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Searched refs:spilled (Results 1 – 4 of 4) sorted by relevance

/art/compiler/optimizing/
Dparallel_move_resolver.cc262 bool* spilled) { in AllocateScratchRegister() argument
273 *spilled = true; in AllocateScratchRegister()
276 *spilled = false; in AllocateScratchRegister()
Dparallel_move_resolver.h86 int AllocateScratchRegister(int blocked, int if_scratch, int register_count, bool* spilled);
/art/test/510-checker-try-catch/smali/
DRuntime.smali256 # Note: values will be spilled on x86 because of too few callee-save core registers.
306 # Note: values will be spilled on x86 as there are no callee-save FPU registers.
349 # Note: values will be spilled on x86 as there are no callee-save FPU registers.
/art/runtime/arch/arm/
Dquick_entrypoints_arm.S623 // r11 isn't properly spilled in the osr method, so we need use DWARF expression.