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Searched refs:live_blocks (Results 1 – 1 of 1) sorted by relevance

/art/compiler/optimizing/
Ddead_code_elimination.cc452 ArenaBitVector live_blocks(&allocator, graph_->GetBlocks().size(), false, kArenaAllocDCE); in RemoveDeadBlocks() local
453 live_blocks.ClearAllBits(); in RemoveDeadBlocks()
455 MarkReachableBlocks(graph_, &live_blocks); in RemoveDeadBlocks()
464 if (!live_blocks.IsBitSet(id)) { in RemoveDeadBlocks()