Searched refs:loop_information (Results 1 – 1 of 1) sorted by relevance
661 HLoopInformation* loop_information = loop_header->GetLoopInformation(); in HandleLoop() local663 if (loop_information->GetPreHeader()->GetSuccessors().size() != 1) { in HandleLoop()666 loop_information->GetPreHeader()->GetBlockId(), in HandleLoop()668 loop_information->GetPreHeader()->GetSuccessors().size())); in HandleLoop()671 if (loop_information->GetSuspendCheck() == nullptr) { in HandleLoop()677 if (loop_information->GetSuspendCheck() != loop_header->GetFirstInstructionDisregardMoves()) { in HandleLoop()693 if (loop_information->IsBackEdge(*first_predecessor)) { in HandleLoop()700 if (!loop_information->IsBackEdge(*predecessor)) { in HandleLoop()709 const ArenaBitVector& loop_blocks = loop_information->GetBlocks(); in HandleLoop()712 if (loop_information->NumberOfBackEdges() == 0) { in HandleLoop()[all …]