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Searched refs:lock_object (Results 1 – 1 of 1) sorted by relevance

/art/runtime/
Dmonitor.cc1386 ObjPtr<mirror::Object> lock_object = thread->GetMonitorEnterObject(); in FetchState() local
1387 if (lock_object != nullptr) { in FetchState()
1393 lock_object = ReadBarrier::Mark(lock_object.Ptr()); in FetchState()
1395 *monitor_object = lock_object; in FetchState()
1396 *lock_owner_tid = lock_object->GetLockOwnerThreadId(); in FetchState()