) { in PerformMove()226 } else if (other_move->Blocks(swap_destination)) { in PerformMove()245 if (move->Blocks(loc)) { in IsScratchLocation()436 if (other_move.Blocks(destination) && !other_move.IsPending()) { in PerformMove()546 if (move->Blocks(loc)) { in IsBlockedByMoves()551 if (move->Blocks(loc)) { in IsBlockedByMoves()
7648 bool Blocks(Location loc) const { in Blocks() function