Searched refs:loop_id (Results 1 – 1 of 1) sorted by relevance
1587 const uint32_t loop_id = loop->GetHeader()->GetBlockId(); in IsEarlyExitLoop() local1589 auto it = early_exit_loop_.find(loop_id); in IsEarlyExitLoop()1599 early_exit_loop_.Put(loop_id, true); in IsEarlyExitLoop()1604 early_exit_loop_.Put(loop_id, false); in IsEarlyExitLoop()1658 const uint32_t loop_id = loop->GetHeader()->GetBlockId(); in CanHandleInfiniteLoop() local1659 if (finite_loop_.find(loop_id) != finite_loop_.end()) { in CanHandleInfiniteLoop()1672 finite_loop_.insert(loop_id); in CanHandleInfiniteLoop()1690 const uint32_t loop_id = header->GetBlockId(); in GetPreHeader() local1691 auto it = taken_test_loop_.find(loop_id); in GetPreHeader()1780 const uint32_t loop_id = loop->GetHeader()->GetBlockId(); in TransformLoopForDeoptimizationIfNeeded() local[all …]