Searched refs:IsAllocated (Results 1 – 3 of 3) sorted by relevance
142 DCHECK(full_region_.IsAllocated()); in RegionSpace()223 DCHECK((IsAllocated() || IsLarge()) && IsInToSpace()); in ShouldBeEvacuated()235 if (IsAllocated()) { in ShouldBeEvacuated()276 if (IsAllocated()) { in ShouldBeEvacuated()608 DCHECK(r->IsAllocated()) << r->State(); in ClearFromSpace()650 DCHECK(r->IsAllocated()) in CheckLiveBytesAgainstRegionBitmap()864 DCHECK(r->IsAllocated()); in RevokeThreadLocalBuffersLocked()955 DCHECK(RefToRegion(obj)->IsAllocated()); in AllocationSizeNonvirtual()
103 DCHECK(IsAllocated() && IsInToSpace()); in Alloc()502 DCHECK(IsAllocated()) << "state=" << state_; in BytesAllocated()525 DCHECK(IsAllocated()) << "state=" << state_; in ObjectsAllocated()
453 bool IsAllocated() const { in IsAllocated() function589 DCHECK(IsAllocated()); in RecordThreadLocalAllocations()